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| *{{Template:TorpedoWeapon}} Torpedoes are able to be equipped on Destroyers, Cruisers, Submarines, and some Battleships. | | *{{Template:TorpedoWeapon}} Torpedoes are able to be equipped on Destroyers, Cruisers, Submarines, and some Battleships. |
| ** Bow and stern torpedo launchers are exclusive to Submarines | | ** Bow and stern torpedo launchers are exclusive to Submarines |
− | ** Midget Submarine, also known by their design code name Type A/C/D Ko-hyoteki which literally means Target Type A/C/D, are a submarine equipable on [[:Category:Torpedo_Cruisers|Torpedo Cruisers]] and [[:Category:Submarines|Submarines]], and on some [[:Category:Seaplane_Tenders|Seaplane Tenders]], [[:Category:Light_Cruisers|Light Cruisers]] and [[:Category:Heavy_Cruisers|Heavy Cruisers]]. When equipped, they trigger an [[Combat/Battle_Opening#Opening_Torpedo_Salvo|opening torpedo]]. | + | ** {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}}, are mini-submarines equipable on [[:Category:Torpedo_Cruisers|Torpedo Cruisers]] and [[:Category:Submarines|Submarines]], and on some [[:Category:Seaplane_Tenders|Seaplane Tenders]], [[:Category:Light_Cruisers|Light Cruisers]] and [[:Category:Heavy_Cruisers|Heavy Cruisers]]. When equipped, they trigger an [[Combat/Battle_Opening#Opening_Torpedo_Salvo|opening torpedo]]. |
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| ====Anti-Submarine Warfare==== | | ====Anti-Submarine Warfare==== |
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| *{{Template:SubmarineRadar}} Submarine Radars are exclusive to submarines and have a similar effect as regular radars. | | *{{Template:SubmarineRadar}} Submarine Radars are exclusive to submarines and have a similar effect as regular radars. |
| *Night Battle Equipment: | | *Night Battle Equipment: |
− | **{{Template:Searchlight}} Searchlights provide an accuracy boost but result in the ship carrying them being targeted. | + | **{{Template:Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}} provide an accuracy boost but result in the ship carrying them being targeted. |
− | **{{StarShell}} [[Star Shell]]s reduce the enemy cut-in chance and increase allied cut-in rates. | + | **{{StarShell}} {{EquipmentLink|Star Shell|text=Star Shells}} reduce the enemy cut-in chance and increase allied cut-in rates. |
− | *{{SurfaceShipPersonnel}} [[Skilled Lookouts]] increase the cut-in chance and accuracy against light enemies, [[Torpedo Squadron Skilled Lookouts]] also unlock new cut-ins. | + | *{{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} increase the cut-in chance and accuracy against light enemies and unlock new cut-ins. |
− | *{{LandingCraft}} Landing Crafts boost expedition returns, are utilized in transport operations, and are also useful against some installation-type enemies. | + | *{{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} and {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|text=Tanks on DLC}} boost expedition returns, are utilized in transport operations, and are also useful against some installation-type enemies. |
− | **{{Template:Amphibious Tank}} Tanks are useful against installations. | + | **{{Template:Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} are useful against installations. |
− | *{{Template:Drum}} [[Drum Canister]]s are needed for some expeditions and Transport Operations. | + | *{{Template:Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} are needed for some expeditions and Transport Operations. |
− | *{{Supplies}} [[Maritime Resupply]] allows for [[AO]] to restore fuel and ammo to ships during a sortie and serve the same role as Drums during Transport Operations. | + | *{{Supplies}} {{EquipmentLink|Underway Replenishment}} allows for [[AO]] to restore fuel and ammo to ships during a sortie and serve the same role as Drums during Transport Operations. |
− | *{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. | + | *{{AntiAircraftFireDirector}} {{EquipmentLink|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors }} allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns. |
− | *{{CommandFacility}} The [[Fleet Command Facility]], [[Striking Force Fleet Command Facility]] and [[Elite Torpedo Squadron Command Facility]] allow for ships in a combined fleet, strike force, or DD fleets respectively to retreat when critically damaged. | + | *{{CommandFacility}} The {{EquipmentLink|Fleet Command Facility}}, {{EquipmentLink|Striking Force Fleet Command Facility}} and {{EquipmentLink|Elite Torpedo Squadron Command Facility}} allow for ships in a combined fleet, strike force, or DD fleets respectively to retreat when critically damaged. |
− | *{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship's speed/ | + | *{{Template:Turbine}} {{EquipmentLink|Improved Kanhon Type Turbine|text=Turbines}} and {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=boilers}} can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship's speed. |
− | *{{Template:GreenAmmo}} [[Type 3 Shell]]s and [[Type 3 Shell Kai]]s confer a small AA bonus, but are primarily utilized against soft Installations. | + | *{{Template:GreenAmmo}} {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA shels}} confer a small AA bonus, but are primarily utilized against soft Installations. |
− | *{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets. | + | *{{Template:RedAmmo}} {{EquipmentLink|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells}} increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets. |
− | *{{AntiGroundArtillery}} The [[WG42]], and [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]]s confers a flat firepower bonus against installation targets. | + | *{{AntiGroundArtillery}} The {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Rocket Launchers}} confer a flat firepower bonus against installation targets. |
− | *{{Template:EmergencyRepair}} Damage control items are single-use and prevent ships from sinking. | + | *{{Template:EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}} items are single-use and prevent ships from sinking. |
| *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost | | *{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost |
− | *[[File:Facility.png]] The [[Ship Repair Facility]] allows [[Akashi]] to repair a ship when set as secretary. | + | *[[File:Facility.png]] The {{EquipmentLink|Ship Repair Facility}} allows [[Akashi]] and [[Akitsushima]], to repair a ship when set as secretary for the former, and repain in sortie for both. |
| *{{AviationPersonnel}} aviation-related special equipements: | | *{{AviationPersonnel}} aviation-related special equipements: |
− | **[[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase | + | **{{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel}} (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase |
− | **[[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane | + | **{{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=Night Personnel}} (NOAP) allow carriers to shell at night when equipped with a night-operations capable plane |
− | **[[Arctic Gear & Deck Personnel]] is needed for CV/CVB/CVL to sortie in "Arctic Maps" | + | **{{EquipmentLink|Arctic Gear & Deck Personnel}} is needed for CV/CVB/CVL to sortie in "Arctic Maps" |
− | *{{Rations}} Rations restore morale during sorties. | + | *{{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}} restore morale during sorties. |
− | *{{TransportationMaterial}} [[Saiun (Disassembled for Transport)]] | + | *{{TransportationMaterial}} {{EquipmentLink|Saiun (Disassembled for Transport)}} |
| </tabber> | | </tabber> |
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