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Line 1: Line 1:  
local U = require("Module:Core")
 
local U = require("Module:Core")
local format = require("Module:Core").format
   
local Formatting = require("Module:Formatting")
 
local Formatting = require("Module:Formatting")
 
local Equipment = require("Module:Equipment")
 
local Equipment = require("Module:Equipment")
Line 16: Line 15:  
local ShipsByApiId = require("Module:Collection/ShipsByApiId")
 
local ShipsByApiId = require("Module:Collection/ShipsByApiId")
    +
local args = nil
 
local Ship = nil
 
local Ship = nil
  −
local frame = nil
  −
local args = nil
   
local ship = nil
 
local ship = nil
 +
local shipCapabilities = {}
 
local target = nil
 
local target = nil
local shipCapabilities = {}
   
local equipment = nil
 
local equipment = nil
 
local filterArg = {}
 
local filterArg = {}
 
local sorted = false
 
local sorted = false
 
+
local sequence = nil
-- $('.calc-debug').show().appendTo('#mw-content-text')
+
local sequence_position = nil
local debug = {}
+
local env = {}
 
+
local implicitTrigger = true
function debugLog(k, v)
  −
    if args.debug then
  −
        k = U.trim(tostring(k))
  −
        v = U.trim(tostring(v))
  −
        table.insert(debug, k .. " = " .. v)
  −
    end
  −
end
  −
 
  −
function debugString()
  −
    return #debug > 0 and args.debug and ([[<pre class="calc-debug" style="text-align:left;background:transparent;display:none"><code>]] .. table.concat(debug, "\n") .. [[</code></pre>]]) or ""
  −
end
  −
 
  −
function format_lua(lua)
  −
    if type(lua) == "table" then
  −
        return tostring(table.concat(lua, args.concat_value or ", "))
  −
    else
  −
        return tostring(lua)
  −
    end
  −
end
      
local enumerating_functions = {
 
local enumerating_functions = {
 
+
     args = function() return mw.text.split(args.args, "%s*,%s*") end,
     args = function()
+
     base_names = function() return ShipIterator.baseForms end,
        return mw.text.split(args.args, "%s*,%s*")
+
     all_names = function() return ShipIterator.allForms end,
    end,
+
     enemy = function() return ShipIterator.enemyForms end,
 
+
     equipment = function() return U.imap(EquipmentCollection, function(e) return e._name end) end,
     base_names = function()
  −
        return ShipIterator.baseForms
  −
    end,
  −
 
  −
     all_names = function()
  −
        return ShipIterator.allForms
  −
    end,
  −
   
  −
     enemy = function()
  −
        return ShipIterator.enemyForms
  −
    end,
  −
 
  −
     equipment = function()
  −
        return U.imap(EquipmentCollection, function(e) return e._name end)
  −
    end,
  −
   
   
     allEquipment = function()
 
     allEquipment = function()
 
         local result = {}
 
         local result = {}
Line 81: Line 43:  
         return result
 
         return result
 
     end,
 
     end,
   
     enemyEquipment = function()
 
     enemyEquipment = function()
 
         local result = {}
 
         local result = {}
Line 91: Line 52:  
         return result
 
         return result
 
     end,
 
     end,
 +
}
   −
}
+
local function format_lua(lua)
 +
return tostring(type(lua) == "table" and table.concat(lua, args.concat_value or ", ") or lua)
 +
end
   −
-- TODO: have a syntax for calling Module:Formatting functions?
   
local formatting_functions = {
 
local formatting_functions = {
 
+
     air_power = function(ship) return ship.air_power and ship:air_power() or -1 end,
     air_power = function(ship)
+
     equipment_range = function(ship) return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) end,
        return ship.air_power and ship:air_power() or -1
  −
    end,
  −
   
  −
     equipment_range = function(ship)
  −
        return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0)
  −
    end,
  −
   
   
     equipment_range_diff = function(ship)
 
     equipment_range_diff = function(ship)
 
         local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0)
 
         local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0)
 
         return (ship:range() or 0) - equipment_range
 
         return (ship:range() or 0) - equipment_range
 
     end,
 
     end,
 
+
     night_battle_power = function(ship) return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0) end,
     night_battle_power = function(ship)
  −
        return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0)
  −
    end,
  −
   
   
     format_day_battle = function(ship)
 
     format_day_battle = function(ship)
 
         local mode, attack_power = shipCapabilities:day_battle()
 
         local mode, attack_power = shipCapabilities:day_battle()
 
         return shipCapabilities:format_day_battle(mode, attack_power)
 
         return shipCapabilities:format_day_battle(mode, attack_power)
 
     end,
 
     end,
   
     format_night_battle = function(ship)
 
     format_night_battle = function(ship)
 
         local mode, attack_power = shipCapabilities:night_battle()
 
         local mode, attack_power = shipCapabilities:night_battle()
 
         return shipCapabilities:format_night_battle(mode, attack_power)
 
         return shipCapabilities:format_night_battle(mode, attack_power)
 
     end,
 
     end,
   
     format_opening_torpedo = function(ship)
 
     format_opening_torpedo = function(ship)
 
         return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo())
 
         return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo())
 
     end,
 
     end,
   
     format_closing_torpedo = function(ship)
 
     format_closing_torpedo = function(ship)
 
         return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo())
 
         return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo())
 
     end,
 
     end,
   
     format_asw_attack = function(ship)
 
     format_asw_attack = function(ship)
 
         local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack()
 
         local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack()
 
         return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain)
 
         return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain)
 
     end,
 
     end,
   
     format_opening_airstrike = function(ship)
 
     format_opening_airstrike = function(ship)
 
         return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike())
 
         return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike())
 
     end,
 
     end,
 
+
     slots = function(ship) return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end)) end,
     slots = function(ship)
  −
        return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end))
  −
    end,
  −
 
   
     equips = function(ship)
 
     equips = function(ship)
 
         return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e)
 
         return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e)
Line 158: Line 101:  
         end), "<br>")
 
         end), "<br>")
 
     end,
 
     end,
 
+
     code = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_code(obj:type()) end,
     code = function(obj)
+
     type = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_type(obj:type()) end,
        return equipment and
  −
            Formatting:format_equipment_type(obj:type()) or
  −
            Formatting:format_ship_code(obj:type())
  −
    end,
  −
 
  −
    -- overrides ShipData:type
  −
     type = function(obj)
  −
        return equipment and
  −
            Formatting:format_equipment_type(obj:type()) or
  −
            Formatting:format_ship_type(obj:type())
  −
    end,
  −
 
   
     icon = function(obj)
 
     icon = function(obj)
 
         if obj.hp then
 
         if obj.hp then
Line 183: Line 114:  
         end
 
         end
 
     end,
 
     end,
 
+
     icon_damaged = function(obj) return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name()) end,
     icon_damaged = function(obj)
  −
        return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name())
  −
    end,
  −
 
  −
    -- overrides ShipData:link
   
     link = function(obj)
 
     link = function(obj)
 
         if obj._dummy then
 
         if obj._dummy then
Line 200: Line 126:  
         end
 
         end
 
     end,
 
     end,
 
+
     class = function(ship) return ship:class() and ship:class():name() or "?" end,
    -- overrides ShipData:class
  −
     class = function(ship)
  −
        return ship:class() and ship:class():name() or "?"
  −
    end,
  −
 
  −
    -- overrides ShipData:implementation_date
   
     implementation_date = function(ship)
 
     implementation_date = function(ship)
 
         local date = ship:implementation_date()
 
         local date = ship:implementation_date()
         return not date and "??" or format{
+
         return not date and "??" or string.format("%s/%s/%s", date[1], date[2] < 10 and "0" .. date[2] or date[2], date[3] < 10 and "0" .. date[3] or date[3])
            "${year}/${month}/${day}",
  −
            year = date[1],
  −
            month = date[2] < 10 and "0" .. date[2] or date[2],
  −
            day = date[3] < 10 and "0" .. date[3] or date[3],
  −
        }
   
     end,
 
     end,
   
     banner = function(obj)
 
     banner = function(obj)
 
     if not obj or not obj.lua_name then
 
     if not obj or not obj.lua_name then
Line 223: Line 137:  
         return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
 
         return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
 
     end,
 
     end,
   
     card = function(obj)
 
     card = function(obj)
 
     if not obj or not obj.lua_name then
 
     if not obj or not obj.lua_name then
Line 234: Line 147:  
         end
 
         end
 
     end,
 
     end,
 
+
     item = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" }) end,
     item = function(obj)
+
     fairy = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" }) end,
        return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" })
+
     full = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" }) end,
    end,
  −
 
  −
     fairy = function(obj)
  −
        return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" })
  −
    end,
  −
 
  −
     full = function(obj)
  −
        return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" })
  −
    end,
  −
 
   
     card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end,
 
     card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end,
 
     equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end,
 
     equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end,
 
     character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end,
 
     character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end,
 
     full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end,
 
     full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end,
   
     format_morale = function(ship)
 
     format_morale = function(ship)
 
         local morale = ship:morale() or 49
 
         local morale = ship:morale() or 49
 
         return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle"
 
         return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle"
 
     end,
 
     end,
   
     hit_rate = function(ship, target)
 
     hit_rate = function(ship, target)
 
         local r = Combat.hit_rate(ship, target)
 
         local r = Combat.hit_rate(ship, target)
Line 266: Line 167:  
         end
 
         end
 
     end,
 
     end,
   
     critical_hit_rate = function(ship, target)
 
     critical_hit_rate = function(ship, target)
 
         local r = Combat.critical_hit_rate(ship, target)
 
         local r = Combat.critical_hit_rate(ship, target)
Line 276: Line 176:  
         end
 
         end
 
     end,
 
     end,
   
     scrap = function(eq)
 
     scrap = function(eq)
 
         local scrap = eq:scrap()
 
         local scrap = eq:scrap()
         return format{
+
         return string.format("%s/%s/%s/%s", scrap.fuel or 0, scrap.ammo or 0, scrap.steel or 0, scrap.bauxite or 0)
            "${fuel}/${ammo}/${steel}/${bauxite}",
  −
            fuel = scrap.fuel or 0,
  −
            ammo = scrap.ammo or 0,
  −
            steel = scrap.steel or 0,
  −
            bauxite = scrap.bauxite or 0,
  −
        }
  −
    end,
  −
 
  −
    development = function(eq)
  −
        return Development.formatResources(eq)
  −
    end,
  −
 
  −
    development_rate = function(eq)
  −
        return Development.formatRates(eq)
  −
    end,
  −
   
  −
    development_hq = function(eq)
  −
        return Development.formatHQ(eq)
   
     end,
 
     end,
      
+
     development = function(eq) return Development.formatResources(eq) end,
     backMinusRarity = function(ship)
+
    development_rate = function(eq) return Development.formatRates(eq) end,
        return ship:back() - ship:rarity()
+
    development_hq = function(eq) return Development.formatHQ(eq) end,
    end,
+
     backMinusRarity = function(ship) return ship:back() - ship:rarity() end,
   
   
     rarity_bg = function(ship)
 
     rarity_bg = function(ship)
 
         return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity()))
 
         return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity()))
 
     end,
 
     end,
   
     back_bg = function(ship)
 
     back_bg = function(ship)
 
         return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back()))
 
         return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back()))
 
     end,
 
     end,
   
}
 
}
   −
function addFormattingFunctions(name, table)
+
local function addFormattingFunctions(name, table)
 
     for k, v in pairs(table) do
 
     for k, v in pairs(table) do
 
         formatting_functions[name .. "." .. k] = v
 
         formatting_functions[name .. "." .. k] = v
Line 323: Line 201:  
addFormattingFunctions("Assets", require("Module:CalcAsset"))
 
addFormattingFunctions("Assets", require("Module:CalcAsset"))
   −
function format_value(key, ship, target)
+
local function format_value(key, ship, target)
 
     local formatting_function = formatting_functions[key]
 
     local formatting_function = formatting_functions[key]
 
     if formatting_function then
 
     if formatting_function then
Line 342: Line 220:  
end
 
end
   −
local sequence = nil
+
local function format_arg(arg)
local sequence_position = nil
  −
 
  −
function format_arg(arg)
   
     return args.format == "table" and ("| " .. arg .. "\n") or arg
 
     return args.format == "table" and ("| " .. arg .. "\n") or arg
 
end
 
end
   −
local env = {}
+
local function interpret_setter(s)
 
  −
function interpret_setter(s)
   
     local kv = mw.text.split(s, "%s*~%s*")
 
     local kv = mw.text.split(s, "%s*~%s*")
 
     local k = kv[1]
 
     local k = kv[1]
Line 393: Line 266:  
     end
 
     end
 
end
 
end
  −
local implicitTrigger = true
      
local function trigger(implicit)
 
local function trigger(implicit)
Line 411: Line 282:  
end
 
end
   −
function interpret_arg(arg, args)
+
local function interpret_arg(arg)
 
     local prefix = string.sub(arg, 1, 1)
 
     local prefix = string.sub(arg, 1, 1)
 
     local prefix2 = string.sub(arg, 1, 2)
 
     local prefix2 = string.sub(arg, 1, 2)
Line 489: Line 360:  
             return format_arg(format_value(string.sub(arg, 3), target, ship))
 
             return format_arg(format_value(string.sub(arg, 3), target, ship))
 
         elseif prefix2 == "?#" then
 
         elseif prefix2 == "?#" then
             return frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""})
+
             return "?# is unimplemented" -- frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""})
 
         else
 
         else
 
         if #filterArg > 0 then
 
         if #filterArg > 0 then
Line 522: Line 393:  
end
 
end
   −
function interpret_args()
+
local function interpret_args(args_)
 +
args = args_
 
     Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship")
 
     Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship")
    debugLog("#args", #args)
  −
    debugLog("type(args)", type(args))
   
     if args.from and args.to then
 
     if args.from and args.to then
 
         sequence = {}
 
         sequence = {}
Line 537: Line 407:  
     repeat
 
     repeat
 
         for _, arg in ipairs(args) do
 
         for _, arg in ipairs(args) do
            debugLog("i", i)
+
             local value = interpret_arg(arg)
            debugLog("arg", arg)
  −
             local value = interpret_arg(arg, args)
  −
            debugLog("value", value)
   
             if value then
 
             if value then
 
                 table.insert(values, value)
 
                 table.insert(values, value)
Line 547: Line 414:  
         end
 
         end
 
     until not sequence or sequence_position > #sequence
 
     until not sequence or sequence_position > #sequence
    debugLog("#values", #values)
+
     return table.concat(values, args.concat or (args.format == "table" and "" or ", "))
     return table.concat(values, args.concat or (args.format == "table" and "" or ", ")) .. debugString()
  −
end
  −
 
  −
local Calc = {}
  −
 
  −
function Calc.format(frame_, args_)
  −
    frame = frame_
  −
    args = args_ or U.getTemplateArgs(frame).explicit
  −
    for _, arg in ipairs(args) do
  −
        debugLog("arg", arg)
  −
    end
  −
    return interpret_args()
   
end
 
end
   −
function Calc.test()
+
return { format = function(frame) return interpret_args(U.getTemplateArgs(frame).explicit) end }
    mw.log(
  −
        Calc.format(nil, {
  −
            format = "table",
  −
            debug = "true",
  −
            "!Nagato/Kai Ni",
  −
            "!_equipment ~ 41cm Triple Gun Mount Kai, 41cm Triple Gun Mount Kai, Type 13 Air Radar Kai",
  −
            "!_level ~ 99",
  −
            "!_luck ~ nil",
  −
            "!_morale ~ 25",
  −
            "!!Destroyer Ro-Class",
  −
            "!cl0 ~ 56",
  −
            "!cl1 ~ 807",
  −
            "!cl2 ~ 137",
  −
            "?card",
  −
            "?level",
  −
            "?format_morale",
  −
            "?accuracy",
  −
            "?luck",
  −
            "??card",
  −
            "?cl0",
  −
            "?cl1",
  −
            "?cl2",
  −
            "",
  −
            "",
  −
            "",
  −
            "",
  −
            "-",
  −
            "?FitData.hit",
  −
            "?FitData.error",
  −
            "?FitData.crit",
  −
            "?hit_rate",
  −
            "?critical_hit_rate",
  −
            "?FitData.difference",
  −
            "?FitData.critical_difference",
  −
            "?FitData.accuracy_value",
  −
            "?FitData.fit",
  −
        })
  −
    )
  −
end
  −
 
  −
function Calc.test2()
  −
    mw.log(
  −
        Calc.format(nil, {
  −
            "@all_names",
  −
            "~hp_mod_married ~ 1",
  −
            -- "!@",
  −
            "?link"
  −
        })
  −
    )
  −
end
  −
 
  −
-- print(p.test2())
  −
 
  −
return Calc
 
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