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Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive [[Enemy vessel#Bosses|special Abyssal Fleet bosses]] and mechanics, such as the [[Combined Fleet]].
 
Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive [[Enemy vessel#Bosses|special Abyssal Fleet bosses]] and mechanics, such as the [[Combined Fleet]].
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Starting on [[Spring 2014 Event|Spring 2014]] event, [[Line of Sight|LoS]] {{LOS}}-based checks were implemented. A fleet's [[Line of Sight|total LoS]] affects movement through the map nodes and whether you reach the boss node. Since then, this mechanic has been implemented into many other maps, more prominently on [[World 2#2-5|World 2-5]].
      
==Current Event==
 
==Current Event==
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==Past Event List==
 
==Past Event List==
The past events are listed bellow for reference.
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The past events are listed below for reference.
    
<table style="margin-left: auto; margin-right: auto;">
 
<table style="margin-left: auto; margin-right: auto;">
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=Event Preparation=
 
=Event Preparation=
The requirements to sortie to event maps are:
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Full Article: ''[[Help:Event Preparation]]''
* At least a '''75% sortie win-rate'''. This is shown in the [[Tutorial: FAQ#What_does_the_admiral_stats_page_show.3F|Fleet HQ Stats page]].
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* At least '''5 free ship slots''' for new kanmusu to join before sortieing.
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* At least '''20 free equipment slots''' before sortieing.
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* Some maps might require specific conditions, such as not using a specific ship type, or using a specific fleet type.
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==Stockpiling==
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===Participation requirements===
* Accumulating a stockpile of resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and Buckets([[File:Irepair.png|18px|link=]]) prior the event start or during the weeks that lead up to an event is extremely recommended.
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*Must have a 75% sortie win ratio.
** Using the softcap mechanic to your advantage might be benefic should the situation demand for it. For each resource under the softcap, it is generated up to 1440 for {{Fuel}}{{Ammo}}{{Steel}} and 480 for {{Bauxite}}, per day.
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*Must have 5 empty ship slots for new ships.
*** For reference, expedition 5 being run non-stop will bring in a gross 3850 fuel and ammo, and 257 steel and bauxite per day.
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*Must have 20 free equipment slots.
*** As buckets do not regen over time, focusing on stocking buckets might be preferrable on a higher priority. Expedition 2 might be preferred for it's very high efficiency and low maintenance.
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*** Fuel and ammo are the most used resources and also the most easily obtained resources through expedition. Steel is used in a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.
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===Event Mechanics===
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===Stockpiling===
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Accumulating a stockpile of resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and Buckets([[File:Irepair.png|18px|link=]]) prior to the event start or during the weeks that lead up to an event is extremely recommended.
 +
* Using the soft cap mechanic to your advantage might be beneficial should the situation demand it. For each resource under the soft cap, it is generated up to 1440 for {{Fuel}}{{Ammo}}{{Steel}} and 480 for {{Bauxite}}, per day.
 +
** For reference, expedition 5 being run non-stop will bring in a gross of 3850 fuel and ammo, and 257 steel and bauxite per day.
 +
** As buckets do not regen over time, focusing on stocking buckets might be preferable on a higher priority. Expedition 2 might be preferred for its very high efficiency and low maintenance.
 +
** Fuel and ammo are the most used resources and also the most easily obtained resources through expeditions. Steel is used on a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.
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==Event Mechanics==
 
====Ship Locking====
 
====Ship Locking====
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Full Article: ''[[Ship Locking]]''
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''[[Ship_Locking|Full Article: Ship Locking]]''
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Ship locking is a system that restricts to which maps a certain ship may be sortied. When a ship is sortied to an event map for the first time, it will have a tag applied to it. The Tag System prevents any fleet with ships that have a tag different from the one that the map accepts from sortieing to said map. In Easy and Casual difficulties, tags are still applied, but are not checked, meaning you may still sortie fleets with ships with different tags, however, the map's tags will still be applied to ships without any. Ships that are already tagged cannot lose it through any means.
 
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Ship locking is a system that restricts to which maps a certain ship may be sortied. When a ship is sortied to an event map for the first time, it will have a tag applied to it. The Tag System prevents any fleet with ships that have a tag different from the one that the map accepts from sortieing to said map. In Easy and Casual difficulties, tags are still applied, but are not checked, meaning you may still sortie fleets with ships with different tags, however the map's tags will still be applied to ships without any. Ships that already tagged cannot lose it through any means.
   
Furthermore, a map might accept any or multiple tags, and as well not issue any tags.
 
Furthermore, a map might accept any or multiple tags, and as well not issue any tags.
    
===Difficulty===
 
===Difficulty===
 
Exclusive to event maps, a difficulty can be selected. The difficulties are referred to as "classes". Classes go from D (丁) to A (甲), with the western standard for difficulty being Casual (丁), Easy (丙), Normal (乙) and Hard (甲).
 
Exclusive to event maps, a difficulty can be selected. The difficulties are referred to as "classes". Classes go from D (丁) to A (甲), with the western standard for difficulty being Casual (丁), Easy (丙), Normal (乙) and Hard (甲).
Difficulty changes the enemy compositions, routing rules and map rewards accordingly, as well as ship drops tables with both their rates and availability being affected.
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Difficulty changes the enemy compositions, routing rules, and map rewards accordingly, as well as ship drops tables with both their rates and availability being affected.
    
{{EventsPortal}}
 
{{EventsPortal}}
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