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E-4 heavy fleet (with disclaimer) / E-5 information update
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** This fleet can achieve Air Superiority against the boss on Normal Mode (266+ airpower, 278+ on final form), but not on the final form of Hard Mode (518+ airpower).
 
** This fleet can achieve Air Superiority against the boss on Normal Mode (266+ airpower, 278+ on final form), but not on the final form of Hard Mode (518+ airpower).
 
* 2FBB + 2CAV + 2CV can achieve air superiority against the final form of the boss on Hard Mode, but must pass through OPRSQV, which will face an extra carrier force.
 
* 2FBB + 2CAV + 2CV can achieve air superiority against the final form of the boss on Hard Mode, but must pass through OPRSQV, which will face an extra carrier force.
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* A heavy fleet with 4BB + 2CV will pass through every single combat node in the second half of the map, but ''may'' help with reaching the boss node. '''Use this formation at your own risk.'''
    
<tabber>Hard=
 
<tabber>Hard=
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**For Start 2 when unlocked:  
 
**For Start 2 when unlocked:  
 
**LBAS Recommendation for Start 2: K (for planes with a distance of 7) and O (only if you lack a [[Type 2 Flying Boat]] to reach the boss but own a [[Catalina]]
 
**LBAS Recommendation for Start 2: K (for planes with a distance of 7) and O (only if you lack a [[Type 2 Flying Boat]] to reach the boss but own a [[Catalina]]
*Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a <span style="color:orange">'''orange'''</span> Tag for the map.
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*Players are strongly advised to save their best ships for this map if playing on Hard, as it has a Hard Difficulty exclusive <span style="color:orange">'''orange'''</span> Tag.
*Player playing on Normal can use fleets from E-2 and E-3 on this map, while those on Easy face no restrictions, as usual.
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*Player playing on Normal can use ships from '''all previous maps''' on this map, while those on Easy face no restrictions, as usual.
 
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test:  
 
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test:  
 
**[[Nagato]], [[Sakawa]], and [[Prinz Eugen]]
 
**[[Nagato]], [[Sakawa]], and [[Prinz Eugen]]
**The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.
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**The above mentioned ships will inflict much higher than usual damage against the boss fleet and are essential for the boss node if you have them.
*Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point''' it is highly recommended to organize a fleet to go from the starting point to node A
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*Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point'''. It is highly recommended to organize a fleet to go from the original starting point to node A, in order to unlock the second starting point as described below.
 
*To unlock the starting point, you need to complete the following tasks:  
 
*To unlock the starting point, you need to complete the following tasks:  
**Easy: Successfully intercept an Air Raid Twice in a single run and score an S on Node A
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**'''''All Difficulties''''': Successfully intercept an Air Raid '''twice''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid. Difficulty-specific conditions are described below.
**Normal: Successfully intercept an Air Raid in a single run Twice and score and S rank on Node A Twice.
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**Easy: Score an S rank on Node A.
**Hard: Successfully intercept an Air Raid in a single run Three times(?) and score an S rank on Node A Three times.
+
**Normal: Score an S rank on Node A '''twice'''.
**Note: S ranking Node C and D may also be a requirement for Normal and Hard method of unlocking the extra starting point
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**Hard: Score an S rank on Node A '''three times'''.
 
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].
 
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].
 
* The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechacnic that can be triggered under the following conditions:
 
* The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechacnic that can be triggered under the following conditions:
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***Normal 20(?) kills
 
***Normal 20(?) kills
 
***Hard: 30+ (?) kills
 
***Hard: 30+ (?) kills
Upon completing the conditions, you will hear a ding sound indicating that you have completed the task and now the [[armor reduction]] mechanic is now in effect.
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Upon completing the conditions, you will hear a ding sound after returning to base, indicating that you have completed the task and now the [[armor reduction]] mechanic is now in effect.
 
*Use a slow ship to help reach node K and N
 
*Use a slow ship to help reach node K and N
 
*To reach Node A from the new starting point. Use a surface task force consisting of 3 Battleships, with one being slow.
 
*To reach Node A from the new starting point. Use a surface task force consisting of 3 Battleships, with one being slow.
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*For boss kill, it's recommended to use an all fast fleet Carrier Task force to reach the boss node with more fuel and ammo.
 
*For boss kill, it's recommended to use an all fast fleet Carrier Task force to reach the boss node with more fuel and ammo.
 
*Fleet Recommendations: 2FBB, 4 CV/ CVL + 1CL 2DD 2CA 1CTL or FBB
 
*Fleet Recommendations: 2FBB, 4 CV/ CVL + 1CL 2DD 2CA 1CTL or FBB
*Due to the incredibly high Air Power the Abyssal Jellyfish Princess and Wo-class flagship Kai has, you will need bring your best fighters and and Maya Kai Ni or and Akizuki-class DD with AACI in order to gain a chance or Air superiority at the boss node.  
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*Due to the incredibly high Air Power the Abyssal Jellyfish Princess and Wo-class flagship Kai has, you will need bring your best fighters and Maya Kai Ni and/or an Akizuki-class DD with AACI in order to gain a chance or Air superiority at the boss node.  
 
**Recommended  carrier plane set up: 3 fighters and 1 Torpedo Bobmer for 2 of the CVs and 2 Fighters and 2 Torpedo bombers for the other two CV (that can do the greatest damage)
 
**Recommended  carrier plane set up: 3 fighters and 1 Torpedo Bobmer for 2 of the CVs and 2 Fighters and 2 Torpedo bombers for the other two CV (that can do the greatest damage)
 
<tabber>Hard=
 
<tabber>Hard=
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