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* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
* <math>\text{Acc}_{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math>
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* <math>\text{Acc}_\text{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math>
 
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment.
 
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment.
 
** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Akashi%27s_Improvement_Arsenal|improvement]] modifier for the applicable attack.
 
** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Akashi%27s_Improvement_Arsenal|improvement]] modifier for the applicable attack.
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This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
 
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
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<math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math>
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<math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math>
    
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
 
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
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This formula applies to surface shelling and carrier attacks during shelling support.
 
This formula applies to surface shelling and carrier attacks during shelling support.
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<math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math>
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<math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math>
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* <math>\text{Acc}_{equip base}</math> does not include accuracy from improvement level.
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* <math>\text{Acc}_\text{equip base}</math> does not include accuracy from improvement level.
 
* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
 
* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
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This formula only applies to opening and closing torpedo attacks in day.
 
This formula only applies to opening and closing torpedo attacks in day.
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<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
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<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
    
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
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This formula applies to all ASW attacks in combat phase and support.
 
This formula applies to all ASW attacks in combat phase and support.
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<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
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<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
    
* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
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** Vanguard (Top & Bottom): <math>?</math>
 
** Vanguard (Top & Bottom): <math>?</math>
 
** Accuracy modifiers for Combined Fleets is still unknown.
 
** Accuracy modifiers for Combined Fleets is still unknown.
* <math>\text{Acc}_{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy
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* <math>\text{Acc}_\text{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy
 
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
 
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
 
* <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment.
 
* <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment.
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This formula applies to '''all''' night battle attacks.  
 
This formula applies to '''all''' night battle attacks.  
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<math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math>
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<math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math>
    
* <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise.
 
* <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise.
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