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| | map = 4-5 Map.png | | | map = 4-5 Map.png |
| | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ | | | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ |
− | | item = | + | | item = - |
| | exp = Varies | | | exp = Varies |
| | code = 深海東洋艦隊漸減作戦 (Reduction of Abyssal Eastern Ocean Fleet) | | | code = 深海東洋艦隊漸減作戦 (Reduction of Abyssal Eastern Ocean Fleet) |
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| | aircon = {{AirControlSystem | | | aircon = {{AirControlSystem |
| | Map = 4-5 Fast+ | | | Map = 4-5 Fast+ |
− | | Fleet = 2(F)BB(V) 2CV(L) 2XX (XX != (F)BB(V) or CV(L)) | + | | Fleet = 1-2(F)BB(V), 2-3CV(B), 2XX (XX can't be (F)BB(V) or CV(L)) Fast+ |
− | | Route = A/C-D-H-T | + | | Route = Random.<br/>{{MapRoute|A|blue|D|red|H|red|T|red}}<br/>{{MapRoute|C|blue|D|red|H|red|T|red}} |
| | AS = 207 | | | AS = 207 |
| | Notes = Final form requires 167/333 for AS/AS+ | | | Notes = Final form requires 167/333 for AS/AS+ |
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| {{AirControlSystem | | {{AirControlSystem |
| | Map = 4-5 via K node | | | Map = 4-5 via K node |
− | | Fleet = 3CV 3CA(V) | + | | Fleet = 3CV/(F)BB(V), 3CA(V) |
− | | Route = A/C-D-H-K-T | + | | Route = Random.<br/>{{MapRoute|A|blue|D|red|H|red|K|red|T|red}}<br/>{{MapRoute|C|blue|D|red|H|red|K|red|T|red}} |
| | AS = 252 | | | AS = 252 |
− | | Notes = CVs and BBs are interchangeable. | + | | Notes = |
| }} | | }} |
| }} | | }} |
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| * Otherwise, go to K | | * Otherwise, go to K |
| | | |
− | |K -> L/empty = * Fail the LoS check | + | |K -> L/empty = * '''LoS < 71'''(Cn2) |
| |K -> M/empty = | | |K -> M/empty = |
| * (F)BB(V)+CV(B) ≥ 4 | | * (F)BB(V)+CV(B) ≥ 4 |
| * (F)BB(V)+CV(L/B) ≥ 5 | | * (F)BB(V)+CV(L/B) ≥ 5 |
| * Fleet contains AO | | * Fleet contains AO |
− | |K -> T = * Pass the LoS check ('''≥ 71 F33 Cn2''') and does not meet the condition to go to M | + | |K -> T = * '''LoS ≥ 71'''(Cn2) and do not meet the condition to go to M |
| | | |
| |M/empty -> N, R/storm = | | |M/empty -> N, R/storm = |
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| **(F)BB(V) ≥ 4 | | **(F)BB(V) ≥ 4 |
| **Fleet contains slow ship and (F)BB(V)+CV(L/B) ≥ 5 | | **Fleet contains slow ship and (F)BB(V)+CV(L/B) ≥ 5 |
− | **Fail the LoS Check ('''≤ 75 F33 Cn2''') | + | **'''LoS ≤ 75'''(Cn2) |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
| |Q/empty -> N, O, P/empty = | | |Q/empty -> N, O, P/empty = |
− | *Go to P if the fleet fails the LoS check ('''≤ 60 F33 Cn2''') | + | *Go to P if the fleet '''LoS ≤ 60'''(Cn2) |
| *Go to O if (F)BB(V)+CV(L/B) ≥ 5 | | *Go to O if (F)BB(V)+CV(L/B) ≥ 5 |
| *Go to N if fleet contains DD | | *Go to N if fleet contains DD |
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| | | |
| |R/storm -> S = * Do not meet the requirement to go to N | | |R/storm -> S = * Do not meet the requirement to go to N |
− |
| |
| }} | | }} |
| | | |
| ===Tips=== | | ===Tips=== |
− | *Unlocked by clearing both 4-4 and 5-1
| + | Unlocked by clearing both [[4-4]] and [[5-1]]. |
− | *It takes 5 kills to clear the map. Upon completion you are rewarded '''180 points''' and a '''medal'''. Boss's HP bar resets at midnight at the beginning of each month | + | *It takes 5 boss kills to clear the map. Upon completion you are rewarded '''180 [[Ranking]] points''' and a '''[[medal]]'''. |
| + | *Boss's HP bar resets at midnight JST at the beginning of each month. |
| **The boss comp will be reverted back to Initial Form post-clear until the next month reset | | **The boss comp will be reverted back to Initial Form post-clear until the next month reset |
− | <br/>
| + | *Boss is a [[Harbor Princess]], an installation-type enemy. |
− | *Regarding the boss, boss is [[Harbor Princess]], an installation-type enemy. Equipping [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]] will deal extra damage to her. | |
| **'''<span style="color:red">Warning: [[Harbor Princess]] becomes substantially stronger on final form!</span>''' The changes are, namely: | | **'''<span style="color:red">Warning: [[Harbor Princess]] becomes substantially stronger on final form!</span>''' The changes are, namely: |
| ***HP increases from '''380''' to '''490'''. | | ***HP increases from '''380''' to '''490'''. |
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| ***Base AA increases from '''150''' to '''170'''. | | ***Base AA increases from '''150''' to '''170'''. |
| ***She gains a completely different set of equipment: Two 15-inch Fortress Cannons, AP Shell, and what is suspected to be [[List_of_equipment_used_by_the_enemy|Abyssal Avenger Torpedo Bomber]]. As a side effect of her equipment, '''her range is increased to long'''. | | ***She gains a completely different set of equipment: Two 15-inch Fortress Cannons, AP Shell, and what is suspected to be [[List_of_equipment_used_by_the_enemy|Abyssal Avenger Torpedo Bomber]]. As a side effect of her equipment, '''her range is increased to long'''. |
− | ***The changes allow her to hit harder and earlier during daytime. Since she's an installation-type abyssal ship, she uses the carrier damage calculation formula (even though it is displayed as shelling). Thus, her shelling damage, not counting her equipment or the bonus from AP shell, is already over the day battle cap even with <span style="color:red">Red T</span> engagement. She also gains double attack ability during night battle. | + | ***The changes allow her to hit harder and earlier during the daytime. Since she's an installation-type abyssal ship, she uses the carrier damage calculation formula (even though it is displayed as shelling). Thus, her shelling damage, not counting her equipment or the bonus from AP shell, is already over the day battle cap even with <span style="color:red">Red T</span> engagement. She also gains double attack ability during night battle. |
| ***On the final form, her escort ships also become tougher (Elite/Flagship Transports and Elite CA Ne-class replaces the DD Late Model). | | ***On the final form, her escort ships also become tougher (Elite/Flagship Transports and Elite CA Ne-class replaces the DD Late Model). |
− | <br/>
| + | |
− | '''Recommended Fleet'''
| + | *As such, anti-installation equipment should be considered: |
− | *<u>'''Standard Routing D-H-K-T : 3 CA(V) 3 CV(B) / 1 BB(V) 3 CA(V) 2 CV(B) / 2 BB 1 CVB 2 CA 1 CAV / 1 BB 2 CV(B) 1 CVL 2 CA(V)'''</u> | + | **{{GreenAmmo}}{{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} (for CAs/BBs) |
| + | **the "Nuke set-up", the combination of the following 3 types of equipment on the same ship (CLs/DDs): |
| + | ***1 {{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} |
| + | ***1 {{Amphibious Tank}}{{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} |
| + | ***1 {{LandingCraft}}{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=landing tanks}}/{{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=armed boat}} |
| + | *Node {{MapRoute|D|red}} is a submarine node, but it's advised to ignore it so you can focus your fleet set-up to reach and kill the boss. |
| + | |
| + | ===Recommended Fleet=== |
| + | <tabber> |
| + | |-|Standard route= |
| + | *3CV/(F)BB(V), 3CA(V) |
| + | *2BB, 1CV(B), 2CA, 1CAV |
| + | *1BB, 2CV(B), 1CVL, 2CA(V)''' |
| + | *Route = Random: |
| + | **{{MapRoute|A|blue|D|red|H|red|K|red|T|red}} |
| + | **{{MapRoute|C|blue|D|red|H|red|K|red|T|red}} |
| **Please beware that Node K has a chance to Heavily Damage your ships due to the presence of 1 or 2 Battleship Ru-Class Kai Flagship | | **Please beware that Node K has a chance to Heavily Damage your ships due to the presence of 1 or 2 Battleship Ru-Class Kai Flagship |
− | **LoS required for the boss is '''71 Formula 33 Cn=2''' | + | **LoS required for the boss is '''71''' (Cn2) |
− | <br/>
| + | **CVB are preferred against regular CV for their ability to still being able to attack when ''Chuuha'', which is very handful after passing through Node {{MapRoute|K|red}}. |
− | *<u>'''Fast+ Fleet Routing D-H-T : 3 CA(V) 3 CV(B) / 1 BB(V) 2 CA(V) 3 CV(B) (All Fast+)'''</u> | + | |
− | **All Ships are highly recommended to have been applied with Reinforcement Expansion and be equipped with Boiler and Turbine to reach '''Fast+''' speed | + | |-|Fast+ Fleet route= |
− | ***Slow Ships must have 2x Boilers to become "Fast+", so unless you are using slow BBs who have 5 Equipment Slots, you are recommended to use FBBs. | + | *'''1-2(F)BB(V), 2-3CV(B), 2CA(V)''' (Fast+) |
− | **It will only go through the Submarine Node D and a Light Enemy Fleet in node H before going straight into the Boss Node, thus avoid going into node K completely, which contains a Heavy Enemy Fleet. | + | *3CA(V), 3CV(B) (Fast+) |
| + | *Route = Random: |
| + | **{{MapRoute|A|blue|D|red|H|red|T|red}} |
| + | **{{MapRoute|C|blue|D|red|H|red|T|red}} |
| + | **Skips Node {{MapRoute|K|red}} over the standard route. |
| + | **Will only go through the SS Node {{MapRoute|D|red}} and a Light Enemy Fleet in node {{MapRoute|H|red}} before going straight into the Boss Node. |
| + | **All Ships are highly recommended to have been fitted with a [[Reinforcement Expansion]] to be equipped with enough {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}} to reach '''Fast+''' speed. |
| **The exchange is that your BB(V)/CA(V) won't be able to do Artillery Spotting due to being unable to equip seaplane, though as they will still be outfitted with 2 Main Guns, they will still be able to do Double Attack during Night Battle. | | **The exchange is that your BB(V)/CA(V) won't be able to do Artillery Spotting due to being unable to equip seaplane, though as they will still be outfitted with 2 Main Guns, they will still be able to do Double Attack during Night Battle. |
− | **It is highly recommended that the CV(B)s are all outfitted with Aircraft Cut-In setup to be able to deal with non-Installation Escort Ships quickly and efficiently | + | **It is highly recommended that the CV(B)s are all outfitted with [[CVCI]] to be able to deal with non-Installation Escort Ships quickly and efficiently. |
− | <br/>
| + | |
− | *<u>'''CL and DD Routing'''</u>
| + | |-|CL and DDs route= |
− | **Like '''Fast+''' routing, you will also skip node K which contains dangerous enemies but it can be difficult to defeat [[Harbour Princess]] at boss, especially in her Final Form.
| + | Like '''Fast+''' routing, you will also skip node {{MapRoute|K|red}} which contains dangerous enemies but it can be difficult to defeat [[Harbour Princess]] at the boss, especially in her Final Form. |
− | **Four-slot DD such as [[Tashkent]], or four-slot CL like [[Ooyodo]] are useful in this situation as they can carry two WG42 to deal significant damage to [[Harbour Princess]]. | + | *2(F)BB(V)/CV(L/B), 1CL, 3DD |
− | **Can be helpful should you do the quests that require you to take CL/DDs into 4-5 Boss or attempt to save cost from supplying and repairing ships. | + | *Route = Random: |
− | ***'''2 [(F)BB(V)+CV(L/B)] 1 CL 3 DD (Routes A-D-H-T or C-D-H-T)'''
| + | **{{MapRoute|A|blue|D|red|H|red|T|red}} |
− | ***'''1 FBB 2 CVL 1 CL 2 DD (All Fast / Routes C-F-I-J-H-T or A-B-E-M-N-T)'''
| + | **{{MapRoute|C|blue|D|red|H|red|T|red}} |
| + | |
| + | *1FBB, 2CVL, 1CL, 2DD (Fast) |
| + | *Route = Random: |
| + | **{{MapRoute|A|blue|B|red|E|red|M|blue|N|red|T|red}} |
| + | **{{MapRoute|C|blue|F|red|I|blue|J|red|H|red|T|red}} |
| + | |
| + | *Four-slot DD or CLs are useful in this situation as they can carry double {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} to deal significant damage to [[Harbour Princess]]. |
| + | *Only useful to do the quests that require you to take CLs/DDs into 4-5 Boss, or to attempt to save cost from supplying and repairing ships. |
| + | </tabber> |
| + | |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |