• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
enemy combined torpedo details
Line 102: Line 102:  
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
 
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
 
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] and [[Accuracy,_Evasion_and_Criticals#Torpedo_Attacks|Accuracy, Evasion and Criticals]] for calculation details.
 
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] and [[Accuracy,_Evasion_and_Criticals#Torpedo_Attacks|Accuracy, Evasion and Criticals]] for calculation details.
*It's been observed that during Combined Fleet vs Combined Fleet scenario (12 vs 12), the player side torpedoes will resolve their damage before Abyssal side torpedoes, causing Abyssal torpedoes to deal reduced, or zero damage if the Abyssal is damaged or sunk.
+
*It's been observed that during Combined Fleet vs Combined Fleet (12 vs 12) and Player Single Fleet vs Enemy Combined Fleet (6 vs 12) scenarios, the player side torpedoes will resolve their damage before Abyssal side torpedoes, causing Abyssal torpedo power to be lowered if the Abyssal is Medium Damaged, or reduced to zero if Heavy Damaged or sunk (causing only scratch damage if it hits), in the same way a damaged ship firing opening torpedoes is handled.
    
=Aftermath=
 
=Aftermath=
6,015

edits

Navigation menu