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| Any retreat, off-route, bucket used, S rank failed, or fleet assembly mistake must be avoided in order to achieve the best time possible. | | Any retreat, off-route, bucket used, S rank failed, or fleet assembly mistake must be avoided in order to achieve the best time possible. |
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− | ==Categories==
| + | <tabber> |
| + | |-|Categories= |
| For the different "clearing categories" we have (the base requirement is doing all MO but W7): | | For the different "clearing categories" we have (the base requirement is doing all MO but W7): |
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| |} | | |} |
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| For each category, you need to obtain an S rank on the boss of each map (just reach node N for 1-6). When the boss has a health bar, depending on the category, you either need to deplete the bar during the speedrun if you are in a "boss not cleared" category, or you need to clear the map only if has already been depleted when you are in a "boss cleared" one. | | For each category, you need to obtain an S rank on the boss of each map (just reach node N for 1-6). When the boss has a health bar, depending on the category, you either need to deplete the bar during the speedrun if you are in a "boss not cleared" category, or you need to clear the map only if has already been depleted when you are in a "boss cleared" one. |
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| Regarding the connection type to the game (nothing, VPN, KCCP, Goto browser …), since all "black loading times" are cut, all modes should be included, but since modes like KCCP also decrease some "in-game loading times", they are encouraged. | | Regarding the connection type to the game (nothing, VPN, KCCP, Goto browser …), since all "black loading times" are cut, all modes should be included, but since modes like KCCP also decrease some "in-game loading times", they are encouraged. |
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− | ==Some rules==
| + | |-|Some rules= |
| When you start your speedrun, 100% of the ships you will use during the run must be unequipped, since having more equipments available can give unfair advantages. Also, you are only allowed to use your 1st fleet to clear the run, and the ship in it at the start of your run must be one that is not used on the 1st map cleared. During the run, you can keep some ships equipped to gain some time, and you are allowed to use the base equipment saving slots, you are also allowed to use the base fleet saving slots. | | When you start your speedrun, 100% of the ships you will use during the run must be unequipped, since having more equipments available can give unfair advantages. Also, you are only allowed to use your 1st fleet to clear the run, and the ship in it at the start of your run must be one that is not used on the 1st map cleared. During the run, you can keep some ships equipped to gain some time, and you are allowed to use the base equipment saving slots, you are also allowed to use the base fleet saving slots. |
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| Since paying captains and free captains will be playing this mode, it is logical to limit some aspects of the paying ones. | | Since paying captains and free captains will be playing this mode, it is logical to limit some aspects of the paying ones. |
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| The paid LBAS are not taken into account since upgrading them plays a minor role in clearing the maps. | | The paid LBAS are not taken into account since upgrading them plays a minor role in clearing the maps. |
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− | | + | |-|Miscellaneous points= |
− | ==Miscellaneous points==
| |
| *Since the Android version is a bit different from the regular one, maybe it should be banned to prevent any potential unfair advantage. | | *Since the Android version is a bit different from the regular one, maybe it should be banned to prevent any potential unfair advantage. |
| *Regarding the RE rule, it can maybe be voted to allow the use of some very common RE, like the ones on some RLK2 capable ships, or on Yuubary but only for turbine use. | | *Regarding the RE rule, it can maybe be voted to allow the use of some very common RE, like the ones on some RLK2 capable ships, or on Yuubary but only for turbine use. |
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| *Regarding the use of graphic mods like the EN patch, if they keep the main essence of the game without giving any significant advantage (like a hypothetical fast loading pack), they are allowed. | | *Regarding the use of graphic mods like the EN patch, if they keep the main essence of the game without giving any significant advantage (like a hypothetical fast loading pack), they are allowed. |
| *Regarding the navigation thru the ship menu, having all your ships at Lv 99 or at a specific Lv can help to assemble a fleet, but since any captain is supposed to know his own fleet and that he will at some point have to navigate between multiple pages anyway, we can assume that no significant advantage can be obtained by having a certain fleet over another. | | *Regarding the navigation thru the ship menu, having all your ships at Lv 99 or at a specific Lv can help to assemble a fleet, but since any captain is supposed to know his own fleet and that he will at some point have to navigate between multiple pages anyway, we can assume that no significant advantage can be obtained by having a certain fleet over another. |
| + | </tabber> |