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|-|Must add features=
 
|-|Must add features=
 
Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
 
Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
*New maps :
+
 
**EO 1-7 / 2-6 / 2-7 / 3-6 / 3-7 / 4-6 / 4-7 / 5-6 / 5-7 / 6-6 / 6-7  (or just 2 EO/world)
+
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
***We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. At this point, such EO can serve to re-introduce some rare mechanics, like events ones, such as the arctic gears, the repair nodes, TP nodes, historical fleets …
+
**Having the possibility to display our port to other players, to share data, or just to flex.
***some could be changed every month/quarter :
+
 
****using older events maps and gimmicks
+
*Increase the dock size to around 150 for all players => maybe giving those 50 new slots via quests unlocked with HQ.
****In the case of using past events map, it may interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
+
**Maybe also give 5-10 slots with a birthday quest depending on the recently added ships
****using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us
+
 
**W7 maps :
+
*Give one new ring for every st-Val, with a very hard-limited quest.
***I think they are the best place to serve as an "event tuto world", with event-exclusive mechanics being shown here for newcomers
+
*Rework all the shop economy! (some items are too expensive and/or useless).
*new expeditions :
+
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
**W3 "C" monthlies
+
**Maybe just give some guidelines/probabilities on which class of item you are going to craft within a range of resources used.
**more W7
+
 
**W6
+
*A quest tree, or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
***maybe W6 expeditions can be limited-time ones, which appear only once, or just once a year, where you can use exotic fleets to have special loot.
+
*More info about quest rewards, so we can manage the quests to clear.
***those expeditions could also be randomly generated.
+
*All ships required in quests '''must be''' obtainable at any moment, so you are not blocked at some point, praying for the next event.
*a "friend" thing / player-player direct interactions, where players can interact and maybe even play with/against each other
+
*All equipment required in quests '''must be''' obtainable at any moment, so you can't stay blocked forever if you loosed a unique quest item (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipment]]).
**having the possibility to display our port to other players (to flex ^^)
+
**Maybe add a hard limit to how many "special" items you can own, to avoid power creep.
*increase the dock size to around 150 for all players (maybe give those slots via quests)
+
 
**maybe also give 5-10 slots with a birthday quest depending on the added ships
+
*New maps : '''All Extra Operations'''
*give one new ring for every st-Val, with a very hard-limited quest
+
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
*rework all the shop economy! (some items are too expensive and/or useless)
+
**Some EOs could be changed/updated every month/quarter :
*a more explanatory crafting system (something that is not some witchcraft recipes like now)
+
***Using older events maps and gimmicks. It may be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment.
**maybe just give some guidelines/probabilities on which class of item you are going to craft within a range of resources used
+
***using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us
*a quest tree, or at least some way to know what we have done and the immediate new quests we can unlock
+
 
*more quest rewards info
+
*New expeditions :
*all quest ship can be dropped or/and crafted, so you are not blocked at some point, praying for the next event
+
**Extra Expeditions
*all quest equipments are obtainable at any moment, so you can't stay blocked if you loosed a unique quest item ([[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]) => maybe add a hard limit to how many "special" items you can own, to avoid power creep.
+
**World 7 & 6 expeditions
 +
***W6 expeditions could be limited-time, appearing only once, or just once a year, and where you can use exotic fleets to have special loot.
 +
***Some expeditions could also be randomly generated, adding more variations
    
|-|Sorties=
 
|-|Sorties=
*possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something
+
Some quality of life improvement for Sorties.
**doing it as Kcanotify does is a good starting point
+
 
*more obvious routing / LOS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs.
+
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something.
*in-port log of all the fleets (just the 6 girls) used on the map & its routing, or just the class/types of warships combinations used on the map
+
**Doing it as Kcanotify does (with overlays) is a good starting point.
*less useless loading times
+
*More obvious routing / LOS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs, reporting it in some Excel sheets.
*give us more stats about one fleet :
+
*In-port log of all the fleets used on the map
**the total stats (the real one, since the current one seems incomplete)  
+
**Just knowing the girls' types and LOS could be enough.
**the general LOS  
+
*Less useless loading times.
**the air power  
+
*Give us more stats about one fleet :
**the combined fleet stats  
+
**The total stats (the real ones, since the current one is incomplete)  
**the LBAS air enhancements   
+
**The general LOS  
*no more hidden fit bonus (with guns mostly)
+
**The air power  
*more "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs)
+
**The combined fleet stats  
*no more OP fit bonus (a greater gear diversity is better than some meta defining ones)
+
**The LBAS air enhancements   
*no more broken stats
+
*Some items mechanics need to be reworked :
*some items mechanics need to be reworked :
+
**The Rice items are useless in battle for now.
**the Rice items are useless in battle for now
+
**The majority of secondary guns are completely useless.
**the majority of secondary guns are completely useless
+
**Most main guns have no use for their lack of bonus or proper mechanics.
**some main guns have no use for their lack of bonus or proper mechanics
+
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
**several equipment have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks
      
|-|Event=
 
|-|Event=
*historical bonus general debuff, it must be a simple bonus fact, not a game-breaking thing that is almost a "must-have" each time
+
*Historical bonus general nerf. It must be a simple bonus fact, not a game-breaking thing that is almost a "must-have" each time.
*friendly fleets from the start, but using them add a drawback, like less/worst drops for instance
+
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance
*Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds nothing to the game but frustration and big mistakes.
+
*'''<span style="color:red;">Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds nothing to the game but frustration and big mistakes.</span>'''
*Remove the possibility to drop nothing on an S rank on absolutely every boss  
+
*Remove the possibility to drop nothing on an S rank on absolutely every boss.
    
|-|Tuto=
 
|-|Tuto=
The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works, but just to give everybody the Big Picture of what is possible in this game.
+
We need a new tutorial. The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' of what is possible in this game.
*add a brand new tuto that explain more mechanics from the beginning, like :
+
*We need explanations for more mechanics from the beginning, like :
**cut-in
+
**Cut-ins,
**opening and closing attacks
+
**Opening and closing attacks,
**fleet compositions
+
**Fleet compositions,
**day and night battles mechanics
+
**Day and night battles mechanics,
**different nodes guide (combat, night, storm, resources, air raid, refueling, repairing, routing, blue, boss, TP …)
+
**Different nodes guide (combat, night, storm, resources, air raid, refueling, repairing, routing, blue, boss, TP …),
**routing explanations, from LOS to ship restriction, how does it works and how to find it by ourself
+
**Routing explanations, from LOS to ship restriction, how does it work, and how to find it by ourselves,
**airplanes effects, echelons, attack types, synergies, cut-in, slots size …
+
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size …
**synergies bonus (like for ASW or anti install)
+
**Synergies bonus (like for ASW or anti installations),
**fit bonus
+
**Fit bonuses,
**upgrades bonus
+
**Upgrades effects,
*possibility to replay the tuto
+
 
*event general tuto :
+
*Possibility to replay the tuto.
**locks
+
*Event general tuto :
**historical bonus
+
**Locks
**historical attacks and routings (like 2021 spring Drum fleets)
+
**Historical bonus
 +
**Historical attacks and routings (like 2021 spring Drum fleets)
 
**LBAS
 
**LBAS
*special guide for each new mechanic (touch & ci) shown when we unlock it
+
 
**for instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects
+
*A special guide for each new mechanic (touch & ci) could appear when we unlock it.
*explanation of the global effect of more stats
+
**For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects.
*more world 7/EOs tuto maps mechanics
+
*Explanation of the global effect of more stats.
 +
**Like soft and hard cap effects.
 +
*More EOs tuto maps mechanics:
 
**=> combined fleet / 7 ships fleets
 
**=> combined fleet / 7 ships fleets
**=> a "per month lock" ?
+
**=> a "per month lock" ??
**=> special unique gear use (artic gear, Akashi sortie repair, refueling, FCF...)
+
**=> special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...)
 
*Ranking Tuto
 
*Ranking Tuto
 
**There is absolutely no way a new player rank by himself without any input on what ranking is, the fact that it's a thing, and basically what to do and for what rewards
 
**There is absolutely no way a new player rank by himself without any input on what ranking is, the fact that it's a thing, and basically what to do and for what rewards
**Some guidelines on the goals of ranking, how it works (reset & ci) and how to get points, are needed!
+
**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed!
*use Katori or/and Kashima as the "tuto mascots "
+
 
**give Gotland as the final tuto reward, a nice Easter egg, fixing her obtainability issue at the same time
+
*Use Katori or/and Kashima as the "tuto mascots "
 +
**Give Gotland as the final tuto reward, a nice Easter egg, fixing her obtainability issue at the same time
    
|-|Upgrade system=
 
|-|Upgrade system=
*increase the screws/week from 4 to about 10 in end-game
+
The Akashi upgrade system is antiquated and convoluted, it needs some polish.
**maybe add one map (like a hard new EO) that can give 1 screw/run (eventually caped), or use some new expeditions
+
 
*every piece of equipment must be obtainable (via Akashi/quest) no matter the price, so you can never be blocked by a quest and can at some point complete the kancodex
+
*Increase the screws/week from 4 to about 10 in the end-game.
*general screw price balancing, some equipments are way too expensive for what they are, and others are very cheap.
+
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped), or use some new expeditions.
*new Akashi menu UI
+
*'''<span style="color:red;">Every piece of equipment must be obtainable</span>''' (via Akashi/quest/stock) no matter the price, so you can never be blocked by a quest and can eventually complete the kancodex.
**must not be hidden like now
+
*General screw price balancing:
**give more descriptions on the upgrading effects/benefits (like visible stars bonus)
+
**Some equipment is way too expensive for what they are, and others are very cheap.
**give us some sort of timetable so we can see who to use without looking at all our ships one by one.
+
*New Akashi menu UI:
 +
**Must not be hidden like now.
 +
**Give more descriptions on the upgrading effects/benefits (like visible stars bonus).
 +
**Add some sort of timetable so we can see who to use without looking at all our ships one by one.
    
|-|Farming=
 
|-|Farming=
*add more ways to farm multiple things (more adventurous maps like 4-2 & 4-3), so you are not simply dependent on expeditions and too few regular maps
+
*Add more ways to farm multiple things (more adventurous maps like 4-2 & 4-3), so you are not simply dependent on expeditions and too few regular maps
*rework all the expeditions rewards & length (some are way too useless)
+
*Rework all the expeditions rewards & length (some are way too useless)
*change the brain-dead farms (like 1-1 sparkle, 1-3 fuel, 5-2 Lv...)
+
*Change the brain-dead farms (like 1-1 sparkle, 1-3 fuel, 5-2 Lv...)
**Morale should come back to 50 when the girl rest
+
*Morale should come back to 50 when the girl rest.
 
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where every +10 moral point you need exponentially more time/resources to get it.
 
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where every +10 moral point you need exponentially more time/resources to get it.
**maybe add a new bonus for married girls: the morale recover faster and cap higher
+
**Maybe add a new bonus for married girls: the morale recovers faster and cap higher.
    
|-|"RNG issue"=
 
|-|"RNG issue"=
 
KC is not an RNG-based game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved:
 
KC is not an RNG-based game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved:
 
*Drops :
 
*Drops :
**The drop system doesn't need anything more, but maybe the idea of a "mercy drop", in order to avoid having to do 435 runs for one particular ship.
+
**The drop system doesn't need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
 
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
 
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
 
*Routing :
 
*Routing :
 
**Since phase 2, there are less to no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
 
**Since phase 2, there are less to no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
**I think it could be nice to have some maps where at some points you have random chances to follow different paths, obliging you to chose fleets suited for any of those situations.
+
**I think it could be nice to have some maps where at some points you have random chances to follow different paths, obliging you to choose fleets suited for any of those situations.
    
|-|UI=
 
|-|UI=
 
Some UI improvements could be nice to see :  
 
Some UI improvements could be nice to see :  
*for sparkling (making it more visible)
+
*For sparkling (making it more visible).
*to sort ships and equipment by stats/types
+
*To sort ships and equipment by stats/types.
*to see the full stats/names for equipment or ships
+
*To see the full stats/names for equipment or ships.
*dark mode (for my poor eyes)
+
*Dark mode (for my poor eyes)
*notifications for exped, repair, craft, morale …
+
*Notifications for expeditions, repair, craft, morale …
*expeditions arrival don't need to have the port reloaded to be obtained
+
*Expeditions arrival don't need to have the port reloaded to be obtained.
*new CG / seasonal CG indicator (so you don't miss any)
+
*New CGs/seasonal CGs indicator (so you don't miss any).
*all new ship CGs are immediately unlocked in the kancodex when introduce (if you have the said ship)
+
*Global fleet stat for the expedition menu.
*better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so the 2 firsts ones are free
+
*Better sound and music management.
*global fleet stat for the expedition menu
+
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC twitter account from the default changelog/announcement board.
*better sound and music management
  −
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC twitter account from the default changelog/announcement board
     −
|-|bonus stuff=
+
|-|Bonus stuff=
Not really needed, but highly appreciable  
+
Not really needed, but highly appreciable.
*ranking hints :
+
*Ranking hints :
**some hints every month start on what will the ranking rewards be (ex: "this month, a plane from the tea country" and a spitfire is among the related rewards), so we can plan our ranking  
+
**Some hints every month start on what will the ranking rewards be (ex: "this month, a plane from the tea country" and a spitfire is among the related rewards), so we can plan our ranking.
*new game engine that runs faster
+
*New game engine that runs faster.
*mobile update (with IOS maybe)
+
*Mobile update (with IOS maybe).
*desktop app, where you have all game assets already downloaded, reducing the loading times and server load when peoples DL new assets at every new restart.
+
*Desktop app, where you have all game assets already downloaded, reducing the loading times and server load when peoples DL new assets at every new restart.
   −
*'''And also, maybe, eventually, a global release/translation, not a new game release for foreigners, just the possibility to genuinely play this same and unique game from aboard.'''
+
*'''<span style="color:lime;">And also, maybe, eventually, a global release/translation, not a new game release for foreigners, just the possibility to genuinely play this same and unique game from aboard.</span>'''
 +
 
 +
|-|Bad stuff=
 +
'''Things I absolutely do not ever want to see.'''
 +
*Gacha lottery.
 +
*Auto quest selector.
 +
*Skin economy.
 +
*Premium currency (for exclusive stuff).
 +
*"Fast mode" to skip content (maybe a skipped animation using a special currency can be good).
 +
*"Autoplay".
 +
*Limited currency to limit how much you can play per day.
 +
*Auto repair system.
 +
*Auto formation mode.
 +
*Auto click to continue.
 +
*Auto-leveling mechanic.
 +
*Specific unit/commander equipment.
 +
*Post WW2 content (to some extent)
 +
 
 +
|-|Bugs=
 +
Some Bugs and inconsistencies that should have been fixed years ago.
 +
 
 +
*Fit bonuses:
 +
**Harmonization of fit bonus effects. '''<span style="color:red;">Too many fit bonus just don't work!!!</span>'''
 +
**No more hidden fit bonus (with guns mostly)
 +
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs)
 +
**No more OP fit bonus (a greater gear diversity is better than some meta defining ones)
 +
**No more broken stats
 +
*LBAS "F5" bug :
 +
**This issue needs to be addressed, either by being fixed or by providing a real solution to keep chevrons.
 +
**Making the Catalina rescue mechanic more logical by rescuing crews could help a lot.
 +
*PVP swaps:
 +
**PVP fleets swapping at the last second when going to fight them.
 +
*All new ship CGs are immediately unlocked in the kancodex when introduce (if you have the said ship).
 +
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so the 2 firsts ones are free.
   −
|-|bad stuff=
  −
===Things I absolutely do not ever want to see ===
  −
*Gacha lottery
  −
*auto quest selector
  −
*skin economy
  −
*premium currency (for exclusive stuff)
  −
*"fast mode" to skip content (maybe a skipped animation using a special currency can be good)
  −
*"autoplay"
  −
*limited currency to limit how much you can play per day
  −
*auto repair system
  −
*auto formation mode
  −
*auto click to continue
  −
*auto-leveling mechanic
  −
*specific unit/commander equipments
  −
*post WW2 content (to some extent)
   
</tabber>
 
</tabber>
   −
==Conclusion==
+
===Conclusion===
 
In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game.
 
In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game.
 
I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint.
 
I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint.
Line 237: Line 261:     
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because in 2021, most of the best FTP games see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
 
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because in 2021, most of the best FTP games see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
      
=#ComingSoon™=
 
=#ComingSoon™=
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