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=Introduction=
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#REDIRECT [[Combat/Artillery_Spotting#Aircraft_Carrier_Cut-in]]
 
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Carrier Cut-In Attacks allow carriers that are equipped with certain plane combinations to perform powerful special attacks during the daytime shelling phase when certain conditions are fulfilled. The attack bonus modifiers for carrier cut-in attacks are '''post-cap'''. For details on how that affects damage, please see [[Damage Calculations]].
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This is not to be confused with [[NightBattle#Carrier_Night_Attacks|Carrier Night Cut-Ins]].
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=Trigger Requirements=
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[[File:Air_Superiority_Aquired.png|thumb|right|The green Text on the bottom during the opening Air Phase indicates Air Superiority. Carrier Cut-In Attacks are now aviable]]
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1. Your fleet must obtain <span style="color:green;">'''Air Supremacy (AS+)'''</span> or <span style="color:green;">'''Air Superiority(AS)'''</span>.
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* For details on air control states, please see [[Aerial Combat#Fighter Combat|Aerial Combat]].
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* Where you fail the [[Combat#Detection|detection phase]] and no aerial combat phase is triggered, you will not be able to activate carrier cut-in attacks.
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* You will need any plane that can contest [[Aerial Combat#Air Control|air control]] in order to contest air superiority.
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** The exception to this is if an enemy fleet with 0 air power triggers an aerial combat phase. You will default to Air Supremacy.
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2. Carriers must be equipped with the right combination of [[:Category:Fighters|fighters]], [[:Category:Torpedo Bombers|torpedo bombers]], and [[:Category:Dive Bombers|dive bombers]]
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* [[:Category:Night Fighters|Night fighters]] count as fighters and [[:Category:Night Bombers|night bombers]] count as torpedo bombers.
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* [[:Category:Fighter-Bombers|Fighter-Bombers]] only count as dive bombers and not fighters.
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** [[:Category:Jets|Jets]] do not count as dive bombers despite being fighter-bombers.
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* If the required planes are reduced to 0, the cut-in will fail.
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3. The target must not be an installation.
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* Carriers are unable to trigger a cut-in on installations even when equipped with planes that allow attacking installations.
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4. The carrier must not be <span style="color:orange;">'''moderately damaged (中破)'''</span>.
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* Armoured carriers must not be <span style="color:red;">'''heavily damaged (大破)'''</span>.
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'''Important Notes'''
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* If carrier cut-in fails to trigger or there is no valid cut-in setup, the carrier will perform normal attacks instead.
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* Certain Abyssal carriers can perform carrier cut-ins.
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=Attack Types=
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{| class="wikitable sortable" style="width: 100%;"
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|-
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!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:35%;" rowspan="2" colspan="2"| '''Attack Type'''
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:45%;" colspan="3"| '''Number of Equipment'''
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!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
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!style="width: 15%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
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|-
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Fighter'''<br>{{GreenPlane}}
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Dive Bomber'''<br>{{RedPlane}}
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Torpedo Bomber'''<br>{{BluePlane}}
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|-
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;" rowspan="3"| Cut-In
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|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| Fighter/Dive/Torpedo (FBA)
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
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|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 125%
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|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| Dive/Dive/Torpedo (BBA)
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
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|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
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|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| Dive/Torpedo (BA)
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
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|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
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|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 115%
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|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
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|-
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|}<references/>
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{{clear}}
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[[file:CVCI_Example.png|thumb|right|Zuihou is performing a FBA CVCI]]
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'''Important Notes'''
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* If a ship meets the requirements for multiple attacks, the game will check each special attack in order of priority.
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** Priority is according to the table above.
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* The [[Plane Proficiency|proficiency]] of bombers will count towards the trigger rate, critical rate and critical damage.
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** The plane in the first slot is the captain.
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** If multiple planes of the same type are equipped, the one in the '''higher slot''' will be selected to participate in the attack.
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* The [[Plane Proficiency|proficiency]] critical damage bonus is different from normal carrier shelling
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** If the captain participates in the Cut-In up to a 0.15 bonus is added to critical damage based on the captain's proficiency.
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** Base proficiency critical damage bonus scales on the average proficiency of participating planes (including fighter) up to a 1.1x bonus
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*** If the captain participates and the average proficiency is >> the critical damage bonus is 1.25x
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* If cut-in fails to penetrate enemy armour or the enemy evades, it will deal [[Damage Calculations#Chip Damage|chip damage]] instead.
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=Trigger Rate=
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The trigger rate formula for carrier cut-ins is currently unknown. But it is known that '''FBA has the highest chance followed by BBA then BA'''.
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=Equipment Setups=
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Below are recommended equipment setups for carrier cut-ins. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. You should generally put torpedo bombers in the '''largest slots''' followed by dive bombers in the '''next highest''' and fighters in the '''smallest'''.
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
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|-
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|{{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}
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|FBA<br>
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BA
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|This is the standard setup for carrier cut-ins. It allows the carrier to perform the best cut-in with one more as a backup. It also provides the best balance of air power and offensive power.
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|-
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|{{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
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|FBA<br>
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BA
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|This is a variation on above for maps with lighter air power requirements. It trades a fighter for another torpedo bomber to increase airstrike power. The reason another torpedo bomber is taken instead of a dive bomber to enable BBA is that dive bombers have weaker airstrike damage.
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|-
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|{{BluePlane}}{{RedPlane}}{{RedPlane}}{{GreenPlane}}
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|FBA<br>
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BA
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|This setup is another variation for maps with lighter air power requirements. Instead of increasing airstrike power, this setup increases attack power and CVCI trigger chance. This setup is used when fighting against high armoured, high HP enemies where the airstrike would not be doing much in the first place.
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|-
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|}<references/>
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{{clear}}
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=See Also=
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{{Mechanics}}
 
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