Line 1: |
Line 1: |
− | ''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
| + | {{PortMechanicsPortal}} |
− | | |
− | =Introduction=
| |
| [[file:moderniztion_intro01.jpg|300px|right]] | | [[file:moderniztion_intro01.jpg|300px|right]] |
− | Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
| + | Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization. |
− | | + | *''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.'' |
− | =How To Modernise=
| |
| | | |
| + | =How To Modernize= |
| # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. | | # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. |
− |
| |
| # Select a ship girl to be placed in a modernization slot. | | # Select a ship girl to be placed in a modernization slot. |
− | | + | # Stats that will be improved will turn blue and show the potential maximum improvement. |
− | # Stats that will be improved will turn blue and show you the potential maximum improvement. | + | #* HP, ASW, and Luck will just display a blue up arrow. |
− | | + | # Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. |
− | #* HP, ASW and Luck will just display a blue up arrow. | + | #* The button will be greyed out if the ship girl cannot be modernized any further. |
− | | |
− | # Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. | |
− | #* The button will be greyed out if the ship girl cannot be modernized any further. | |
| | | |
| =Overview= | | =Overview= |
− | | + | * Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]]. |
− | * Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]]. | + | ** HP, ASW, and luck modernization upgrades are carried over. |
− | ** HP, ASW and luck modernisation upgrades are carried over. | + | * Equipment on a ship girl used for modernization will be lost. |
− | * Equipment on a ship girl used for modernisation will be lost. | + | ** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder. |
− | ** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder. | + | * Stats cannot be increased beyond certain caps. |
− | * You cannot increase stats beyond certain caps. | + | ** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps. |
− | ** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps. | |
| ** For HP, it is '''+2'''. | | ** For HP, it is '''+2'''. |
| ** For ASW, it is '''+9'''. | | ** For ASW, it is '''+9'''. |
− | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder. | + | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder. |
− | | |
− | =General Modernisation=
| |
− | | |
− | This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
| |
− | | |
− | <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
| |
− | <math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
| |
− | | |
− | * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
| |
| | | |
− | '''Important Notes'''
| + | =General Modernization= |
− | * There is a fixed 50/50 chance of success/failure.
| + | This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is: |
− | * Success/failiure is calculated '''independently per stat'''. | + | {{Formula |
− | ** This means that it is possible for one stat to succeed and another fail. | + | |Title=Modernization Stat Formula |
| + | |Math=\begin{align} |
| + | \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ |
| + | \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor |
| + | \end{align} |
| + | |Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu. |
| + | |Notes=There is a fixed 50/50 chance of success/failure. |
| + | * Success/failure is calculated '''independently per stat'''. |
| + | ** This means that it is possible for one stat to succeed and another to fail. |
| * Successes are capped by the cap of the respective stat. | | * Successes are capped by the cap of the respective stat. |
− | ** This can change the modernisation efficiency listed below. | + | ** This can change the modernization efficiency listed below. |
− | * For maximum gains, it is better to spam multiple +5 modernisations. | + | * For maximum gains, it is better to spam multiple +5 modernizations. |
| + | }} |
| | | |
− | {| class="wikitable" style="text-align:center;" | + | {|class="wikitable" style="text-align:center" |
− | |+General Modernisation Chart | + | |+General Modernization Chart |
− | |style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
| + | !Input Value |
| + | !1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
| + | !Success |
| + | |1||2||3||5||6||7||8||9||11||12||13||14 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
| + | !Failure |
| + | | 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
| + | !Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref> |
| + | | 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
| + | !Input Value |
| + | !13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
| + | !Success |
| + | | 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
| + | !Failure |
| + | | 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
| + | !Efficiency |
| + | | 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
| + | !Input Value |
| + | !25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref> |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
| + | !Success |
| + | | 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || - |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
| + | !Failure |
| + | | 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || - |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
| + | !Efficiency |
− | |- | + | | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - |
− | |}<references/>
| + | |} |
| + | <references/> |
| + | {{Clear}} |
| | | |
− | {{Clear}} | + | =Special Modernizations= |
| + | When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. |
| | | |
− | =Luck Modernisation= | + | {|class="wikitable" style="text-align:center" |
| + | |+Special Modernization Chart |
| + | !Ships used as fodder |
| + | !Modernization get |
| + | !Affected ships |
| + | !Notes |
| + | |- |
| + | ![[Maruyu]] |
| + | | +1.2 {{Luck}} |
| + | |rowspan=2|All |
| + | |rowspan=2|5 Maruyu Kai should always be used at once |
| + | |- |
| + | ![[Maruyu Kai]] |
| + | | +1.6 {{Luck}} |
| + | |- |
| + | !1 DE |
| + | |rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}} |
| + | |rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}} |
| + | |rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat |
| + | |- |
| + | !2 DE of different classes |
| + | |- |
| + | !2 same DE |
| + | |- |
| + | !2 different DE of the same class |
| + | | +1/2 {{HP}} /or/ +1/2 {{Luck}} |
| + | |- |
| + | ![[Pumpkin]]s |
| + | | +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck |
| + | |- |
| + | ![[Kamoi]] |
| + | | +1/2 {{HP}} |
| + | |Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}} |
| + | |rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO |
| + | |- |
| + | ![[Mizuho]] |
| + | | +1/2 {{HP}} |
| + | |Only [[Mizuho]], [[Kamoi]] |
| + | |} |
| + | ;Notes |
| + | *Using 4 DE will count as 2 pairs, |
| + | *Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship. |
| | | |
− | Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.''' | + | ==Luck Modernization== |
| + | Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.''' |
| | | |
− | '''Important Notes'''
| + | ;Notes |
− | * Modernisation success is '''guaranteed''' if using 5 Maruyu. | + | * Modernization success is '''guaranteed''' if using 5 Maruyu. |
− | ** This is why it is very important to remodel her to Kai before using her as modernisation fodder. | + | ** This is why it is very important to remodel her to Kai before using her as modernization fodder. |
− | * Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP. | + | * Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''. |
| | | |
| ===Maruyu=== | | ===Maruyu=== |
| + | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results: |
| | | |
− | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
| + | {|class="wikitable" style="text-align:center" |
− | | + | |+Maruyu Luck Modernization Chart |
− | {| class="wikitable" style="text-align:center;" | + | !rowspan=2 colspan=2|Success/Failure<br>(Expected Result) |
− | |+Maruyu Luck Modernisation Chart | + | !colspan=6|Base Remodel |
− | !style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result) | |
− | !style="background-color:#99CCFF;" colspan="6"| Base Remodel | |
| |- | | |- |
− | !style="background-color:#99CCFF;"| 0 | + | ! 0!! 1!! 2!! 3!! 4!! 5 |
− | !style="background-color:#99CCFF;"| 1 | |
− | !style="background-color:#99CCFF;"| 2 | |
− | !style="background-color:#99CCFF;"| 3 | |
− | !style="background-color:#99CCFF;"| 4 | |
− | !style="background-color:#99CCFF;"| 5 | |
| |- | | |- |
− | | rowspan="6"| Kai Remodel
| + | ! rowspan=6| Kai Remodel |
− | | 0
| + | ! 0 |
− | | - | + | | -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0) |
− | | 2/1<br>(1.2) | |
− | | 3/2<br>(2.4) | |
− | | 3/4<br>(3.6) | |
− | | 5/4<br>(4.8) | |
− | | 6/-<br>(6.0) | |
| |- | | |- |
− | | 1
| + | ! 1 |
− | | 2/1<br>(1.6) | + | | 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| - |
− | | 3/2<br>(2.8) | |
− | | 4/-<br>(4.0) | |
− | | 6/5<br>(5.2) | |
− | | 7/6<br>(6.4) | |
− | | - | |
| |- | | |- |
− | | 2
| + | ! 2 |
− | | 4/3<br>(3.2) | + | | 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| - |
− | | 5/4<br>(4.4) | |
− | | 6/5<br>(4.6) | |
− | | 7/6<br>(6.8) | |
− | | - | |
− | | - | |
| |- | | |- |
− | | 3
| + | ! 3 |
− | | 5/4<br>(4.8) | + | | 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| - |
− | | 6/-<br>(6.0) | |
− | | 8/7<br>(7.2) | |
− | | - | |
− | | - | |
− | | - | |
| |- | | |- |
− | | 4
| + | ! 4 |
− | | 7/6<br>(6.4) | + | | 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| - |
− | | 8/7<br>(7.6) | |
− | | - | |
− | | -
| |
− | | - | |
− | | - | |
− | |- | |
− | | 5 | |
− | | 8/-<br>(8.0) | |
− | | -
| |
− | | - | |
− | | -
| |
− | | -
| |
− | | - | |
| |- | | |- |
| + | ! 5 |
| + | | 8/-<br>(8.0)|| -|| -|| -|| -|| - |
| + | |} |
| + | |
| + | ===Coastal Defense (DE)=== |
| + | DE have a chance of granting '''+1''' luck when used alone or in pairs. |
| + | |
| + | *For single DE: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math> |
| + | |} |
| + | *For DE pairs: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math> |
| + | |} |
| + | |
| + | ;With |
| + | *<math>\text{Lv}</math> the level of the DE used in the modding, |
| + | *<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas. |
| + | |
| + | Notably: |
| + | * +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class. |
| + | * +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing. |
| + | * If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck |
| + | **In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization. |
| + | |
| + | ===[[Pumpkin]]s=== |
| + | It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. |
| + | *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. |
| + | |
| + | ==ASW Modernization== |
| + | ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW. |
| + | * Modernization is only possible for ships that already have some base [[ASW]] stats. |
| + | * Modernization will fail if the ship girl is at the ASW cap. |
| + | ** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). |
| + | |
| + | Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]]. |
| + | *It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW. |
| + | The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]: |
| + | *For single DE: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math> |
| |} | | |} |
| | | |
− | ===Destroyer Escorts=== | + | *For DE pairs: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math> |
| + | |} |
| + | ;With |
| + | *<math>\text{Lv}</math> the level of the DE used in the modding. |
| + | *<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula. |
| + | *Notably : |
| + | ** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %. |
| + | ** Using two DE pairs with a level total at 180+ has a chance of +2 ASW. |
| | | |
− | DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.''' | + | ==HP Modernization== |
| + | HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding. |
| | | |
− | * +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades. | + | For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are: |
− | * +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades. | + | * Capped at +1 after marriage: |
− | ** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai. | + | ** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base) |
| + | ** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base) |
| + | ** AO: [[Hayasui]] (base) |
| + | * No HP modernization kept: |
| + | ** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]] |
| + | ** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]], |
| + | ** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base) |
| + | ** AO: [[Hayasui Kai]], |
| | | |
− | =ASW Modernisation=
| |
| | | |
− | Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.
| + | Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]]. |
| + | * It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. |
| + | *The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math> |
| + | |} |
| + | ;With |
| + | *<math>\text{Lv}</math> the level of the DE used in the modding. |
| + | *Notably : |
| + | **If both DE are Lv 1, the rate is about 30 %, |
| + | **If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281]. |
| | | |
− | * +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
| |
− | * There is a 20-30% chance of gaining +1 ASW when using pairs of Kai DEs.
| |
− | ** This chance is independent of the HP/Luck gain.
| |
− | ** Using two Kai DE pairs has a chance of +2 ASW.
| |
− | * ASW increase is capped at '''+9'''.
| |
− | * Modernisation will fail if the ship girl is at the ASW cap.
| |
− | ** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
| |
| | | |
− | =HP Modernisation=
| + | [[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships. |
| + | * '''Mizuho''': [[Mizuho]] and [[Kamoi]]. |
| + | * '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}. |
| + | * Kamoi and Mizuho are '''not interchangeable'''. |
| + | * |
| + | *The HP mod success rate compared to the Luck mode is as follows : |
| | | |
− | HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math> |
| + | |} |
| + | ;With |
| + | *<math>\text{N}_\text{b}</math> the number of AV/AO on base form, |
| + | *<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form. |
| + | Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP). |
| | | |
− | * +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
| |
− | ** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
| |
− | ** It's been observed that the higher the total level of two DEs used for modernization, the higher chance you will get +1 HP. If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), you can get 90% +1 HP [https://twitter.com/Matsu_class_DD/status/1188450823769968641]
| |
− | * The success rate for modernization using AV/AO (only Mizuho or Kamoi ) can be increased by adding more duplicates.
| |
− | ** +30% per base AV/AO
| |
− | ** +40% per Kai AV/AO
| |
− | ** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
| |
− | * For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
| |
− | ** Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].
| |
− | ** No HP modernization kept : [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Kai Ni]], [[Mutsu|Mutsu Kai/Kai Ni]], [[Nelson|Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
| |
− | * AV/AO (only Mizuho or Kamoi ) can only be used to increase the HP of certain ships.
| |
− | ** Mizuho for [[Mizuho]] and [[Kamoi]].
| |
− | ** Kamoi for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]] and [[:Category:Yamato Class|Yamato-class]].
| |
− | ** Kamoi and Mizuho are not interchangeable.
| |
| =See Also= | | =See Also= |
− | [[Modernization/Tables]]<br> | + | *[[Stats]] |
− | [[Help:Modernization|Modernization Priority]]<br> | + | *[[Help:Modernization|Modernization Priority]] |
| + | *[[Marriage]] |
| {{Mechanics}} | | {{Mechanics}} |