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→‎Branching Table: Start of the branching table.
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===Totaku's Proposal===
 
===Totaku's Proposal===
 +
 +
==Branching Table==
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules
 +
|expand = true
 +
|id = 52-2
 +
|order = A,C,E,F,G,I,L,P
 +
|A -> B = Fast?
 +
|A -> E = Slow?  (F)BB(V), CA, SS(V)?
 +
|D/empty -> C, F/empty = Choose your own adventure!
 +
|E -> B = Lighter fleet
 +
|E -> I = BB(V), CV(B), SS(V)
 +
|F/empty -> G, J = Choose your own adventure!
 +
|H -> F/empty = Light ships only
 +
|H -> J/empty = (F)BB(V), CV(B), SS(V)
 +
|J/empty -> K, L = Choose your own adventure!
 +
|O/resource -> N/empty = Fail the LoS check
 +
|O/resource -> Q = Pass the LoS check
 +
|R -> S = CVB
 +
|R -> U = No CVB
 +
|S -> T/empty = Fail the LoS check
 +
|S -> U = Pass the LoS check
 +
}}
    
==Introduction==
 
==Introduction==
   −
* This map uses a Single Fleet
+
* This map uses a '''Single Fleet'''
 
* You will have 2 Land Bases accessible (1 available for Sortie).
 
* You will have 2 Land Bases accessible (1 available for Sortie).
* This map applies the '''Hi Convoy Tag''' (yellow).
+
* Phase 1.5 can be done before the completion of Phase 1.
 +
* This map applies the Yellow Ship lock.
 +
{{ToolTip|{{Shiplock|Fall2021EventTag2}}|'''Hi-Convoy'''|line=false}}
    
==Preparations==
 
==Preparations==
   −
On this guide and with this map, it's entirely possible to run the entire event map using 1 whole fleet with at most 6-8 ships depending on who you bring and how you use them.
+
It is possible to complete this map with only 6 ships locked to the Hi-Convoy Tag. Certain concessions to unlock requirements or changing tasks might increase that number.
 
  −
Because of this, the information provided will cover the '''Entire event map''' for what you will use overall on this map, unless stated otherwise.
  −
 
     −
* Comp: 1 CVL, 1 AV/ CL, 4 DD''' '''(Fast Fleet)
+
* Comp: '''1 CVL, 1 AV/ CL, 4 DD''' (Fast Fleet)
* 2nd Land Base: All Fighters (Set on Air Defense)
+
* Set one LBAS Base up for High-Altitude LBAS Defense, as you cannot sortie it anyways.
    
It's recommended to have a minimum of at least:
 
It's recommended to have a minimum of at least:
   −
* 1 AACI Ship (primary for Node A and C)
+
* 1 AACI Ship
 
* 1+ OASW DD
 
* 1+ OASW DD
* 1+ or more Transport gear carrying ship
+
* 1+ DLC-Capable ship
    
Other Notes about the map:
 
Other Notes about the map:
   −
* Node A's airpower is 118-143 AP / 264 - 321 AS / 528 = 642 AS+
+
* Node A's airpower is 118-143 AP | 264 - 321 AS | 528 - 642 AS+ on Hard Mode
* Node C's airpower is 164-189 AP / 368 - 425 AS / 735 = 849 AS+
+
* Node C's airpower is 164-189 AP | 368 - 425 AS | 735 - 849 AS+ on Hard Mode
 
* Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
 
* Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
* Vanguarding will help you through the majority of surface and sub fights
+
* Vanguard Formation can help increase your pass rate in these fights
 
  −
Below this section we will cover primary pathing and recommended gear setups as all comps will be the same.
      
==Phase 0.5: Opening the Path to Taiwan==
 
==Phase 0.5: Opening the Path to Taiwan==
   −
In this phase you will need to clear out the following nodes to open the new pathway:
+
To unlock the Transport Portion of this map, you need to do the following:
    
{| class="wikitable"  
 
{| class="wikitable"  
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|-
 
|-
 
|}
 
|}
  −
  −
  −
Below is an explanation on each of the nodes:
      
<tabber>
 
<tabber>
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}}
   −
* Have your fleet armed with ASW gear and capable of OASW.
+
* Have your fleet armed with ASW gear.
* Use Diamond formation along with AACU on node A and Vanguard on Node B, then use line abreast on node G to take out as many subs as possible.
+
* Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|G|red}} can help with dealing with the submarine
* Sortie LBAS and In route support is not necessary.
   
|-|Node K=
 
|-|Node K=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}}
   −
* Have your fleet armed with ASW gear and capable of OASW.
+
* Have your fleet armed with ASW gear.
* Use Diamond formation along with AACI on node A and Vanguard on Node B, then use line abreast on node K to take out as many subs as possible.
+
* Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|K|red}} can help with dealing with the submarine
* Sortie LBAS and In route support is not necessary.
   
|-|Node L=
 
|-|Node L=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}}
   −
* Fleet should be armed for surface combat.  
+
* The Fleet should be armed for surface combat.  
* Having 1 ASW ship for Node B is optional but preferred.
+
* Having 1 ASW ship for Node B is optional, alternatively send ASW-LBAS there
* Use Diamond formation along with AACI on node A and Vanguard on Node B, then line ahead at Node L and take out the enemy ships on that node.
+
* On-route support is not necessary.
* Sortie LBAS and In route support is not necessary.
   
</tabber>
 
</tabber>
   −
Once all conditions are met, the path to node Q will be open.
+
==Phase 1: Complete the Transportation to Taiwan ({{MapRoute|Q|red}})==
 
+
In this phase you will be performing a transport operation torwards {{MapRoute|Q|red}}:
==Phase 1: Complete the Transportation to Taiwan (Node Q)==
  −
In this phase you will be performing a transport operation torwards Node Q. Below are the main approaches going this route:
      
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
Line 136: Line 147:  
*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
 
*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
 
**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
 
**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
* AACI is required for node A
+
* AACI is recommended for node A
* 1 OASW ship is preffered for nodes B and node G
+
* 1 OASW ship is recommended for nodes B and node G
* To make the trip easier, it's recommended to use a LBAS and an in-route / boss support fleet
+
* It's recommended to use ASW-LBAS for Node {{MapRoute|G|red}}
* One of these should be used to take care of subs on Node G (ASW Carrier in-route Support or ASW LBAS (Range 3))
+
* Airpower at Node Q is 89 - 177 AP | 198 - 396 AS | 396 - 792 AS+
* One of these should also be used to make the boss node easier (Shelling Boss Support fleet or LBAS at Node Q (Range 2))
+
* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge over time.
* Air power at Node Q is 89 - 177 AP / 198 - 396 AS / 396 - 792 AS+
+
* Boss and Node Support are optional.
* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge overtime.
  −
 
  −
Once the TP Gauge is cleared, this phase is complete.
     −
==1.5: Open the path to Node U==
+
==Phase 1.5: Open the path to {{MapRoute|U|red}}==
In this phase, you will need to complete the following conditions to unlock the path to Node U:
+
In this phase, you will need to complete the following conditions to unlock the path to {{MapRoute|U|red}}:
 +
* Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
    
{| class="wikitable"  
 
{| class="wikitable"  
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|-
 
|-
 
|}
 
|}
  −
Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
  −
  −
Below is an explanation of each requirement:
      
<tabber>
 
<tabber>
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* Organize your CVL to have all Fighters
 
* Organize your CVL to have all Fighters
 
* Also include Seaplane fighters on your AV/CL
 
* Also include Seaplane fighters on your AV/CL
* LBAS Fighter Sweep is recommened
+
* If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node
*If you don't have strong fighters and lack SPFs for your CL or AV, consider a 2nd CVL, however you will travel to node  {{MapRoute|E|red}} in additions to the nodes above.
+
* You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above.
 
|-|Node P=
 
|-|Node P=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
    
* Fleet should be armed for surface combat.  
 
* Fleet should be armed for surface combat.  
* Having 1 ASW ship for Node B is optional but preferred.
+
* Having 1 ASW ship for Node B is optional but recommended.  
* Use Diamond formation on node A and Vanguard on Node B and L, then line ahead at Node P.  
+
* Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve
* Node P is a combined fleet that while contains an [[Aircraft Carrier Water Demon]] is filled with relatively weak ships that can be easily beaten to achive the A rank required.
+
* LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered
* Sortie LBAS and In route is not entirely necessary, but can be helpful.
   
|-|Air Defense=
 
|-|Air Defense=
 
* AS requirement: 269 - 326
 
* AS requirement: 269 - 326
 
* Can be done passively while doing anything between phase 1 to 1.5
 
* Can be done passively while doing anything between phase 1 to 1.5
* Hard contains High Altitude Plane bonuses for the enemy, bring rocket interceptors if possible.
+
* Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible.
 
<br>
 
<br>
 
'''Beginner Strategies'''
 
'''Beginner Strategies'''
 
<br>
 
<br>
Newer Players who are trying to clear this section on Hard may find it difficult if they do not have a Rocket Interceptor and highly trained land base interceptors as they will have to compete against the High Attitude Bomber bonus the enemy fleet's air power will have.  
+
If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid.
<br> <br>However it is still remotely possible to clear under this method if you can meet a few requirements:
+
<br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend:
   −
* Consider 7 Prototype Reppu and one +11 AA Plane or Interceptor  
+
* 7x 10+ AA and one 11+ AA Plane or Interceptor  
* Alternatively, if you have British BB, you can consider making Spitfires and training them to >>
+
* The above only works against the weakest composition, stronger planes can also take on harder ones.
* From there you will need to wait for the weakest Land Base attack to occur and hope for AS
+
* Therefore you might need to rerun this map until you roll the desired enemy air raid composition.
* '''If your unable to achieve this, consider dropping to Normal difficulty'''
+
* '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests'''
 
</tabber>
 
</tabber>
  −
Once all conditions are met, the path to Node U is open.
      
==Phase 2: Eliminate the Wo-class Carrier Fleet==
 
==Phase 2: Eliminate the Wo-class Carrier Fleet==
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* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
 
* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
 
* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
 
* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
 +
** Alternatively you can send ASW-LBAS there
 
* AACI and good air power are important to deal with Node A and C
 
* AACI and good air power are important to deal with Node A and C
 
* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
 
* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
 
* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
 
* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
* AP needed is AP 135-160/AS 302-359/AS+ 603-717
+
* AP needed is AP 135-160 | AS 302-359 | AS+ 603-717
 
  −
Once the HP bar has been depleted and the Wo-class carrier is sunk, the stage will be considered complete.
 
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