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| map = 6-1 Map.png
 
| map = 6-1 Map.png
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| item = None
+
| item = -
 
| exp = 380
 
| exp = 380
 
| code = 潜水艦作戦 (Submarine Operation)
 
| code = 潜水艦作戦 (Submarine Operation)
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| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 6-1 CV Fleet
 
| Map = 6-1 CV Fleet
| Fleet = CV CL CLT 3SS(V)
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| Fleet = 1CV, 1CL, 1CLT, 3SS(V)
| Route = C-F-G-H-K
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| Route = {{MapRoute|C|red|F|red|G|blue|H|red|K|red}}
 
| AS = 126
 
| AS = 126
| Notes =  
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| Notes = Has a 15% chance to off-route to Node {{MapRoute|I|red}}
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 6-1 AS Fleet
 
| Map = 6-1 AS Fleet
| Fleet = AS CL 4SS(V)
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| Fleet = 1AS, 1CL, 4SS(V)
| Route = A-F-G-H-K
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| Route = {{MapRoute|A|blue|F|red|G|blue|H|red|K|red}}
 
| AS = 126
 
| AS = 126
 
| Notes =  
 
| Notes =  
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** Amount of SS(V) ≥ 3
 
** Amount of SS(V) ≥ 3
 
** Amount of BB(V) + CV(L/B) + CA(V) ≤ 1
 
** Amount of BB(V) + CV(L/B) + CA(V) ≤ 1
** Pass the LOS check of 16 using the F33(Cn=4) formula
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** Pass the LoS check: ≥ 16 (Cn4)
*** Routing becomes random if the LoS is between 12-15.9 using the F33(Cn=4) Formula
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***Routing becomes random if 12 ≤ LoS 15.9 (Cn4)
    
|G/empty -> I =
 
|G/empty -> I =
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|H -> E/empty, J, K =  
 
|H -> E/empty, J, K =  
* Always node E if LOS is ≤ 20 using the F33(Cn=4) Formula
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* Always node E if LoS ≤ 20 (Cn4)
 
* If the fleet contains AS:
 
* If the fleet contains AS:
** Always node K if LOS is ≥ 25 using the F33(Cn=4) Formula
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** Always node K if LoS ≥ 25 (Cn4)
** Random between E and K if LOS is between 20-24.9 using the F33(Cn=4) Formula
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** Random between E and K if 20 ≤ LoS ≤ 24.9 (Cn4)
 
* If the fleet does not contain AS:
 
* If the fleet does not contain AS:
** Always node K if LOS is ≥ 36 using the F33(Cn=4) formula
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** Always node K if LoS ≥ 36 (Cn4)
** Random between J and K if LOS is between 25-35.9 using the F33(Cn=4) Formula
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** Random between J and K if 25 ≤ LoS ≤ 35.9 (Cn4)
** Random between E, J and K if LOS is between 20-24.9 using the F33(Cn=4) Formula
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** Random between E, J and K if 20 ≤ LoS ≤ 24.9 (Cn4)
    
}}
 
}}
    
===Tips===
 
===Tips===
*At least 3 SS are required to reach the boss.
+
*At least 3 SS(V) are required to reach the boss.
*There are LoS checks G-H and H-K. They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to I.
+
*There are LoS checks at {{MapRoute|G|blue|H|red}} and {{MapRoute|H|red|K|red}}. They do not have high LoS requirements, but an all-submarine fleet without recons/radar can be sent to {{MapRoute|I|red}}.
<br/>'''Recommended Fleet'''
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*'''CLT + CL + CV + 3 SS(V)''' routes '''CFGHK'''
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* You may also need to use a "New Submarine Torpedo Cut-In" :
**Effective fleet for taking out the boss but it will have to go through node C where there's a Ru-class Flagship.
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{{Template:Equipment/New Submarine Torpedo Cut-In|intro=radar}}
**CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.
+
 
**Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
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*'''An all-sub fleet''' routes '''ADFGHK'''
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===Recommended Fleet===
**Allows the fleet to completely ignore any enemy ships that can't attack subs, however node D is pretty harsh on subs with late-model DDs and flagship CLs.
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<tabber>
**You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You will want as many submarines that are actually combat capable for this route, meaning that you really need I-401 and/or U-511 (Ro-500).
+
|-|CV fleet=
***For those who obtained both during the Spring 2017 event, the kai versions of I-13 & I-14 have 3 equipment slots. You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).
+
*1CV, 1CL, 1CLT, 3SS(V)
*'''AS + 2 DD + 3 SS(V), AS + 1 CL + 4 SS(V)''' routes '''AFGHK'''
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*Route = {{MapRoute|C|red|F|red|G|blue|H|red|K|red}}
**The shortest route in terms of number of battles. AS can also equip recon planes to free up slots for your SS(V)s.
+
**Has a 15% chance to off-route to Node {{MapRoute|I|red}}
**The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. AS (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite, and far more dangerously, the Flag and/or Elite Ri-Class CA
+
**Most effective fleet for taking out the boss but it will have to go through node {{MapRoute|C|red}} where there's a Ru-class Flagship.
**She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is echelon or diamond so the chance of getting hit by torpedoes is small.
+
*Using a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} on both your CL & CLT gives you a powerful [[Opening Torpedo Salvo]] (Otorp).
*<u>Pattern 1 on node I has a chance to drop I-401 with S Victory</u>. If you want to farm her there, '''1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee CFGI''' and are good enough to get S Rank.
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*For your CV, either:
 +
**CV may use several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}}, adding the [[Jets|Jet Assault]] phase to your already strong Otorp, allowing you to wipe all pre-boss fleets before they can attack you.
 +
**CV may or may not wish to equip a {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} or long-range bomber, as it allows it to act first.  
 +
*Try to use a CVB so that it can attack even in ''Chuuha''.
 +
 
 +
|-|SS fleet=
 +
*'''6SS(V)'''  
 +
*Route = {{MapRoute|A|blue|D|red|F|red|G|blue|H|red|K|red}}
 +
**Allows the fleet to completely ignore any enemy ships that can't attack SSs, however node {{MapRoute|D|red}} is pretty harsh on SS with late-model DDs and flagship CLs.
 +
**You pretty much want to count on [[Opening Torpedo Salvo]] (Otorp) & cut-in attacks (at boss), so only use remodeled SS if you're using this composition.  
 +
**You may need recon seaplanes or {{EquipmentLink|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|text=Submarine Radars}} for this meet the LoS requirements.
 +
***If opened, the Submarine Radars can be fitted in an [[Reinforcement Expansion]].
 +
**As SSVs have few slots, you may want to just give all your seaplanes to the same SSV. You want as many combat-capable submarines for this route.
 +
 
 +
 
 +
|-|AS fleet=
 +
*1AS, 1CL, 4SS(V)
 +
*1AS, 2DD, 3SS(V)
 +
*Route = {{MapRoute|A|blue|F|red|G|blue|H|red|K|red}}
 +
**The shortest route in terms of the number of battles.
 +
**'''1AS combined with at least 2 SS(V) unlock the "Submarine-Tender Touch", a special attack that can trigger several times in the map, consuming a [[Submarine Supply Material]] each time.'''
 +
**The AS can equip recon seaplanes to free up slots for your SS(V)s.
 +
**A trade-off is that any enemy ship still in light damage or better shape at the end of the shelling phase will have fewer targets to launch their torpedoes at, so the AS and its escorts have to tank all the preboss ships that can't perform ASW.
 +
</tabber>
 +
 
 +
 
 +
Node {{MapRoute|I|red}} has so good drops like [[I-401]] .
 +
*If you want to farm there, you can use:
 +
**1BB, 3CLT, 1CL, 1CV
 +
**1CL, 3CLT, 2CV
 +
**Route = {{MapRoute|C|red|F|red|G|blue|I|red}}
 +
 
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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