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* <math>\text{Mod}_\text{Ise-class}</math> is the [[:Category:Ise Class|Ise-class]] bonus of <math>25</math>.
 
* <math>\text{Mod}_\text{Ise-class}</math> is the [[:Category:Ise Class|Ise-class]] bonus of <math>25</math>.
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If the ship takes no damage from the airstrike, the ship will slide forward and '''Rocket Barrage Successful (噴進弾幕成功, ''funshindan maku seikō'')''' will be displayed over the ship's card (regardless of whether Rocket Barrage actually triggered or not).
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If the ship takes no damage during the airstrike phase, the ship will slide forward and '''Rocket Barrage Successful (噴進弾幕成功, ''funshindan maku seikō'')''' will be displayed over the ship's card, regardless of whether the ship actually targeted by a bomber or not, whether Rocket Barrage actually triggered or not.
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Generally when a ship is targeted by any bomber and takes no damage, the text "'''miss'''" will be displayed over the ship's card. But if Rocket Barrage actually triggered, nothing will be displayed instead.
    
'''Notes:'''
 
'''Notes:'''
 
* It is possible to achieve more than 100% activation rate.
 
* It is possible to achieve more than 100% activation rate.
* There are other anti-air barrages for [[Type 3 Shell]]s and a combination of Type 3 Shell and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}. No effects were found for those barrages.
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* The combination of {{Equipment/Link|Type 3 Shell}}s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}} is supposed to have the same effects of negating damage. Extra effects still unknown.
 
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* There is another anti-air barrage animation in-game for only [[Type 3 Shell]]s. No effects were found for it.
       
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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