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| * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. | | * The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage. |
| | | |
− | ====Combat Radius====
| + | ===Combat Radius=== |
| | | |
| The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu. | | The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu. |
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| {{clear}} | | {{clear}} |
| | | |
− | ====Attack Power====
| + | ===Attack Power=== |
| | | |
| Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. | | Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. |
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| * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. | | * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. |
| | | |
− | ====Sortie Fighter Power====
| + | ===Sortie Fighter Power=== |
| | | |
| Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values. | | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values. |
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| {{Clear}} | | {{Clear}} |
| | | |
− | ====Sortie Cost====
| + | ===Sortie Cost=== |
| | | |
| There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below. | | There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below. |
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| | | |
| '''Important Notes''' | | '''Important Notes''' |
− | * This cost is calculated '''per-squadron'''. | + | * This cost is calculated '''per squadron''. |
| ** Empty slots do not cost anything. | | ** Empty slots do not cost anything. |
| * The resources are deducted when you start the sortie. | | * The resources are deducted when you start the sortie. |
| * Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''. | | * Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''. |
| + | |
| + | ===[[PBY-5A Catalina]] rescue function=== |
| + | * PBY-5A Catalina has the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations. |
| + | ** By placing a PBY-5A Catalina in your land base, you can minimize the loss of planes. |
| + | ** The rescue function will not trigger if the Catalina takes a large amount of damage. |
| + | ** The number of Catalina used to rescue affects the rescue ratio. |
| + | ** Aircraft rescued by the Catalina will be restored. |
| | | |
| ==Air Defense== | | ==Air Defense== |