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| entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it!  
 
| entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it!  
 
| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
| Map = 3-5 True-South
+
| Map = 3-5 True-South route
| Fleet = 1XX 5DD (XX = AV or CL)
+
| Fleet = 1XX, 5DD, (XX = AV or CL)
| Route = F-G-K
+
| Route = {{MapRoute|F|red|G|red|K|red}}
 
| AS = 35
 
| AS = 35
 
| Notes = Enemy Air Power only present after 3 clears.
 
| Notes = Enemy Air Power only present after 3 clears.
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 3-5 South
+
| Map = 3-5 South route
| Fleet = 2CL 4XX (XX = AV or DD)
+
| Fleet = 2CL, 4XX (XX = AV, CL, or DD)
| Route = Random based on # of DDs.<br/>F-G-K<br/>B-C-F-G-K
+
| Route = Random based on the number of DDs.<br/>{{MapRoute|F|red|G|red|K|red}}<br/>{{MapRoute|B|red|C|blue|F|red|G|red|K|red}}
 
| AS = 35
 
| AS = 35
 
| Notes = Enemy Air Power only present after 3 clears.
 
| Notes = Enemy Air Power only present after 3 clears.
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 3-5 North
+
| Map = 3-5 North route
| Fleet = 3CV 3XX (XX = CA(V), SS(V), CLT)
+
| Fleet = 3CV/BB, 3XX (XX = CA(V), SS(V), or CLT)
| Route = B-D-H-K
+
| Route = {{MapRoute|B|red|D|red|H|red|K|red}}
 
| AS = 381
 
| AS = 381
| Notes = CVs and BBs are interchangeable.
+
| Notes =
 
}}
 
}}
 
}}
 
}}
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|0 -> B =  
 
|0 -> B =  
 
* Guaranteed if one of the following requirements are met:
 
* Guaranteed if one of the following requirements are met:
** Amount of SS(V) 3
+
** Amount of SS(V) 3
** Amount of (F)BB(V) 2
+
** Amount of (F)BB(V) 2
** Amount of (F)BB(V) + CA(V) 3
+
** Amount of (F)BB(V) + CA(V) 3
 
** Fleet contains CV(L)
 
** Fleet contains CV(L)
 
** Fleet contains CLT
 
** Fleet contains CLT
 
* 25% chance of B when amount of DD = 4
 
* 25% chance of B when amount of DD = 4
* 50% chance of B when amount of DD 3
+
* 50% chance of B when amount of DD 3
    
|0 -> F =
 
|0 -> F =
 
* Does not meet the requirements to go to B
 
* Does not meet the requirements to go to B
* Guaranteed if the amount of DD 5
+
* Guaranteed if the amount of DD 5
 
* 75% chance of F when amount of DD = 4
 
* 75% chance of F when amount of DD = 4
* 50% chance of F when amount of DD 3
+
* 50% chance of F when amount of DD 3
    
|B -> A/empty =  
 
|B -> A/empty =  
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Amount of SS(V) 4
+
** Amount of SS(V) 4
** Amount of CV(L/B) 4
+
** Amount of CV(L/B) 4
** Amount of CV(L/B) + (F)BB(V) 5
+
** Amount of CV(L/B) + (F)BB(V) 5
    
|B -> C/empty = * Does not meet the requirement to go to any other nodes
 
|B -> C/empty = * Does not meet the requirement to go to any other nodes
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|B -> D =  
 
|B -> D =  
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Amount of CLT 2
+
** Amount of CLT 2
** Amount of CV(L) 2
+
** Amount of CV(L) 2
** Amount of (F)BB(V) 3 ('''Overrides E node branching''')
+
** Amount of (F)BB(V) 3 ('''Overrides E node branching''')
** Amount of CA(V) 2 and use neither a DD / CL
+
** Amount of CA(V) 2 and use neither a DD / CL
    
|B -> E =  
 
|B -> E =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** Amount of DD 2
+
** Amount of DD 2
 
** Amount of CL = 1
 
** Amount of CL = 1
 
** Fleet contains no CV(L/B)
 
** Fleet contains no CV(L/B)
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|F -> G =  
 
|F -> G =  
 
* Guaranteed if '''ALL''' of the following requirements are met:
 
* Guaranteed if '''ALL''' of the following requirements are met:
** Amount of CL 2
+
** Amount of CL 2
 
** Fleet contains no LHA, CA(V), (F)BB(V) or CV(L/B)
 
** Fleet contains no LHA, CA(V), (F)BB(V) or CV(L/B)
 
* 75% chance of G if none of the requirements are me
 
* 75% chance of G if none of the requirements are me
   −
|G -> I/empty =  
+
|G -> I/empty,K =  
* Fail the LoS check with a F33(Cn=4) LoS value of < 23
+
*LoS check:
* Random routing if the F33(Cn=4) LoS value is between 23 and 28
+
**Go to I if LoS < 23 (Cn4)
 
+
**Go to K if LoS > 28 (Cn4)
|G -> K =
+
**Random routing if 23 ≤ LoS ≤ 28 (Cn4)
* Pass the LoS check with a F33(Cn=4) LoS value of > 28
  −
* Random routing if the F33(Cn=4) LoS value is between 23 and 28
      
|H -> J/resource =   
 
|H -> J/resource =   
 
* Meet '''ANY''' of the following requirements (LoS check pass is ignored):
 
* Meet '''ANY''' of the following requirements (LoS check pass is ignored):
** Amount of (F)BB(V) + CV(B/L) 2 '''AND''' Fleet contains [[Akitsumaru]]
+
** Amount of (F)BB(V) + CV(B/L) 2 '''AND''' Fleet contains [[Akitsumaru]]
** Amount of (F)BB(V) + CV(B/L) 4
+
** Amount of (F)BB(V) + CV(B/L) 4
* Fail the LoS check
+
* Have LoS < 40 (Cn4)
   −
|H -> K = * Pass the LoS check (40 Cn4) '''AND''' do not meet the requirements to go to node J
+
|H -> K = Have LoS > 40 (Cn4) '''AND''' do not meet the requirements to go to node J
 
}}
 
}}
    
===Tips===
 
===Tips===
* To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''. The map will reset at midnight JST at the beginning of every month.
+
To complete the map, you need to defeat the boss flagship (Tsu-Class Light Cruiser) 4 times.  
**The map will also stay in '''Final Form''' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for easier time, as doing them post-clear can make the job much harder.
+
*Upon completing this task you will be rewarded with '''150 [[Ranking]] points''' and a '''[[medal]]'''.  
* LoS requirement
+
*The map will reset at midnight JST at the beginning of every month.
**For G-K (south) '''≥ 28 F33 Cn4'''  
+
*The map will stay in '''Final Form''' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for an easier time, as doing them post-clear can make the job much harder.
**For H-K (north) '''≥ ~40 F33 Cn4'''
+
*LoS requirement:
* Middle route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL 2 DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags that can potentially damage any of your ships.
+
**For {{MapRoute|G|red|K|red}} (south) '''LoS ≥ 28''' (Cn4)
<br/>'''Recommended Fleet'''
+
**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
*'''North Route (B-D-H-K)'''
+
*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of your ships.  
**'''3 [(F)BB(V)+CV(B/L)], 3 XX (XX being any CA(V), SS(V), CLT)'''
+
 
***Ships that are specialized in AACI such as [[Maya|Maya Kai Ni]] can be used to protect your fleet on the way to the boss node
+
 
*'''South Route (F-G-K)'''
+
===Recommended Fleets===
**''' 1 CL + 5 DD / 1 AV + 5 DD'''
+
<tabber>
*** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via '''F-G-K''', assuming LoS requirements are met. It is recommended to try the south route with this composition first.
+
|-|North Route=
*** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
+
*'''3CV/BB, 3XX (XX = CA(V), SS(V), or CLT)'''
**''' 1 AV + 1 CL + 4 DD / 2 AV + 2 CL + 2 DD / 3-4 AV + 2-3 CL'''
+
*Route = {{MapRoute|B|red|D|red|H|red|K|red}}
***Sacrifices guaranteed routing, but in exchange for opening strikes, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear.
+
**Ships that are specialized in [[AACI]] can be used to protect your fleet on the way to the boss node.
*** There is a risk of getting sent off-course to node B. Players may opt to refresh the game if sent to B.
+
 
**'''[[Hayasui|Hayasui Kai]] + 2 AV + 1 CLT + 2 CL'''
+
|-|True-South route=
***Takes you along the path of '''B-C-F-G-K'''
+
*'''1CL, 5DD'''
***Arming [[Hayasui]] with a SCAMP and some Torpedo Bombers will help her aid by getting a better chance to do some damage in battle.
+
*1AV, 5DD
*** Seaplane Tenders should be armed with either Seaplane Bombers or Seaplane Fighters
+
*Route = {{MapRoute|F|red|G|red|K|red}}
*** CL and CLT such as [[Abukuma]], [[Kitakami]] and [[Ooi]] are preferred to help wipe out the enemies easier.
+
**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
*** While it's more expensive in comparison to other compositions, this is also more likely to ensure your survival to the boss node.
+
**Using an {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.
 +
**Sparkling can help for lower-level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging low-armored DDs.
 +
 
 +
|-|South routes=
 +
*1AV, 1CL, 4DD
 +
*2AV, 2CL, 2DD
 +
*3-4AV, 2-3CL
 +
*Route = Random based on the number of DDs :
 +
**{{MapRoute|F|red|G|red|K|red}}
 +
**{{MapRoute|B|red|C|blue|F|red|G|red|K|red}}
 +
**Sacrifices guaranteed routing, but in exchange for opening strikes, and the possibility of AP/AS at Node {{MapRoute|G|red}} on the final clear.
 +
***There is a risk of getting sent off-course to node {{MapRoute|B|red}}. You may opt to refresh the game if sent to {{MapRoute|B|red}}.
 +
 
 +
|-|Hayasui=
 +
*'''[[Hayasui|Hayasui Kai]], 2AV, 1CLT, 2CL'''
 +
*Route = {{MapRoute|B|red|C|blue|F|red|G|red|K|red}}
 +
**Arming [[Hayasui]] with a {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} and some Torpedo Bombers will help her by getting a better chance to do some damage in battle.
 +
**AV should be armed with either SPB or SPF.
 +
**CLT and CL capable of carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are preferred to help wipe out the enemies easier.
 +
**While it is more expensive in comparison to other compositions, this is also more likely to ensure your survival to the boss node.
 +
</tabber>
 +
 
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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