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{{Main|Help:Ship Priority}}
 
{{Main|Help:Ship Priority}}
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The bare minimum fleet required to clear an event on Casual/Easy is '''7DD 1CL 3CA/V 4FBB 2CV 2CVL'''. This covers all [[Combined Fleet]] compositions but does not have the capacity to deal with ship locking. Thus if you intend to complete an event on Medium/Hard, you will either need substitutes or duplicates. Refer to the main article for more details on high-tier ship girls to help you determine who to focus on.
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The bare minimum fleet required to clear an event will depend on the difficulties you chose as well as the length of the event. The bare minimum would be to have enough ships to fill the various [[Combined Fleet]] types, STF, CTF, and TCF, that you will meet in events, so about a dozen DDs, a dozen CL/CA(V), 1/2 a dozen BBs/CV(L)s and some auxiliary ships.
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In higher difficulties, you will have to manage the [[Ship Locking]] to, requiring way more ships depending on the number of locks, approaching the 100 ships in the largest events.
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You may also have to consider using "historical" or "regional" ships on certain events/maps, like European ships during European events.
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Finally, regardless of the difficulty played, it is highly recommended to have all of your ships fully modernized and at their best remodel form available to you.
    
<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
   
* As a general rule of thumb, the minimum requirements for girls should be:
 
* As a general rule of thumb, the minimum requirements for girls should be:
 
** Casual: Max modernisation
 
** Casual: Max modernisation
 
** Easy: Base remodel, max modernization
 
** Easy: Base remodel, max modernization
* New Admirals '''should not''' bother with trying to preemptively level girls for potential historical routing/bonuses.
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* "Historical" or "regional" ships are mostly optional.
** Many of these girls are just average and it is ill-advised to waste your time and resources on speculation.
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** You should focus on having a good META fleet and not an over-specialized one.
** All-round high-tier girls will still serve you well through brute force.
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* Having one CVE and 3 strong DDs should be enough to carry out a TCF.
* While the bare minimum amount of DD for a TCF is 7, you can just focus on 3 strong ones to start off with.
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** Only the 3DDs in the TCF escort will be doing the bulk of the fighting.
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* Having one of the CVLs be [[Zuihou|Zuihou Kai Ni B]] will be useful for supporting a TCF.
   
* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better.
 
* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better.
    
|-|Medium=
 
|-|Medium=
 
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* As a general rule of thumb, your girls should be level 60~70+. Ideally, they should be at their best remodel form as well.
* As a general rule of thumb, your girls should be level 60-70+ before attempting Medium. Ideally, they should have their Kai Ni as well.
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* You will need to take into consideration ship locking when planning your event fleet. The number of substitutes or duplicates you will require vary from event to event.
** At this difficulty, you will want to begin [[Modernization#Luck_Modernisation|luckmodding]] your cut-in girls.
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* You will need to take into consideration ship locking when planning your event fleet. The amount of substitutes or duplicates you will require vary from event to event. As a general rule of thumb:
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** Small (3 maps):
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** Medium (4-5 maps):
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** Large (6+ maps):
   
* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''.
 
* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''.
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
** BBV, CAV, CVE, AV, DE, SS
 
** BBV, CAV, CVE, AV, DE, SS
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) is nice but not necessary.
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* Having Touch BBs is nice but not necessary.
    
|-|Hard=
 
|-|Hard=
 
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* As a general rule of thumb, your girls should be at their best remodel form before attempting hard.  
* As a general rule of thumb, your girls should be Kai Ni before attempting hard. For those without a Kai Ni, they should be decently leveled and be maxed modernized.  
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** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is recommended.
** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is '''highly recommended'''
   
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too.
 
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too.
 
* Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking.
 
* Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking.
* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''.
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* According you have enough ship slots, you should preemptively level girls for potential historical bonuses.
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
** BBV, CAV, CVE, AV, DE, SS
 
** BBV, CAV, CVE, AV, DE, SS
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) can be necessary for smooth event completion.
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* Having Touch BBs can be necessary for smooth event completion.
 
</tabber>
 
</tabber>
  
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