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support air base raids; dogfight -> defense
Line 38: Line 38:  
     _night_battle_bg_color = "lightblue", -- #BBDEFB
 
     _night_battle_bg_color = "lightblue", -- #BBDEFB
 
     _aerial_battle_bg_color = "lightgreen", -- #C8E6C9
 
     _aerial_battle_bg_color = "lightgreen", -- #C8E6C9
     _dogfight_battle_bg_color = "#81C784",
+
     _defense_battle_bg_color = "#81C784",
 +
    _raid_battle_bg_color = "#81C784",
 
     _boss_battle_color = "red",
 
     _boss_battle_color = "red",
 
     --_resource_node_bg_color = "lightgreen",
 
     --_resource_node_bg_color = "lightgreen",
Line 53: Line 54:  
     if row.tags.aerial then
 
     if row.tags.aerial then
 
         bg_color = self._aerial_battle_bg_color
 
         bg_color = self._aerial_battle_bg_color
 +
    end
 +
    if row.tags.defense then
 +
        bg_color = self._defense_battle_bg_color
 
     end
 
     end
 
     if row.tags.dogfight then
 
     if row.tags.dogfight then
         bg_color = self._dogfight_battle_bg_color
+
         bg_color = self._defense_battle_bg_color
 +
    end
 +
    if row.tags.raid then
 +
        bg_color = self._raid_battle_bg_color
 
     end
 
     end
 
     if row.tags.night then
 
     if row.tags.night then
Line 196: Line 203:  
        table.insert(fleet, ShipBattleCardKai:get{ship = ship, caption = ship_caption, link = ship:link(), flagship = #fleet == 0})
 
        table.insert(fleet, ShipBattleCardKai:get{ship = ship, caption = ship_caption, link = ship:link(), flagship = #fleet == 0})
   −
        local ship_air_power = ship:air_power()
+
        local ship_air_power = ship:air_power(tags.raid)
 
        if ship_air_power then
 
        if ship_air_power then
 
            as_rating = as_rating + ship_air_power
 
            as_rating = as_rating + ship_air_power
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