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− | * 4DD CL CAV/ CVL is the recommended composition. This routes to A-B-E-G and the boss node. | + | *Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2 and is the longest path |
− | **Some reports say that this composition does go to node D. | + | *An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1. |
− | **'''An all fast fleet is recommended to guarantee passage to the boss node.''' | + | * 2 CV 2CA 2 DD will start you on Starting Point 3. |
− | **3DD 1CL 1CVL 1FBB hits node D, but does reach the Boss. | + | * [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes saving you Distance for your LBAS. |
− | **Some [https://twitter.com/asagi_nchaku/status/799649556296187904 twitter] [https://twitter.com/gunblazesix/status/799649232089059328 reports] have reported using 3 DD 3 CL to reach the boss | + | *Land-Based Air Support is available. |
− | *Some planes are needed to get enough LOS to reach the boss node. | + | **You can use 2 [[Land-Based Air Squadron]]s |
− | *Preliminary reports do indicate that [[Kinu|Kinu Kai Ni]] does contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.
| + | **You will need a distance of 7 to reach the boss node if you start from Starting point 1 and 3. |
− | | + | **You will need a distance of 6 to reach the boss node if you start from Starting point 3 using [[Souryuu]] and [[Hiryuu]]. |
| + | **You will need a distance of 8 to reach the boss node if you start from Starting point 2. |
| + | **A recommend LBAS comp for Starting Point 3 will be 2 fighters, 2 Land Base Attack Bomber and Assuming you can travel a distance of 6 or 7. |
| + | ** LBAS for Starting point two will be 8 which cannot reach the boss node without a Flying Boat. |
| + | **If you lack in a Flying boat, use only Type 52 Zero Fighters and concentrate you attacks on Node G |
| + | **Air Defense ships like the Akizuki-Class or Maya may be recommended to take out enemy planes along with your carriers. |
| + | **Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your wait to the boss node. |
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| <tabber>Hard= | | <tabber>Hard= |