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| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 1-6 South
 
| Map = 1-6 South
| Fleet = 1CL 5DD
+
| Fleet = 1CL, 5DD
| Route = A-E-G-F-B-N
+
| Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
 
| AS = 83
 
| AS = 83
 
| Notes= Assuming highest AS formations
 
| Notes= Assuming highest AS formations
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 1-6 North
 
| Map = 1-6 North
| Fleet = 2BBV 1CL 3DD
+
| Fleet = 2BBV, 1CL, 3DD
| Route = B-C-H-K-M-J-D-N
+
| Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N}}
 
| AS = 177
 
| AS = 177
 
| Notes= Assuming highest AS formations
 
| Notes= Assuming highest AS formations
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|0 -> A/empty =  
 
|0 -> A/empty =  
 
* Meet '''ALL''' of the requirements
 
* Meet '''ALL''' of the requirements
** Amount of DD+DE 4
+
** Amount of DD+DE 4
 
** Fleet doesn't contain CA(V), BBV or CVL
 
** Fleet doesn't contain CA(V), BBV or CVL
 
|0 -> C/battle =  
 
|0 -> C/battle =  
 
* Meet '''ANY''' of the requirements
 
* Meet '''ANY''' of the requirements
 
** Fleet contains CA, BBV or CVL
 
** Fleet contains CA, BBV or CVL
** Amount of DD + DE in fleet is 3
+
** Amount of DD + DE in fleet is 3
    
|G/resource -> F/battle =  
 
|G/resource -> F/battle =  
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*Meet '''ALL''' of the following requirements:
 
*Meet '''ALL''' of the following requirements:
 
** Fleet with at least 3 DD + DE  
 
** Fleet with at least 3 DD + DE  
** CVL + BBV + CA + CAV 2  
+
** CVL + BBV + CA + CAV 2  
** Pass the LoS check by reaching '''30 or higher with the F33 formula (C<sub>n</sub>=3)'''
+
** Pass the LoS : '''LoS ≥ 30''' (Cn3)
 
|M/resource -> L/battle =
 
|M/resource -> L/battle =
 
*Meet '''ANY''' of the following requirements:
 
*Meet '''ANY''' of the following requirements:
** CVL + BBV + CA + CAV 3
+
** CVL + BBV + CA + CAV 3
 
** Fleet doesn't have 3 DD + DE
 
** Fleet doesn't have 3 DD + DE
 
** Fail the LoS check
 
** Fail the LoS check
 
}}
 
}}
 +
 +
====Branching rules====
 +
The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V).
 +
You may only use BBV, CA(V), CVL, AV, CL, CT, DD, DE, LHA, AS, and AR.
 +
*Using BBV, CA, or CVL will take you to node {{MapRoute|C|red}} which leads to a harder route, with enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appear at node {{MapRoute|I|red}} (3 out of 6 patterns).
 +
**Generally, the route through {{MapRoute|C|red}} is only taken if a player wishes to brute-force the map or complete specific quests.
 +
*Route {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}} is easier with only 3 battles.
 +
**You can bring either "2AV" or "1LHA, 1CAV" to have a chance at avoiding defeat at Node {{MapRoute|F|pink}}, but this can go from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is harder.
 +
    
=== Tips ===
 
=== Tips ===
Reaching node N '''7 times''' clears the map.
+
You have to reach node {{MapRoute|N}} '''7 times''' to clear the map.
* You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
+
There is no Boss node in this map. Instead, you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
* The resource bar will reset at midnight at the beginning of each month.
+
*You are rewarded with a high amount of resources upon reaching node {{MapRoute|N}}.  
* The map will be locked at the beginning of each month until you have completed 1-5 for the month.
+
**The value will decrease after the resource bar is depleted.
* Clearing this map rewards you with '''1 [[Seasonal/Present Box 2014|Present Box]] & 75 ranking points'''. No medal.
+
*Like [[1-5]], the resource bar will reset at midnight at the beginning of each month.
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
+
*The map will be locked at the beginning of each month until you have completed [[1-5]] for the month.
** If your fleet has no ships that can attack during Aerial Combat, you will automatically get a D Defeat (see [[Combat#Victory_Conditions|1st D Defeat condition]]) unless you enter night combat (which is just a normal night battle).
+
*Clearing this map rewards you with '''1 [[Present Box]]''', and '''75 [[ranking]] points'''.
There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
+
*"Double-arrow" nodes {{MapRoute|D|pink|F|pink|L|pink}}, are ''Air Battle'' nodes, like those first appearing in the Summer 2014 Event.  
*Because Node N (the node after node B and D) is the End Node, you may advance with a heavily damaged ship (taiha) from node B or D without risk of sinking any of your ships.
+
**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
**An exception would be when the flagship is heavily damaged. However, if the flagship is equipped with either [[Repair Team]] or [[Repair Goddess]], the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
+
**If your fleet has no ships that can attack during Aerial Combat, you will automatically get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless you enter night combat.
**Because Node N is not considered to be a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that requires you to reach a boss node.
+
*Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that require you to reach a boss node.
*Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
+
*Because {{MapRoute|N}} is the End Node, you may advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any of your ships.
**Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
+
**An exception would be when the flagship is heavily damaged. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, you may choose to use it and continue (the item is not consumed here).
*The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
+
*Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes.  
**Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
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*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
**Node F is air-battle only.
+
 
***Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
+
 
***This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
+
===Recommended Fleet===
***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
+
*'''1CL, 5DD'''
 +
*Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
 +
**The only composition that guarantees this routing.
 +
**However this fleet will not be able to fight back at node {{MapRoute|F|pink}}, so expect having ''D ranks'' if you don't follow in night battle.
 +
**You can also use '''6DD / 2CL, 4DD / 1LHA, 1CAV, 4DD / 2AV, 4DD / 2AO, 4DD''' as you maybe able to get ''B rank'' at Node {{MapRoute|F|pink}} with these fleets, but these can off-route {{MapRoute|G|green}} to {{MapRoute|K|red}}.
   −
<br/>'''Branching rules:'''
+
*'''2BBV, 1CL, 3DD'''  
* The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
+
*Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N}}
* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
+
**Should only be used for some quests such as [[Quests#Bq3|Bq3]].
**Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
+
**Goes through a longer and more dangerous route compared to the light fleet.
***Generally speaking, the route through C is only taken if a player wishes to brute-force the map or completing very specific quests that involve using ships that are not just 1 CL , 5 DD.
+
**There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}.
**The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
  −
***Node E is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
  −
***Node F is an Air Battle node only.
  −
***Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
  −
****This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
  −
***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
     −
<br/>'''Additional Notes'''
  −
* Node E is a good place for players above Level 80 HQ to complete [[Quests#Bd8|Bd8]] (Sink 6 Submarines) and [[Quests#Bw5|Bw5]] (Sink 15 Submarines).
  −
* Equipping a damecon (Repair Team) onto your flagship might be a good idea if by some chance the flagship takes heavy damage at node B, since it allows you to advance to the end node (Node N). Since the damecon is only used upon entering the next fight it'll remain in your inventory upon completing the stage.
  −
<br/>'''Recommended Fleet'''
  −
*'''1 CL 5 DD''' routes '''A-E-G-F-B-N'''
  −
**The only composition that guarantees A -> E -> G -> F -> B -> N.
  −
**However this fleet will not be able to fight back at node F, so expect your win rate to go down slightly.
  −
**You can also use '''6 DD / 2 CL + 4 DD / Akitsu Maru + CAV + 4 DD / 2 AV + 4 DD / 2 AO + 4 DD''' as you maybe able to get B Victory at Node F with these fleets, but these can off-route G -> K.
  −
*'''2 BBV 1 CL 3 DD''' routes '''C-H-K-M-J-D-N'''
  −
**Should only be used for some quests such as [[Quests#Bq3|Bq3]] (Enforced Transport Fleet, Weigh Anchor!)
  −
**Goes through a longer and much more dangerous route compared to the light fleet route above
  −
**There is an LoS check at node M. You need to have '''LoS F33 Cn3 > 30''' in order to go M -> J
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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