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| {| class="wikitable" | | {| class="wikitable" |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"|Accuracy | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"|Accuracy |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"|Damage Bonus | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;"|Damage Bonus |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;"| 0 | | |style="text-align: center; border-style: solid; border-width: 1px;"| 0 |
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| {| class="wikitable" | | {| class="wikitable" |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" colspan="2"|Type | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" colspan="2"|Type |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Modifier | + | !style="text-align: center; border-style: solid; border-width: 1px; width:32px;"|Modifier |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Notes | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:512px;"|Notes |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;" rowspan="4"|Cut-In | | |style="text-align: center; border-style: solid; border-width: 1px;" rowspan="4"|Cut-In |
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| {| class="wikitable" | | {| class="wikitable" |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" colspan="2"|Type | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" colspan="2"|Type |
− | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Modifier | + | !style="text-align: center; border-style: solid; border-width: 1px; width:32px;"|Modifier |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Notes | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:512px;"|Notes |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;" rowspan="3"|Cut-In | | |style="text-align: center; border-style: solid; border-width: 1px;" rowspan="3"|Cut-In |
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| | | |
| ===Armour-Piercing Modifier=== | | ===Armour-Piercing Modifier=== |
− | During day combat, certain enemy ships take extra damage from armour-piercing shells. | + | During day combat, certain enemy ships take extra damage from armor-piercing shells. |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"|Type | + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;"|Type |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Modifier | + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Modifier |
| |- | | |- |
| |style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br> | | |style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br> |
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| * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. | | * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. |
| * The bonus applies when attacking battleships (including aviation), heavy cruisers (including aviation), carriers, and installations. | | * The bonus applies when attacking battleships (including aviation), heavy cruisers (including aviation), carriers, and installations. |
− | ** It also applies to demon, princess, water demon and imp enemies that are classified as one of the above. This means that destroyer, light cruiser seaplane tender and air-defense bosses are exempt. | + | ** It also applies to demon, princess, water demon, and imp enemies that are classified as one of the above. This means that destroyer, light cruiser seaplane tender, and air-defense bosses are exempt. |
| | | |
| ===Anti-Installation Equipment Modifiers=== | | ===Anti-Installation Equipment Modifiers=== |
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| '''Important Notes''' | | '''Important Notes''' |
− | * Carrier-based dive bombers, seaplane bombers and land-based attack aircraft have further multiplicative and additive post-cap bonuses versus certain installations '''during airstrikes'''. | + | * Carrier-based dive bombers, seaplane bombers, and land-based attack aircraft have further multiplicative and additive post-cap bonuses versus certain installations '''during airstrikes'''. |
| ** Artillery Imp - 1.55x | | ** Artillery Imp - 1.55x |
| ** Isolated Island Demon - 1.7x | | ** Isolated Island Demon - 1.7x |