Line 571: |
Line 571: |
| * Range = 2 (Phase 4) | | * Range = 2 (Phase 4) |
| * AD/AP/AS = 119/238/534 | | * AD/AP/AS = 119/238/534 |
| + | </tabber> |
| + | |
| + | |
| + | ==Made by Tsuba (no touchie without permission)== |
| + | ==Overview== |
| + | * This map contains 4 phases. |
| + | * Three [[LBAS|Land-Based Air Squadrons]] are available for sortie. |
| + | ** The air base is relocated once you've reached Phase 4. |
| + | * There are 2 event quests linked to this map. |
| + | * This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''. |
| + | |
| + | |
| + | The following tags are used in this map: |
| + | |
| + | {{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}} |
| + | |
| + | <span style="color:red";>'''Warning:'''</span> Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 & 4. <span style="color:red">'''This applies for all difficulties.'''</span> |
| + | |
| + | |
| + | ==Phase 1: Defeat the Abyssal Mediterranean Princess== |
| + | The boss is a combined fleet located at node {{MapRoute|I|red}} |
| + | * This phase uses a '''Single Fleet/Strike Force'''. |
| + | * There is air resistance en route to the boss, but the boss itself has no air power. |
| + | * The LBAS range to the boss is 6. |
| + | * ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines. |
| + | * Clearing this phase will automatically unlock the 2nd starting point. |
| + | |
| + | This phase uses the following tag: |
| + | |
| + | {{Shiplock|Summer2021EventTag6}} |
| + | |
| + | Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly. |
| + | |
| + | <tabber> |
| + | |-|Option 1= |
| + | Composition: '''1CL 5DD 1XX (Fast)''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}} |
| + | * Guarantees the shortest route, but may not be able to defeat the boss. |
| + | * Consistent for chipping, but a heavier fleet is desired during Last Dance. |
| + | |
| + | |-|Option 2= |
| + | Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}} |
| + | * A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}} |
| + | * Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss. |
| + | </tabber> |
| + | |
| + | ==Phase 2: Defeat the European Princess== |
| + | The boss is a combined fleet located at node {{MapRoute|O|red}} |
| + | * This phase uses a '''Combined Fleet'''. |
| + | * The LBAS range to the boss at {{MapRoute|O|red}} is 5. |
| + | * Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''. |
| + | ** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats. |
| + | ** The LBAS range for node {{MapRoute|J2|red}} is 1. |
| + | |
| + | |
| + | This phase uses the following tag: |
| + | |
| + | {{Shiplock|Summer2021EventTag4}} |
| + | |
| + | <span style="color:red";>'''Warning:'''</span> Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, <span style="color:red";>'''regardless of difficulty'''</span>. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}. |
| + | |
| + | <tabber> |
| + | |-|Carrier Task Force= |
| + | Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)''' |
| + | * Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}} |
| + | * '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''. |
| + | * Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime. |
| + | * The submarine can help tank some of the incoming shots and improve the survival of the main fleet. |
| + | |
| + | |
| + | |-|Surface Task Force= |
| + | Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)''' |
| + | * Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}} |
| + | * '''XX''' should either be '''SS(V)''' or '''CA(V)'''. |
| + | * An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead. |
| + | * Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended. |
| + | * Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses. |
| + | </tabber> |
| + | |
| + | ==Phase 2.5A: Unlock the 3rd starting point== |
| + | After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue. |
| + | * To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table. |
| + | |
| + | All unlock requirements during this phase uses the following tag: |
| + | |
| + | {{Shiplock|Summer2021EventTag6}} |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! Node |
| + | ! LBAS |
| + | ! {{MapRoute|F|red}} |
| + | ! {{MapRoute|G|red}} |
| + | |- |
| + | | Hard |
| + | | AS |
| + | | A+ |
| + | | S |
| + | |- |
| + | | Medium |
| + | | ?? |
| + | | ?? |
| + | | - |
| + | |- |
| + | | Easy |
| + | | ?? |
| + | | ?? |
| + | | - |
| + | |- |
| + | | Casual |
| + | | ?? |
| + | | ?? |
| + | | - |
| + | |- |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node F= |
| + | Node {{MapRoute|F|red}} features enemy installations and PT-imps. |
| + | * Regardless of difficulty, only an A-rank is required to meet this requirement. |
| + | * The LBAS range to node {{MapRoute|F|red}} is 5. |
| + | * Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment. |
| + | * The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}} |
| + | |
| + | |
| + | ===Option 1=== |
| + | Composition: '''1CV(B) 1CL 5DD (Fast)''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}} |
| + | * Guarantees the shortest route to the boss. |
| + | * With the right equipment, this fleet should be sufficient for an A-rank. |
| + | |
| + | ===Option 2=== |
| + | Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}} |
| + | * A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}} |
| + | |
| + | |-|Node G= |
| + | Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships. |
| + | * Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet. |
| + | * The LBAS range to node {{MapRoute|G|red}} is 6 |
| + | ** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense. |
| + | |
| + | ===Option 1=== |
| + | Composition: '''1CV(B) 1CL 5DD (Fast)''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}} |
| + | * LoS Cn2 ≤ 40. |
| + | * Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}. |
| + | |
| + | ===Option 2=== |
| + | Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}} |
| + | * A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}} |
| + | * Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}. |
| + | |
| + | ===Option 3=== |
| + | Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}} |
| + | * A variant of option 2 that uses a Single Fleet instead. |
| + | * With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}} |
| + | </tabber> |
| + | |
| + | ==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess== |
| + | The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}. |
| + | * This step is lenghtier than the previous step and involves the use of multiple shiplock tags. |
| + | * <span style="color:red";>'''Warning:'''</span> Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2. |
| + | ** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}. |
| + | |
| + | This phase uses the following tags: |
| + | |
| + | {{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}} |
| + | |
| + | <span style="color:red";>'''Note'''</span>: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! |
| + | ! B2 |
| + | ! T1 |
| + | ! T4 |
| + | ! P |
| + | ! U |
| + | ! W |
| + | ! X |
| + | |- |
| + | | Hard |
| + | | AS |
| + | | S |
| + | | S |
| + | | AS |
| + | | A+ |
| + | | A+ |
| + | | S |
| + | |- |
| + | | Medium |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | A+ |
| + | | S |
| + | |- |
| + | | Easy |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | A+ |
| + | | S |
| + | |- |
| + | | Casual |
| + | | - |
| + | | - |
| + | | - |
| + | | - |
| + | | - |
| + | | A+ |
| + | | S |
| + | |- |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node B2= |
| + | {{Shiplock|Summer2021EventTag6}}<br /> |
| + | Composition: '''1CV(L/B) 1CL 5DD (Fast)''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B2|pink}} |
| + | * All CL and DDs are to be equipped with ASW equipment, as this route only features submarines. |
| + | * The CV(L/B) should only be equipped with fighters. |
| + | * The LBAS range to node {{MapRoute|B2|pink}} is 3. |
| + | * Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power. |
| + | |
| + | |-|Node T1= |
| + | {{Shiplock|Summer2021EventTag5}}<br /> |
| + | Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships. |
| + | * While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements. |
| + | * Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}} |
| + | * The LBAS range to node {{MapRoute|T1|red}} is 9. |
| + | |
| + | ===Option 1=== |
| + | Composition: '''1AS 1CL 2CVL 3SS(V)''' |
| + | * Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}} |
| + | * Guarantees routing to {{MapRoute|T1|red}} |
| + | |
| + | ===Option 2=== |
| + | Composition: '''6SS(V)''' |
| + | * Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}} |
| + | * <span style="color:red";>'''Random routing'''</span> at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}} |
| + | * This option is reserved for admirals without Submarine Tenders. |
| + | |
| + | |-|Node T4= |
| + | {{Shiplock|Summer2021EventTag5}}<br /> |
| + | Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier. |
| + | * Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}} |
| + | * The LBAS range to node {{MapRoute|T4|red}} is 10. |
| + | |
| + | ===Option 1=== |
| + | Composition: '''1AS 2CVL 3SS(V)''' |
| + | * Routes: |
| + | ** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}} |
| + | ** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}} |
| + | * Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random. |
| + | |
| + | ===Option 2=== |
| + | Composition: '''6SS(V)''' |
| + | * Routes: |
| + | ** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}} |
| + | ** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}} |
| + | * <span style="color:red";>'''Random routing'''</span> at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}} |
| + | * This option is reserved for admirals without Submarine Tenders. |
| + | |
| + | |-|Nodes P,U,W and X= |
| + | {{Shiplock|Summer2021EventTag7}}<br /> |
| + | Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet. |
| + | * Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} |
| + | ** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3. |
| + | ** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map. |
| + | ** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase. |
| + | * Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''. |
| + | ** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats. |
| + | * Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}} |
| + | ** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}} |
| + | * Node {{MapRoute|W|red}} features enemy installations and PT imps. |
| + | ** The LBAS range for this node is 7. |
| + | ** Only an A-rank is sufficient, regardless of difficulty. |
| + | ** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime. |
| + | * Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships. |
| + | ** The LBAS range for this node is 9. |
| + | |
| + | ===Surface Task Force=== |
| + | Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX''' |
| + | * Routes: |
| + | ** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}} |
| + | ** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}} |
| + | * XX should either be CA(V), CLT or up to 1 SS(V). |
| + | * An all purpose STF that can be outfitted depending on what is required. |
| + | |
| + | ===Carrier Task Force=== |
| + | Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX''' |
| + | * Routes: |
| + | ** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}} |
| + | ** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}} |
| + | * XX can't be a (F)BB(V) or CV(L/B). |
| + | * The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets. |
| + | ** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}} |
| + | </tabber> |
| + | |
| + | ==Phase 3: Clear the TP Phase== |
| + | Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase. |
| + | * This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase. |
| + | * The LBAS range to node {{MapRoute|Z2|red}} is 11. |
| + | * The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}} |
| + | ** Due to all the dangers, using a Fleet Command Facility is highly recommended. |
| + | ** Using node support can improve the pass rate at {{MapRoute|U|purple}} |
| + | * The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks. |
| + | |
| + | This phase uses the following tag: |
| + | |
| + | {{Shiplock|Summer2021EventTag7}} |
| + | |
| + | <tabber> |
| + | |-|Surface Task Force= |
| + | Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX''' |
| + | * Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}} |
| + | * XX should either be CA(V), CLT or up to 1 SS(V). |
| + | * An all purpose STF that can be outfitted depending on what is required. |
| + | |
| + | |-|Carrier Task Force= |
| + | Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX''' |
| + | * Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}} |
| + | * XX can't be a (F)BB(V) or CV(L/B). |
| + | * The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}} |
| + | ** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem. |
| + | </tabber> |
| + | |
| + | ==Phase 4: Defeat the European Armored Carrier Princess== |
| + | Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked. |
| + | * Once LD is reached, head over to Phase 4.5 to further debuff the boss. |
| + | * Upon reaching Phase 4, the following shiplock tagging rules are in effect: |
| + | ** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase. |
| + | *** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this. |
| + | ** <span style="color:red";>'''Warning'''</span>: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''. |
| + | * The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes. |
| + | * The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1. |
| + | * As the routing barely changes, the strategy largely remains the same as in Phase 3. |
| + | ** CTF is not recommended and will not be suggested in this phase. |
| + | ** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}} |
| + | ** Using Fleet Command Facility is encouraged for chipping the boss. |
| + | ** A repair node is now available at node {{MapRoute|X1|blue}} |
| + | ** Using {{ShipLink|Nelson}} is recommended for her touch attack. |
| + | |
| + | This phase uses the following tag: |
| + | |
| + | {{Shiplock|Summer2021EventTag6}} |
| + | |
| + | <tabber> |
| + | |-|Surface Task Force= |
| + | ===Option 1=== |
| + | Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX''' |
| + | * Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}} |
| + | * XX should either be CA(V), CLT or up to 1 SS(V). |
| + | * Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained. |
| + | |
| + | ===Option 2=== |
| + | Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX''' |
| + | * Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}} |
| + | * XX should either be CA(V), CLT or up to 1 SS(V). |
| + | * This fleet does not rely on {{ShipLink|Akitsushima Kai}}. |
| + | ** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss. |
| + | |
| + | </tabber> |
| + | |
| + | ==Phase 4.5: Debuff the boss and finish her off== |
| + | Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss. |
| + | * All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! |
| + | ! LBAS |
| + | ! I |
| + | ! T |
| + | ! Y |
| + | ! Z2 |
| + | |- |
| + | | Hard |
| + | | AS |
| + | | A+ |
| + | | AS |
| + | | AS |
| + | | S |
| + | |- |
| + | | Medium |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | |- |
| + | | Easy |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | |- |
| + | | Casual |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | | ?? |
| + | |- |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node I= |
| + | ===Option 1=== |
| + | Composition: '''1CL 5DD 1XX (Fast)''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}} |
| + | * Guarantees the shortest route and should be sufficient for an A-rank. |
| + | |
| + | ===Option 2=== |
| + | Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD''' |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}} |
| + | * A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}} |
| + | * Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss. |
| + | |
| + | |
| + | |-|Node T= |
| + | ===Carrier Task Force=== |
| + | Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX |
| + | * Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}} |
| + | * XX can be anything inside the rules of a '''Carrier Task Force''' formation. |
| + | |
| + | ===Surface Task Force=== |
| + | Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX |
| + | * Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}} |
| + | * XX should be anything that can contribute to the air power, like AV, CAV and BBV. |
| + | * Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead. |
| + | |
| + | |-|Nodes Y and Z2= |
| + | ===Surface Task Force=== |
| + | Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX''' |
| + | * Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}} |
| + | * XX should either be CA(V), CLT or up to 1 SS(V). |
| + | * Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships. |
| + | * Equip enough fighters on the carriers to ensure AS is achieved on node Y. |
| </tabber> | | </tabber> |