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| <tabber> | | <tabber> |
− | |-|Akitsumaru Composition = | + | |-|Light Fleet Composition (Recommended) = |
− | * Composition: {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking Force Fleet: 0-1 AV, 1-2 CL(T), 4-6 DD, [[Akitsumaru]] ('''Fast''')
| + | {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''4-7 DD, 0-3 XX (Fast)''' |
− | ** Route: {{MapRoute|1|bleu|A|red|C|red|D|red|F|green|I|red}}
| + | * Route: {{MapRoute|1||?|red|C|red|D|red|F|green|I|red}} |
− | |-|AV/Shinshuumaru Composition =
| + | ** {{MapRoute|A|red|}} if fleet contains [[Akitsu_Maru|Akitsu Maru]] or SS(V), {{MapRoute|B|Red}} otherwise |
− | * Composition: {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking Force Fleet: 0-1 AV, 1-2 CL(T), 4-5 DD, 0-1 XX ('''Fast''') | + | * Fleet must '''pass LoS''' to reach {{MapRoute|I|}} |
− | ** Route: {{MapRoute|1|bleu|B|red|C|red|D|red|F|green|I|red}}
| + | * Fleet must be '''FAST''' |
− | * Note: XX can be another AV or [[Shinshuumaru]] but not [[Akitsumaru]]. Refer to the first composition to use [[Akitsumaru]] for the sortie. | + | * Fleet must contain '''0 CV(L/B)+(F)BB(V)+CA(V)''' |
− | |-|Alternative Composition = | + | |-|Medium Fleet Composition = |
− | * Composition: {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Striking Force Fleet: 0-1 AV, 1 CVL, 1 CA, 1 CL, 3-4 DD ('''Fast''')
| + | {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} Single/Striking Force Fleet: '''1 CVL or (F)BB(V), 3-6 DD, 0-3 XX''' |
− | ** Route: {{MapRoute|1|bleu|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}}
| + | * Route: {{MapRoute|1|blue|A|red|C|red|D1|red|E|blue|G|red|F|green|I|red}} |
− | * Note: Having a CV(B) will force {{MapRoute|C|red|D|red|D1|red}} routing. A '''FAST+''' fleet will nullify this. | + | * Fleet must '''pass LoS''' to reach {{MapRoute|I|}} |
| + | * '''XX cannot be CV(L/B)/(F)BB(V)''' |
| </tabber> | | </tabber> |
− | | + | LBAS |
− | * It is recommended to use the Shinshuumaru/AV comp or the Akitsumaru comp. If you are not able or don't want use those, use the alternative fleet comp. | + | * Range = 4 |
− | * Phase 1 LBAS range to {{MapRoute|I|red}}= 4 | + | ** Range = 3 (After clearing TP Phase) |
− | * Phase 2 LBAS range to {{MapRoute|I|red}}= 3
| + | * AP/AS = 93/207 (HARD) |
− | * {{MapRoute|I|red}} air power: AP/AS = 93/207 for ('''HARD''')
| + | Strategic Notes: |
| + | * It is recommended to send all LBAS with multiple bombers to the boss. |
| + | * Do not worry about achieving S-Rank at the boss on harder difficulties; instead, focus on a large amount of TP per A-Rank. |
| + | * PT-Imps are present at {{MapRoute|B|red}}. Vanguard Formation can make it easy to pass by without much damage. |
| | | |
| Once the TP phase is complete, the land base will be relocated to Malta. | | Once the TP phase is complete, the land base will be relocated to Malta. |