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| ** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event. | | ** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event. |
| * For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map. | | * For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map. |
− | ** Also be aware that you'll need to redo majority of the map once you switch to hard. So unless you really need to conserve resources, you can opt to do all the quests while clearing on hard if your are confident enough. | + | ** Be aware switching to a higher difficulty will reset all progress on the map. So unless you really need to conserve resources, you can opt to do all the quests while clearing on hard if your are confident enough. |
| {{color|red|※ Once the 2nd starting point has been unlocked, having '''"3 historical European ships*"''' or '''"2+ DDs & 2+ CLs & 1- DE"''' or a '''"Strike Force"''' should guarantee starting from the 2nd point and giving the '''"grey lock"''' to the fleet.}} | | {{color|red|※ Once the 2nd starting point has been unlocked, having '''"3 historical European ships*"''' or '''"2+ DDs & 2+ CLs & 1- DE"''' or a '''"Strike Force"''' should guarantee starting from the 2nd point and giving the '''"grey lock"''' to the fleet.}} |
| | | |
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| ** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]] | | ** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]] |
| ** '''Atlantic Fleet: [[Washington]] | | ** '''Atlantic Fleet: [[Washington]] |
− | ** Failure to meet the above requirements will automatically force your fleet to Starting Point One and be labeled under the '''Special First Squadron''' Tag. Please review before you launch them on sortie. | + | ** Failure to meet the above requirements will automatically force the fleet to Starting Point One and be labeled under the '''Special First Squadron''' Tag. Please review the fleet setup before launching them on sortie. |
− | * If you have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, it's possible to clear E1 without using European ships. | + | * Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships. |
| | | |
| =Event Quest Guide= | | =Event Quest Guide= |
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| | | |
| A+ Rank nodes {{MapRoute|F|red|L|red|O|red}} | | A+ Rank nodes {{MapRoute|F|red|L|red|O|red}} |
| + | |
| + | Note: Use a standard 6 ship fleet with '''≥3 Historical''' or '''2CL + 2DD''' to start at {{MapRoute|2|}}. |
| <tabber> | | <tabber> |
| |-| Node F = | | |-| Node F = |
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| | | |
| A+ Rank nodes {{MapRoute|P|red|H|red|S|red}} | | A+ Rank nodes {{MapRoute|P|red|H|red|S|red}} |
| + | |
| + | Note: Use '''Strike Force Fleet''' to start at {{MapRoute|2|}}. Or a standard 6 ship fleet with '''≥3 Historical''' or '''2CL + 2DD'''. |
| <tabber> | | <tabber> |
| |-| Node P = | | |-| Node P = |
| {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX''' | | {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX''' |
| * Route: {{MapRoute|2||I|red|J|red|P|red}} | | * Route: {{MapRoute|2||I|red|J|red|P|red}} |
− | ** '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}} | + | * Use '''Strike Force Fleet''' to start at {{MapRoute|2|}} |
| + | ** Or a standard 6 ship fleet with '''≥3 Historical''' or '''2CL + 2DD''' |
| ** '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}} | | ** '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}} |
| ** Any (F)BB(V) will add extra battles or cause an offroute | | ** Any (F)BB(V) will add extra battles or cause an offroute |
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| * No enemy air present | | * No enemy air present |
| Strategic Notes: | | Strategic Notes: |
− | * Vanguard across all nodes until boss | + | * Vanguard formation across all nodes until the boss |
| * Can use the same composition as Node F from phase 0.5 but equipped for surface combat | | * Can use the same composition as Node F from phase 0.5 but equipped for surface combat |
| * TCI can be helpful with clearing the boss out | | * TCI can be helpful with clearing the boss out |
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| {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD''' | | {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD''' |
| * Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}} | | * Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}} |
− | * '''≥3 Historical''' or '''2CL + 2DD''' to start at {{MapRoute|2|}} | + | * Use '''Strike Force Fleet''' to start at {{MapRoute|2|}} |
− | ** 2 CL not necessary if using Strike Force Fleet | + | ** Or a standard 6 ship fleet with '''≥3 Historical''' or '''2CL + 2DD''' |
| * Must pass LoS to enter {{MapRoute|O|red}} | | * Must pass LoS to enter {{MapRoute|O|red}} |
| LBAS | | LBAS |
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| {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX''' | | {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX''' |
| * Route: {{MapRoute|2||I|red|J|red|P|red}} | | * Route: {{MapRoute|2||I|red|J|red|P|red}} |
− | ** '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}} | + | ** Use '''Strike Force Fleet''' to start at {{MapRoute|2|}} |
| + | *** Or a standard 6 ship fleet with '''≥3 Historical''' or '''2CL + 2DD''' |
| ** '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}} | | ** '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}} |
| ** Any (F)BB(V) will add extra battles or cause an offroute | | ** Any (F)BB(V) will add extra battles or cause an offroute |