• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 82: Line 82:     
==Map Overview==
 
==Map Overview==
Soon<sup>TM</sup>
+
E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.
    +
==Cruising the Nansei Islands Part 1==
 +
This Phase contains up to 4 requirements, depending on difficulty:
    +
{| class="wikitable"
 +
|-
 +
!
 +
! A
 +
! N
 +
! M
 +
! L
 +
|-
 +
| Hard
 +
| Reach
 +
| A+
 +
| A+
 +
| Reach
 +
|-
 +
| Medium
 +
| Reach
 +
| A+
 +
| A+
 +
|
 +
|-
 +
| Easy
 +
| Reach
 +
| A+
 +
| A+
 +
|
 +
|-
 +
| Casual
 +
| Reach
 +
|
 +
|
 +
|
 +
|-
 +
|}
    +
<tabber>
 +
|-|Node A=
 +
* '''1CL, 5DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}}
 +
** AA/ASW Gear is recommended
 +
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}.
 +
|-|Node N=
 +
* '''1CL, 5DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red}}
 +
** Fleet should be equipped for surface combat.
 +
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}.
 +
|-| Node M=
 +
* '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}}
 +
** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}.
 +
** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended.
 +
|-|Node L=
 +
* '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}}
 +
** {{MapRoute|I|red}} features a heavy cruiser surface fleet
 +
</tabber>
 +
 +
Once conditions are met additional nodes will unlock.
 +
 +
==Cruising the Nansei Islands Part 2==
 +
This Phase contains up to 4 requirements, depending on difficulty:
 +
 +
{| class="wikitable"
 +
|-
 +
!
 +
! H2
 +
! O1
 +
! O3
 +
! O4
 +
|-
 +
| Hard
 +
| S
 +
| Reach
 +
| AS
 +
| S
 +
|-
 +
| Medium
 +
| S
 +
| Reach
 +
| AS
 +
| S
 +
|-
 +
| Easy
 +
|
 +
| Reach
 +
| AS
 +
| S
 +
|-
 +
| Casual
 +
|
 +
| Reach
 +
|
 +
|
 +
|-
 +
|}
 +
 +
<tabber>
 +
|-|Node H2=
 +
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
 +
** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet.
 +
|-|Node O1=
 +
* '''1CL, 5DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
 +
** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended.
 +
 +
|-| Node O3=
 +
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
 +
** AACI is highly recommended for this step.
 +
** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself.
 +
|-|Node O4=
 +
* '''1CL, 5DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 +
** Using 1-2 ASW ships is recommended
 +
 +
</tabber>
 +
 +
Once conditions are met additional nodes will unlock.
 +
 +
==Cruising the Nansei Islands Part 3, Unlock {{MapRoute|V3|red}}==
 +
This Phase contains up to 3 requirements, depending on difficulty:
 +
 +
{| class="wikitable"
 +
|-
 +
!
 +
! Q3
 +
! T
 +
! U
 +
|-
 +
| Hard
 +
| Reach
 +
| Reach
 +
| Reach
 +
|-
 +
| Medium
 +
| Reach
 +
| Reach
 +
|
 +
|-
 +
| Easy
 +
| Reach
 +
|
 +
| Reach
 +
|-
 +
| Casual
 +
| Reach
 +
|
 +
|
 +
|-
 +
|}
 +
 +
<tabber>
 +
|-|Node Q3=
 +
* '''1CL, 5DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}}
 +
**Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind.
 +
|-|Node T=
 +
* '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}}
 +
** Focusing on AA capabilities is highly recommended.
 +
 +
|-| Node U=
 +
* '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
 +
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}}
 +
** Focusing on AA capabilities is highly recommended.
 +
</tabber>
 +
 +
Once conditions are met the Boss will unlock.
 +
 +
==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}==
 +
The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}.
 +
 +
There are two approaches to this boss, both sharing these features:
 +
* High AA and [[AACI]] are recommended.
 +
* Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
 +
* LBAS is recommended to be sent to the Boss (8 Range).
 +
* Boss support is optional.
 +
 +
<tabber>
 +
|-|South route=
 +
* '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet)
 +
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
 +
** A more Air-Power oriented approach:
 +
** Strong enemy carrier fleets are present on Route, possibly reducing pass rate
 +
** Meeting Air Power requirements is easier
 +
** Allows for a strong opening Air Strike
 +
** No Second shelling will be initiated by using this fleet.
 +
|-|North route=
 +
* '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet)
 +
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
 +
** Bringing a FBB will allow a 2nd Shelling Phase
 +
** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
 +
**Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve passing rate.
 +
</tabber>
    
==Enemy Compositions==
 
==Enemy Compositions==
42,696

edits

Navigation menu