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Server : '''Brunei Anchorage'''
 
Server : '''Brunei Anchorage'''
 
<br/>IGN : '''Minhfongboy'''
 
<br/>IGN : '''Minhfongboy'''
==Rulebook==
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<br/><font color= "red">Main discord server: '''Admiral Night Club''' [http://discord.gg/Q2af3Ab]</font>
*1. Do not advance when Taiha ships
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*2. When in doubt, pick the one with the most stars
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*3. When in doubt, double support all the way
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*4. Do not turn on searchlight in a night battle route
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*5. Believe in the power of sparkle
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*6. If the admiral looks new and has 1 fcm only, 100% that fcm came from hinamatsuri event
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*7. Avoid 4n or 12n HP for light ships
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*8. Whatever requirements applied to hard mode can also be used in lower modes with no harm done, but '''NOT''' the other way around !
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*9. Same idea above, whatever requirements you have done in hard mode will also be kept if you drop to lower modes, but '''NOT''' the other way around !
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*10. Sinking fodder ships returns more value than scrapping
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*11. Improving sonar for '''post-cap torpedo evasion'''
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*12. Going vanguard to increase '''post-cap evasion''' on bottom half of the fleet (Stronger effect for DDs), but watch out ! This is a double edge sword as this formation will also ruin your support damage, your top half of the fleet damage. Sometimes, ''killing them all before they kill you'' '''is better''' than ''you gaining evasion and attempting to dodge all of their possible shots'' ('''Overrides rule 19 below''')
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*13. If there is second shelling, it's alway better to put stronger ships in first few slots to take enemies out faster
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*14. If multiple ships scored the same damage, including the flagship, the MVP will 100% be rigged back to the flagship
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*15. If multiple ships scored the same damage, excluding the flagship, the MVP roll will be random
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*16. If you want to modernize HP for shipgirls, better to '''grind both DEs to total lv 150+ for 83% HP success rate''', or even higher. The higher the better (Total lv of both DEs = 180+ equals to around 93%) [https://twitter.com/Matsu_class_DD/status/1188450823769968641]
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*17. Radar + Skilled lookout on DDs give them more evasion at night
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*18. If you don't need anymore firepower or accuracy, but still have some free slots on BB(V) or CA(V), better to stack the seaplane on the remaining slot to '''increase the total artillery spotting rate'''
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*19. '''Do not go any other formations but Line Ahead at night battle node''', as if your girls are 99, they have already capped evasion, anymore evasion buff coming from the formation will not be added ! Furthermore, you will also '''hurt your accuracy if you go any other formations''' (Vanguard is the only exception of this rule, however)
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*20. Due to how night battle formula works, CVL Nu and CV Wo aren't scary at night (Some of the strong final Nu variants such as KF4 can still hurt you though, but unlikely)
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*21. If you are sure you won't even get at least AS, and you have already met the LoS requirement without seaplanes, it's better to drop all the seaplanes
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*22. On the same note, if you can aim for Air Denial, it's a good idea to slot a Night Scout in for a small chance of triggering
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*23. Searchlight and star shell, beside increasing your TCI chance, also increases your night battle accuracy, bring them if you can
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==Theories and suspicions==
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*<font color="red">'''Higher speed gives post-cap evasion'''</font> (Proven to be '''wrong''', it does nothing [https://docs.google.com/spreadsheets/d/1TKyl8BwePzRwIQ-KsKyzd-sKm9YWHKZTmh4UF_XOAB4/edit#gid=0])
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*<font color="green">'''Echelon has the same accuracy as double line, not line ahead'''</font> (Already proven to be '''true''', as stated in formation modifier of accuracy)
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*<font color="green">'''New Submarine Princess (Loli sub) has increased post-cap evasion or reduced hit rate applied for our girls'''</font> (Proven to be '''true''', the tests suggested that she '''doesn't take extra accuracy''' from our sonars so our total hit rates are reduced [https://twitter.com/Divinity__123/status/1238644817804091392])
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*<font color="red">'''Submarines gain accuracy in echelon'''</font> ('''False''' claim, torpedo accuracy is the same as echelon before the buff)
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*<font color="green">'''Air raid in 6-4 and 6-5 consumes like PT Imp node, giving more ammo penalty at the boss node'''</font> (Proven to be '''true''', can be observed in the viewers)
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*<font color="green">'''Touch chance increases linearly with luck of the participants, more luck = higher chance'''</font> (Proven to be '''true''', as in the tests shown here [https://twitter.com/aktsm_Youknow/status/1257303525207339010] [https://twitter.com/yukicacoon/status/1292026421934608384])
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*Touch chance increases but will be capped once the participants hit 50 luck (Unknown, ongoing testing on my side. 98 luck Nelson gives 68%, my Nelson is 52 luck which is observed to be around 68% as of current, will get more samples to confirm later, already at 74/104 which is roughly around 68% ?)
      
==KC Stuffs==
 
==KC Stuffs==
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I have a place to dump some test stuffs to verify and confirm several theories regarding the KC technical stuffs, check out the following page for more info
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*LBAS air power calculator: [https://noro6.github.io/kcTools/simulator/]
 
*LBAS air power calculator: [https://noro6.github.io/kcTools/simulator/]
 
*Support hit rate calculator: [https://yuich1.github.io/kcHitTool/]
 
*Support hit rate calculator: [https://yuich1.github.io/kcHitTool/]
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