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3. Change the Deployment Mode notice by clicking on it on each of your available LBAS. It will rotate through:
 
3. Change the Deployment Mode notice by clicking on it on each of your available LBAS. It will rotate through:
 
* Standby (待機) - Default mode and is locked to this for empty bases.
 
* Standby (待機) - Default mode and is locked to this for empty bases.
* Sortie (出撃) - <span style="color:red;">Red</span>
+
* Sortie (出撃) - <span style="color:red;">'''Red'''</span>
* Air Defense (防空) - <span style="color:yellow;">Yellow</span>
+
* Air Defense (防空) - <span style="color:#918f0a;">'''Yellow'''</span>
* Evacuation (退避) - <span style="color:blue;">Blue</span>
+
* Evacuation (退避) - <span style="color:blue;">'''Blue'''</span>
* Rest (休息) - <span style="color:lime;">Green</span>
+
* Rest (休息) - <span style="color:lime;">'''Green'''</span>
 
*Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.
 
*Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.
 
4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 
4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
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* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 
* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
* If you aren't using the air base, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
+
* If you aren't using the airbase, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
    
|-| Sortie =
 
|-| Sortie =
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** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss
 
** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss
 
** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss
 
** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss
* Plane losses are not finalised until the results screen for the battle appears.
+
* Plane losses are not finalized until the results screen for the battle appears.
 
** Plane counts are reset between waves so every wave attacks at full strength.
 
** Plane counts are reset between waves so every wave attacks at full strength.
 
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
 
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
 
* You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''.
 
* You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''.
** It is possible to use LBAS to weaken enemy air wings at air raid nodes to help mitigate damage.
+
** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
 
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
 
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
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The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
 
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event.   
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event.   
* Nodes will glow blue or yellow on mouse over with LBAS active. Yellow indicates nodes at the maximum range of the current base.
+
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* You will be unable to sortie if the range of your LBAS is unable to reach any node.
 
* You will be unable to sortie if the range of your LBAS is unable to reach any node.
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* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
 
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
** Land-based attackers will use their '''dive bombing stat''' for anti-ground.
+
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
 
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
 
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
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'''Important Notes'''
 
'''Important Notes'''
 
* All attack power '''before the critical bonus''' is capped at 170.
 
* All attack power '''before the critical bonus''' is capped at 170.
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonus.
+
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
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In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 
In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
+
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimize the damage taken.
    
==Defense Fighter Power==
 
==Defense Fighter Power==
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| faster at LV 2
 
| faster at LV 2
 
|-
 
|-
|style="color:red;"| Sortie
+
|style="color:red;"| '''Sortie'''
 
|style="text-align: center; | 1
 
|style="text-align: center; | 1
 
| faster at LV 3
 
| faster at LV 3
 
|-
 
|-
|style="color:yellow;"| Air Defense
+
|style="color:#918f0a;"| '''Air Defense'''
 
|style="text-align: center; | 2
 
|style="text-align: center; | 2
 
| faster at LV 2
 
| faster at LV 2
 
|-
 
|-
|style="color:blue;"| Evacuation
+
|style="color:blue;"| '''Evacuation'''
 
|style="text-align: center; | 3
 
|style="text-align: center; | 3
 
| faster at LV 2
 
| faster at LV 2
 
|-
 
|-
|style="color:lime;"| Rest
+
|style="color:lime;"| '''Rest'''
 
|style="text-align: center; | 8
 
|style="text-align: center; | 8
 
| faster for LV 1 & 2, up to +50%
 
| faster for LV 1 & 2, up to +50%
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* Changing the mode before the 3 min timer is up will not change the amount recovered.
 
* Changing the mode before the 3 min timer is up will not change the amount recovered.
 
* Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 
* Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
* The exact effect of fatigue hasn't been fully tested, but it is known to cause a drop in accuracy.
+
* The exact effect of fatigue hasn't been fully tested, but it is known to cause an accuracy drop  
    
=Land Base Maintenance menu=
 
=Land Base Maintenance menu=
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! colspan="5"|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
! colspan="5"|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
|-
 
|-
! style="width:87px;"|Standby
+
! style="width:87px;"|'''Standby'''
! style="width:87px;color:red"|Sortie
+
! style="width:87px;color:red"|'''Sortie'''
! style="width:87px;color:yellow"|Air Defense
+
! style="width:87px;color:#918f0a"|'''Air Defense'''
! style="width:87px;color:blue"|Evacuation
+
! style="width:87px;color:blue"|'''Evacuation'''
! style="width:87px;color:lime"|Rest
+
! style="width:87px;color:lime"|'''Rest'''
 
|-
 
|-
 
|style="text-align: center; |0
 
|style="text-align: center; |0
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