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|tips = <br />
 
|tips = <br />
* Recommended Composition: 1 CV 1CVL 2CA 2 DD for Starging Path 2
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*Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2 and is the longest path
* 1 AV 1CVL 2CA 2 DD with the AV Flagship appears to unlock Start 1.
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*An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.
* 2 CV  
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* 2 CV 2CA 2 DD will start you on Starting Point 3.
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* [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes saving you Distance for your LBAS.
 
*Land-Based Air Support is available.
 
*Land-Based Air Support is available.
 
**You can use 2 [[Land-Based Air Squadron]]s
 
**You can use 2 [[Land-Based Air Squadron]]s
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**You will need a distance of 7 to reach the boss node if you start from Starting point 1 and 3.
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**You will need a distance of 6 to reach the boss node if you start from Starting point 3 using [[Souryuu]] and [[Hiryuu]].
 
**You will need a distance of 8 to reach the boss node if you start from Starting point 2.
 
**You will need a distance of 8 to reach the boss node if you start from Starting point 2.
**A recommend LBAS comp for Starting Point 2 will be 2 fighters, 1 Land Base Attack Bomber and 1 Flying Boat.
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**A recommend LBAS comp for Starting Point 3 will be 2 fighters, 2 Land Base Attack Bomber and Assuming you can travel a distance of 6 or 7.
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** LBAS for Starting point two will be 8 which cannot reach the boss node without a Flying Boat.
 
**If you lack in a Flying boat, use only Type 52 Zero Fighters and concentrate you attacks on Node G
 
**If you lack in a Flying boat, use only Type 52 Zero Fighters and concentrate you attacks on Node G
 
**Air Defense ships like the Akizuki-Class or Maya may be recommended to take out enemy planes along with your carriers.
 
**Air Defense ships like the Akizuki-Class or Maya may be recommended to take out enemy planes along with your carriers.
**Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your wait to the boss node.
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**Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your wait to the boss node.  
*Alternatively, you can use a submarine fleet consisting 6 ss and defeat E-2 with minimal effort as long as you use LBAS for .
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<tabber>Hard=
 
<tabber>Hard=
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