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| ** This fleet can achieve Air Superiority against the boss on Normal Mode (266+ airpower, 278+ on final form), but not on the final form of Hard Mode (518+ airpower). | | ** This fleet can achieve Air Superiority against the boss on Normal Mode (266+ airpower, 278+ on final form), but not on the final form of Hard Mode (518+ airpower). |
| * 2FBB + 2CAV + 2CV can achieve air superiority against the final form of the boss on Hard Mode, but must pass through OPRSQV, which will face an extra carrier force. | | * 2FBB + 2CAV + 2CV can achieve air superiority against the final form of the boss on Hard Mode, but must pass through OPRSQV, which will face an extra carrier force. |
| + | * A heavy fleet with 4BB + 2CV will pass through every single combat node in the second half of the map, but ''may'' help with reaching the boss node. '''Use this formation at your own risk.''' |
| | | |
| <tabber>Hard= | | <tabber>Hard= |
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| **For Start 2 when unlocked: | | **For Start 2 when unlocked: |
| **LBAS Recommendation for Start 2: K (for planes with a distance of 7) and O (only if you lack a [[Type 2 Flying Boat]] to reach the boss but own a [[Catalina]] | | **LBAS Recommendation for Start 2: K (for planes with a distance of 7) and O (only if you lack a [[Type 2 Flying Boat]] to reach the boss but own a [[Catalina]] |
− | *Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a <span style="color:orange">'''orange'''</span> Tag for the map. | + | *Players are strongly advised to save their best ships for this map if playing on Hard, as it has a Hard Difficulty exclusive <span style="color:orange">'''orange'''</span> Tag. |
− | *Player playing on Normal can use fleets from E-2 and E-3 on this map, while those on Easy face no restrictions, as usual. | + | *Player playing on Normal can use ships from '''all previous maps''' on this map, while those on Easy face no restrictions, as usual. |
| *The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test: | | *The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test: |
| **[[Nagato]], [[Sakawa]], and [[Prinz Eugen]] | | **[[Nagato]], [[Sakawa]], and [[Prinz Eugen]] |
− | **The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them. | + | **The above mentioned ships will inflict much higher than usual damage against the boss fleet and are essential for the boss node if you have them. |
− | *Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A | + | *Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point'''. It is highly recommended to organize a fleet to go from the original starting point to node A, in order to unlock the second starting point as described below. |
| *To unlock the starting point, you need to complete the following tasks: | | *To unlock the starting point, you need to complete the following tasks: |
− | **Easy: Successfully intercept an Air Raid Twice in a single run and score an S on Node A | + | **'''''All Difficulties''''': Successfully intercept an Air Raid '''twice''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid. Difficulty-specific conditions are described below. |
− | **Normal: Successfully intercept an Air Raid in a single run Twice and score and S rank on Node A Twice. | + | **Easy: Score an S rank on Node A. |
− | **Hard: Successfully intercept an Air Raid in a single run Three times(?) and score an S rank on Node A Three times. | + | **Normal: Score an S rank on Node A '''twice'''. |
− | **Note: S ranking Node C and D may also be a requirement for Normal and Hard method of unlocking the extra starting point
| + | **Hard: Score an S rank on Node A '''three times'''. |
| *Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]]. | | *Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]]. |
| * The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechacnic that can be triggered under the following conditions: | | * The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechacnic that can be triggered under the following conditions: |
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| ***Normal 20(?) kills | | ***Normal 20(?) kills |
| ***Hard: 30+ (?) kills | | ***Hard: 30+ (?) kills |
− | Upon completing the conditions, you will hear a ding sound indicating that you have completed the task and now the [[armor reduction]] mechanic is now in effect. | + | Upon completing the conditions, you will hear a ding sound after returning to base, indicating that you have completed the task and now the [[armor reduction]] mechanic is now in effect. |
| *Use a slow ship to help reach node K and N | | *Use a slow ship to help reach node K and N |
| *To reach Node A from the new starting point. Use a surface task force consisting of 3 Battleships, with one being slow. | | *To reach Node A from the new starting point. Use a surface task force consisting of 3 Battleships, with one being slow. |
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| *For boss kill, it's recommended to use an all fast fleet Carrier Task force to reach the boss node with more fuel and ammo. | | *For boss kill, it's recommended to use an all fast fleet Carrier Task force to reach the boss node with more fuel and ammo. |
| *Fleet Recommendations: 2FBB, 4 CV/ CVL + 1CL 2DD 2CA 1CTL or FBB | | *Fleet Recommendations: 2FBB, 4 CV/ CVL + 1CL 2DD 2CA 1CTL or FBB |
− | *Due to the incredibly high Air Power the Abyssal Jellyfish Princess and Wo-class flagship Kai has, you will need bring your best fighters and and Maya Kai Ni or and Akizuki-class DD with AACI in order to gain a chance or Air superiority at the boss node. | + | *Due to the incredibly high Air Power the Abyssal Jellyfish Princess and Wo-class flagship Kai has, you will need bring your best fighters and Maya Kai Ni and/or an Akizuki-class DD with AACI in order to gain a chance or Air superiority at the boss node. |
| **Recommended carrier plane set up: 3 fighters and 1 Torpedo Bobmer for 2 of the CVs and 2 Fighters and 2 Torpedo bombers for the other two CV (that can do the greatest damage) | | **Recommended carrier plane set up: 3 fighters and 1 Torpedo Bobmer for 2 of the CVs and 2 Fighters and 2 Torpedo bombers for the other two CV (that can do the greatest damage) |
| <tabber>Hard= | | <tabber>Hard= |