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| jptext = カレー洋の制圧作戦を行う。 採掘地域を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
 
| jptext = カレー洋の制圧作戦を行う。 採掘地域を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
 
| entext = We are undertaking operations to control the Curry Ocean.  Secure the mines and incapacitate the enemy fleet!
 
| entext = We are undertaking operations to control the Curry Ocean.  Secure the mines and incapacitate the enemy fleet!
| aircon = {{AirControlSystem
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| aircon =  
| Map = 4-2 Short Path
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{{AirControlSystem
| Fleet = 2XX CL 3DD (XX = (F)BB(V) or CV(L))
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| Map = 4-2 Short route
| Route = Random.<br/>A-C-L<br/>B-D-C-L
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| Fleet = 2BB(V)/CV(L), 1CL, 3DD
| Notes = Node D Air Power is listed.
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| Route = Random.<br/>{{MapRoute|A|red|C|red|L|red}}<br/>{{MapRoute|B|red|D|red|C|red|L|red}}
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| Notes = Node {{MapRoute|D|red}} Air Power is listed.
 
| AS = 84
 
| AS = 84
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 4-2 Long Path
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| Map = 4-2 Long route
| Fleet = 2CV CVL XX 2DD (XX = CL, CAV or AV)
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| Fleet = 2CV, 1CVL, 1CL/CAV/AV, 2DD
 
| Route = Random.
 
| Route = Random.
| Notes = Node D Air Power is listed.<br/>BBs and CVs are interchangeable.
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| Notes = Node {{MapRoute|D|red}} Air Power is listed.<br/>BBs and CVs are interchangeable.
 
| AS = 84
 
| AS = 84
 
}}
 
}}
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===Tips===
 
===Tips===
*This map can be taken advantage in multiple ways while playing the map area as it is a location that can be considered for completing the World 4 Weekly and scoring lots of transport kills for your transport dailies and weeklies.
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*This map can be taken advantage of in multiple ways as it is a location that can be considered for completing the World 4 Weekly quest [[Quests#Bw8|Bw8]] and scoring lots of transport kills for your transport daily and weekly quests.
 
*Regarding the map nodes
 
*Regarding the map nodes
**Node B is a mixed node consisting of CLs and subs, fuel and ammo cost will cost the same as if you were in a standard surface battle.  
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**Node {{MapRoute|B|red}} is a mixed node consisting of CLs and SSs, fuel and ammo cost will cost the same as if you were in a standard surface battle.  
**Node H is a pure submarine node
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**Node {{MapRoute|H|red}} is a pure SS node.
<br/>
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'''Recommended Fleet'''
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*'''2 [(F)BB(V)+CV(L)] 1 CL 3 DD (Short route: ACL or BDCL)'''
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===Recommended Fleet===
 +
'''Short route:'''
 +
*'''2BB(V)/CV(L), 1CL, 3DD'''
 +
*Route = Random:
 +
**{{MapRoute|A|red|C|red|L|red}}
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**{{MapRoute|B|red|D|red|C|red|L|red}}
 
**Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
 
**Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
**Easily let you score 12 wins at boss for [[Quests#Bw6|Weekly World 4 boss quest]] and score 2 Transport kills per run.
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**Easily let you score 12 wins at the boss for [[Quests#Bw6|Weekly World 4 boss quest]] and score 2 Transport kills per run.
*'''3 [(F)BB(V)+CV(L)] 1 CL 2 DD (Maximum 2 CV(B) / Long route)'''
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**Random routing across the map, but will never reach any dead-end and always reach the boss node in the end.
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'''Long route:'''
**Usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run while getting the boss kills on the way.
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*2CV, 1CVL, 1CL/CAV/AV, 2DD
**Out of all the paths you can get, going the path '''B - D - C - G - L''' will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attack and deliver weak shelling attacks. It should still be winnable if you are lucky, but at expense of extra instant repairs being used.  
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*'''3BB(V)/CV(L), 1CL, 2DD (Maximum 2 CV )'''
 +
**Random routing across the map, but will always reach the boss node in the end.
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**Usually good enough to help you kill 3 to 5 Transports per run while getting the boss kills on the way.
 +
**Out of all the paths you can get, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks. It should still be winnable if you are lucky, but at expense of extra instant repairs being used.  
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
 +
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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