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| ==Map Overview== | | ==Map Overview== |
− | Soon<sup>TM</sup>
| + | E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered. |
| | | |
| + | ==Cruising the Nansei Islands Part 1== |
| + | This Phase contains up to 4 requirements, depending on difficulty: |
| | | |
| + | {| class="wikitable" |
| + | |- |
| + | ! |
| + | ! A |
| + | ! N |
| + | ! M |
| + | ! L |
| + | |- |
| + | | Hard |
| + | | Reach |
| + | | A+ |
| + | | A+ |
| + | | Reach |
| + | |- |
| + | | Medium |
| + | | Reach |
| + | | A+ |
| + | | A+ |
| + | | |
| + | |- |
| + | | Easy |
| + | | Reach |
| + | | A+ |
| + | | A+ |
| + | | |
| + | |- |
| + | | Casual |
| + | | Reach |
| + | | |
| + | | |
| + | | |
| + | |- |
| + | |} |
| | | |
| + | <tabber> |
| + | |-|Node A= |
| + | * '''1CL, 5DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}} |
| + | ** AA/ASW Gear is recommended |
| + | ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}. |
| + | |-|Node N= |
| + | * '''1CL, 5DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red}} |
| + | ** Fleet should be equipped for surface combat. |
| + | ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}. |
| + | |-| Node M= |
| + | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}} |
| + | ** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}. |
| + | ** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended. |
| + | |-|Node L= |
| + | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}} |
| + | ** {{MapRoute|I|red}} features a heavy cruiser surface fleet |
| + | </tabber> |
| + | |
| + | Once conditions are met additional nodes will unlock. |
| + | |
| + | ==Cruising the Nansei Islands Part 2== |
| + | This Phase contains up to 4 requirements, depending on difficulty: |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! |
| + | ! H2 |
| + | ! O1 |
| + | ! O3 |
| + | ! O4 |
| + | |- |
| + | | Hard |
| + | | S |
| + | | Reach |
| + | | AS |
| + | | S |
| + | |- |
| + | | Medium |
| + | | S |
| + | | Reach |
| + | | AS |
| + | | S |
| + | |- |
| + | | Easy |
| + | | |
| + | | Reach |
| + | | AS |
| + | | S |
| + | |- |
| + | | Casual |
| + | | |
| + | | Reach |
| + | | |
| + | | |
| + | |- |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node H2= |
| + | * '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}} |
| + | ** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet. |
| + | |-|Node O1= |
| + | * '''1CL, 5DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}} |
| + | ** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended. |
| + | |
| + | |-| Node O3= |
| + | * '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}} |
| + | ** AACI is highly recommended for this step. |
| + | ** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself. |
| + | |-|Node O4= |
| + | * '''1CL, 5DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}} |
| + | ** Using 1-2 ASW ships is recommended |
| + | |
| + | </tabber> |
| + | |
| + | Once conditions are met additional nodes will unlock. |
| + | |
| + | ==Cruising the Nansei Islands Part 3, Unlock {{MapRoute|V3|red}}== |
| + | This Phase contains up to 3 requirements, depending on difficulty: |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! |
| + | ! Q3 |
| + | ! T |
| + | ! U |
| + | |- |
| + | | Hard |
| + | | Reach |
| + | | Reach |
| + | | Reach |
| + | |- |
| + | | Medium |
| + | | Reach |
| + | | Reach |
| + | | |
| + | |- |
| + | | Easy |
| + | | Reach |
| + | | |
| + | | Reach |
| + | |- |
| + | | Casual |
| + | | Reach |
| + | | |
| + | | |
| + | |- |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node Q3= |
| + | * '''1CL, 5DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}} |
| + | **Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind. |
| + | |-|Node T= |
| + | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}} |
| + | ** Focusing on AA capabilities is highly recommended. |
| + | |
| + | |-| Node U= |
| + | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) |
| + | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}} |
| + | ** Focusing on AA capabilities is highly recommended. |
| + | </tabber> |
| + | |
| + | Once conditions are met the Boss will unlock. |
| + | |
| + | ==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}== |
| + | The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}. |
| + | |
| + | There are two approaches to this boss, both sharing these features: |
| + | * High AA and [[AACI]] are recommended. |
| + | * Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode. |
| + | * LBAS is recommended to be sent to the Boss (8 Range). |
| + | * Boss support is optional. |
| + | |
| + | <tabber> |
| + | |-|South route= |
| + | * '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet) |
| + | * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} |
| + | ** A more Air-Power oriented approach: |
| + | ** Strong enemy carrier fleets are present on Route, possibly reducing pass rate |
| + | ** Meeting Air Power requirements is easier |
| + | ** Allows for a strong opening Air Strike |
| + | ** No Second shelling will be initiated by using this fleet. |
| + | |-|North route= |
| + | * '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet) |
| + | * Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} |
| + | ** Bringing a FBB will allow a 2nd Shelling Phase |
| + | ** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight |
| + | **Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve passing rate. |
| + | </tabber> |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |