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<tabber>
 
<tabber>
|-|E5=
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|-|E2=
The objective is to hit the sub nodes at K and L before retreating. If you're feeling adventurous, you can proceed to B or M for some extra exp. Be warned that the air raids will cost you more resources and repairs. As an added bonus, the sub nodes are only range 2 and 1 respectively. This makes it a good spot to re-rank your LBAS too. Fast CTF/STF will skip K and go straight to L.
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The objective is to hit the air raid nodes A and E. This is a good map to level aviation ships or submarines. It functions like a better 5-2. If leveling aviation ships, you'll need at least one [[12cm 30 Tube Rocket Launcher Kai 2]] per ship to reduce damage taken from airstrikes.
    
'''Recommended Fleets'''
 
'''Recommended Fleets'''
* Slow STF/CTF
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* Less than 3DD and/or slow fleet.
* TCF
      
'''Equipment Setups'''
 
'''Equipment Setups'''
 
<br>
 
<br>
   −
''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below.''
   
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-  
 
|-  
| style="text-align: center;" | DD
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| style="text-align: center;" | CV/CVL/AV/BBV/CAV
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
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| {{GreenGunMG}}
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
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| Just stack as many [[12cm 30 Tube Rocket Launcher Kai 2]] as you can to maximise airstrike immunity.
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|-
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| style="text-align: center;" | SS(V)
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| n/a
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| Doesn't matter what they equip since submarines can't take damage from airstrike nodes.
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|-
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|}
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|-|E3=
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The objective of this is to hit the submarine and airstrike nodes at K, B, E, S1, O1 and S4. It is quite a lengthy route but in gains nearly 2,400 flagship exp in addition to permanent sparkles. In addition, because it's a combined fleet map, you get to level 12 ships at a time.
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'''Recommended Fleets'''
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* CTF - 2CV2CVL. Slow.
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** If a sub is taken, you won't be able to reach S4.
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** If the fleet is fast, you'll skip K.
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* STF/CTF - 5BB/CV
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** This fleet can be fast and still reach K.
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** You'll be unable to reach S4 no matter what.
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'''Equipment Setups'''
 +
<br>
 +
 
 +
''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below.''
 +
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
| style="text-align: center;" | DE
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!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-
 
|-
| style="text-align: center;" | CL
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| style="text-align: center;" | DD/DE/CL
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| Similar to the DD setup, it aims to balance accuracy and damage.
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| This balances accuracy and damage for DDs. The SONARS add accuracy and the depth charges provides them with ASW synergy damage. Upgraded sonars are preferred for the extra torpedo evasion. An extra SONAR can be added for any 4-slot ship.
 
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|}
 
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