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#***Switching between any other difficulties will not reset the debuff mechanism.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
 
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
#*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
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#*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all.
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#*One map can use multiple tags, usually separated by phases or fleets.
#**This requirement is sometimes waived on certain maps on Hard, or post-clear.
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#*Several maps can share one or more tags.
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#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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#**This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
 
#Beginning with the second map, '''difficulty progression rules''' apply.
 
#Beginning with the second map, '''difficulty progression rules''' apply.
 
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
 
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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