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| {{details|Tutorial: Proxy Connection#Play_without_VPN.2FProxy|l1=Play without VPN/Proxy}} | | {{details|Tutorial: Proxy Connection#Play_without_VPN.2FProxy|l1=Play without VPN/Proxy}} |
| A method to play the game without having to access the official [http://www.dmm.com/ DMM] website. | | A method to play the game without having to access the official [http://www.dmm.com/ DMM] website. |
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− | ===Crossing the T===
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− | {{details|Day_Battle#Engagement|l1=Engagement}}
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− | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff.
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| ===Docking=== | | ===Docking=== |
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| {{details|Expedition}} | | {{details|Expedition}} |
| This is where you send your fleets to complete expeditions, in exchange for resources and certain items. Certain ships and equipment can be obtained exclusively through expeditions. | | This is where you send your fleets to complete expeditions, in exchange for resources and certain items. Certain ships and equipment can be obtained exclusively through expeditions. |
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− | ===Food supply ship Mamiya===
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− | [[File:Mamiya_blinking_icon.png|thumb|Blinking button in the 'Organize' menu showing that Mamiya's food can be used.]]
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− | {{details|Morale/Fatigue}}
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− | This item removes any fatigue on your fleet. See [[wikipedia:Japanese food supply ship Mamiya|here]] for the Wikipedia entry.
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| ===Modernization=== | | ===Modernization=== |
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| These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. | | These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. |
| *New opponent list refreshed at 03:00 and 15:00 JST | | *New opponent list refreshed at 03:00 and 15:00 JST |
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| + | ===Crossing the T=== |
| + | {{details|Day_Battle#Engagement|l1=Engagement}} |
| + | Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff. |
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| ===Phases of Battle=== | | ===Phases of Battle=== |
| {{details|Combat#Combat_Stages|l1=Combat}} | | {{details|Combat#Combat_Stages|l1=Combat}} |
− | *Day Battle | + | *[[Day Battle]] |
− | *#Reconnaissance (Stat boost, avoid being [[#Crossing the T|T-crossed]]) | + | *#Reconnaissance (Stat boost, avoid Red-T) |
− | *#Initial airstrike (opening bombing, air superiority) | + | *#[[Land-Based Air Squadron]] attack |
− | *#Support fleet attack | + | *#[[Aerial Combat|Initial airstrikes]] (Jet Assault, opening bombing, air superiority) |
− | *#Opening/initial torpedo strike (see [[#Midget Submarine|Type A Ko-hyoteki (甲標的甲型)]]) | + | *#[[Support Expedition|Support fleet]] attack |
| + | *#[[Battle Opening]] (OASW, Opening Torpedo Salvo) |
| *#Shelling/artillery phase (regular airstrike happens here) | | *#Shelling/artillery phase (regular airstrike happens here) |
− | *#Torpedo salvo | + | *#Final Torpedo salvo |
− | *Night Battle | + | *[[Night Battle]] (with special cut-ins) |
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| ===Remodel=== | | ===Remodel=== |
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| Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading. | | Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading. |
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− | ===Fatigue=== | + | ===Morale=== |
− | {{details|Tutorial: FAQ#Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?|l1=Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?}} | + | ====Fatigue==== |
− | Orange/sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 minutes or so if it happens. Fatigue will reduce by 3 every 3 minutes. Fatigued ships will have lower accuracy and evasion. If your ships are still fatigued upon returning from expedition, your '''expedition will end up failing even with all other criteria fulfilled.''' | + | {{details|Tutorial: FAQ#Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?}} |
| + | Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigue will reduce by 3 every 3 minutes. Fatigued ships will have lower accuracy and evasion. If your ships are still fatigued upon returning from expedition, your '''expedition will end up failing even with all other criteria fulfilled.''' |
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− | ===Sparkle=== | + | ====Sparkle==== |
− | {{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=My ship is sparkling/glittering!}} | + | {{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=Sparkling/glittering!}} |
− | The polar opposite of Fatigue. If one or more of your ships sparkle, they will gain evasion boost during sortie. The evasion boost stats are not shown in your ship stats directly. Or, if you choose to send a sparkling ship on an expedition, it will have a chance for 150% resource gain and a higher likelihood of returning with a special item (note that this requires the entire fleet to be consisting of sparkling ships). | + | The polar opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also play a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. |
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| + | ====Food supply ships Mamiya/Irako==== |
| + | {{Card|Food Supply Ship Mamiya|type=Item|size=30x30px}}{{Card|Food Supply Ship Irako|type=Item|size=30x30px}} |
| + | {{details|Morale/Fatigue}} |
| + | Items that respectively remove fatigue and increase the morale of your fleet. |
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− | ===Medal=== | + | ===[[Medal]]=== |
| {{details|Blueprint}} | | {{details|Blueprint}} |
− | {{nihongo|Medals|勲章}} are a multi-purpose item that can be used to exchange for a small amount of resources or a {{nihongo|remodel blueprint|改装設計図}}. | + | {{nihongo|Medals|勲章}} are a multi-purpose item that can be exchange for resources, consumables or a {{nihongo|remodel blueprint|改装設計図}}. They are also needed for certain quests. |
| *1 medal can be used to exchange for {{Fuel}} x300, {{Ammo}} x300, {{Steel}} x300, {{Bauxite}} x300 and {{IR}} x2. | | *1 medal can be used to exchange for {{Fuel}} x300, {{Ammo}} x300, {{Steel}} x300, {{Bauxite}} x300 and {{IR}} x2. |
− | *1 medal can also be used to exchange for '''Improvement Materials [[File:Improvement_Materials.png|20x20px]] x4.''' | + | *1 medal can also be used to exchange for '''Improvement Materials {{IM}} x4.''' |
− | *4 medals are needed to exchange for 1 x remodel blueprint. | + | *4 medals are needed to exchange for one '''Remodel Blueprint''' {{BP}}. |
− | Medals can be obtained by clearing certain maps. You can find the amount of medals owned by accessing the Item page(アイテム) at the top menu bar of the main screen. Remodel blueprint is needed to remodel certain ships. | + | Medals can be obtained by clearing certain maps and quests and are common among event rewards. You can find the number of medals you own and exchange them on your [[Inventory]] page. |
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| ===Tracer-fire effect=== | | ===Tracer-fire effect=== |