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| 3. Change the Deployment Mode notice by clicking on it on each of your available LBAS. It will rotate through: | | 3. Change the Deployment Mode notice by clicking on it on each of your available LBAS. It will rotate through: |
| * Standby (待機) - Default mode and is locked to this for empty bases. | | * Standby (待機) - Default mode and is locked to this for empty bases. |
− | * Sortie (出撃) - <span style="color:red;">Red</span> | + | * Sortie (出撃) - <span style="color:red;">'''Red'''</span> |
− | * Air Defense (防空) - <span style="color:yellow;">Yellow</span> | + | * Air Defense (防空) - <span style="color:#918f0a;">'''Yellow'''</span> |
− | * Evacuation (退避) - <span style="color:blue;">Blue</span> | + | * Evacuation (退避) - <span style="color:blue;">'''Blue'''</span> |
− | * Rest (休息) - <span style="color:lime;">Green</span> | + | * Rest (休息) - <span style="color:lime;">'''Green'''</span> |
| *Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu. | | *Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu. |
| 4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中). | | 4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中). |
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| * The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]]. | | * The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]]. |
| * Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]]. | | * Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]]. |
− | * If you aren't using the air base, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead. | + | * If you aren't using the airbase, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead. |
| | | |
| |-| Sortie = | | |-| Sortie = |
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| ** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss | | ** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss |
| ** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss | | ** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss |
− | * Plane losses are not finalised until the results screen for the battle appears. | + | * Plane losses are not finalized until the results screen for the battle appears. |
| ** Plane counts are reset between waves so every wave attacks at full strength. | | ** Plane counts are reset between waves so every wave attacks at full strength. |
| ** Note that sending one base to separate nodes can make that base weaker at the 2nd node. | | ** Note that sending one base to separate nodes can make that base weaker at the 2nd node. |
| * You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''. | | * You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''. |
− | ** It is possible to use LBAS to weaken enemy air wings at air raid nodes to help mitigate damage. | + | ** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage. |
| * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. | | * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. |
| | | |
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| The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu. | | The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu. |
| * The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event. | | * The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event. |
− | * Nodes will glow blue or yellow on mouse over with LBAS active. Yellow indicates nodes at the maximum range of the current base. | + | * Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base. |
| * You will be unable to sortie if the range of your LBAS is unable to reach any node. | | * You will be unable to sortie if the range of your LBAS is unable to reach any node. |
| | | |
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| | | |
| * <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane. | | * <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane. |
− | ** Land-based attackers will use their '''dive bombing stat''' for anti-ground. | + | ** Land-based attackers will use their '''dive-bombing stat''' for anti-ground. |
| * <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier. | | * <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier. |
| ** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works. | | ** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works. |
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| '''Important Notes''' | | '''Important Notes''' |
| * All attack power '''before the critical bonus''' is capped at 170. | | * All attack power '''before the critical bonus''' is capped at 170. |
− | * Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonus. | + | * Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses. |
| * Only planes with '''7+ ASW''' are able to perform ASW attacks. | | * Only planes with '''7+ ASW''' are able to perform ASW attacks. |
| ** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes. | | ** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes. |
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| In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done. | | In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done. |
| * When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on. | | * When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on. |
− | ** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken. | + | ** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimize the damage taken. |
| | | |
| ==Defense Fighter Power== | | ==Defense Fighter Power== |
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| | faster at LV 2 | | | faster at LV 2 |
| |- | | |- |
− | |style="color:red;"| Sortie | + | |style="color:red;"| '''Sortie''' |
| |style="text-align: center; | 1 | | |style="text-align: center; | 1 |
| | faster at LV 3 | | | faster at LV 3 |
| |- | | |- |
− | |style="color:yellow;"| Air Defense | + | |style="color:#918f0a;"| '''Air Defense''' |
| |style="text-align: center; | 2 | | |style="text-align: center; | 2 |
| | faster at LV 2 | | | faster at LV 2 |
| |- | | |- |
− | |style="color:blue;"| Evacuation | + | |style="color:blue;"| '''Evacuation''' |
| |style="text-align: center; | 3 | | |style="text-align: center; | 3 |
| | faster at LV 2 | | | faster at LV 2 |
| |- | | |- |
− | |style="color:lime;"| Rest | + | |style="color:lime;"| '''Rest''' |
| |style="text-align: center; | 8 | | |style="text-align: center; | 8 |
| | faster for LV 1 & 2, up to +50% | | | faster for LV 1 & 2, up to +50% |
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| * Changing the mode before the 3 min timer is up will not change the amount recovered. | | * Changing the mode before the 3 min timer is up will not change the amount recovered. |
| * Morale recovery from 40 to 46 is +1 per 3 min no matter the mode. | | * Morale recovery from 40 to 46 is +1 per 3 min no matter the mode. |
− | * The exact effect of fatigue hasn't been fully tested, but it is known to cause a drop in accuracy. | + | * The exact effect of fatigue hasn't been fully tested, but it is known to cause an accuracy drop |
| | | |
| =Land Base Maintenance menu= | | =Land Base Maintenance menu= |
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| ! colspan="5"|[[Land-Based_Air_Squadron#Morale|Morale]] recovery | | ! colspan="5"|[[Land-Based_Air_Squadron#Morale|Morale]] recovery |
| |- | | |- |
− | ! style="width:87px;"|Standby | + | ! style="width:87px;"|'''Standby''' |
− | ! style="width:87px;color:red"|Sortie | + | ! style="width:87px;color:red"|'''Sortie''' |
− | ! style="width:87px;color:yellow"|Air Defense | + | ! style="width:87px;color:#918f0a"|'''Air Defense''' |
− | ! style="width:87px;color:blue"|Evacuation | + | ! style="width:87px;color:blue"|'''Evacuation''' |
− | ! style="width:87px;color:lime"|Rest | + | ! style="width:87px;color:lime"|'''Rest''' |
| |- | | |- |
| |style="text-align: center; |0 | | |style="text-align: center; |0 |