Line 12: |
Line 12: |
| !AS]], | | !AS]], |
| _column_cell_templates = { | | _column_cell_templates = { |
− | node = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: center; color: ${color};" |${values.node} ${values.time}]], | + | node = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: center; color: ${color};" |${values.node} <span style="color: ${time_color};">${values.time}</span>]], |
| formation = [[| style="background-color: ${bg_color}" |${values.formation}]], | | formation = [[| style="background-color: ${bg_color}" |${values.formation}]], |
| fleet = [[| style="background-color: ${bg_color}" |${values.fleet}]], | | fleet = [[| style="background-color: ${bg_color}" |${values.fleet}]], |
Line 29: |
Line 29: |
| "as", | | "as", |
| }, | | }, |
− | _day_battle_color = "yellow", | + | _day_battle_color = "gold", |
| _night_battle_color = "purple", | | _night_battle_color = "purple", |
| _boss_battle_color = "red", | | _boss_battle_color = "red", |
Line 35: |
Line 35: |
| | | |
| function NodeInfo:node(row) | | function NodeInfo:node(row) |
− | local color = "initial" | + | local color, time_color = "initial", self._day_battle_color |
| if row.boss then | | if row.boss then |
| color = self._boss_battle_color | | color = self._boss_battle_color |
− | elseif row.time == "(Day)" then
| |
− | color = self._day_battle_color
| |
− | elseif row.time == "(Night)" then
| |
− | color = self._night_battle_color
| |
| end | | end |
− | return { values = { node = row.node, time = row.time }, color = color } | + | if row.time == "(Night)" then |
| + | time_color = self._night_battle_color |
| + | end |
| + | return { values = { node = row.node, time = row.time }, color = color, time_color = time_color } |
| end | | end |
| | | |
Line 103: |
Line 102: |
| | | |
| node, time = self:process_node(item_key) | | node, time = self:process_node(item_key) |
| + | if boss then |
| + | node = node .. " (Boss Node)" |
| + | end |
| mode = 2 | | mode = 2 |
| elseif mode == 2 then | | elseif mode == 2 then |