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| Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. | | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. |
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− | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. If your setup fulfils multiple prerequisites, the Cut-ins will be rolled from top to bottom. | + | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
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| * For clarity purposes, {{RedGunHeavy}} is used to indicate ''any'' '''Main Gun'''. | | * For clarity purposes, {{RedGunHeavy}} is used to indicate ''any'' '''Main Gun'''. |
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| |} | | |} |
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− | If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | + | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
| + | * If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. |
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| =Aircraft Carrier Cut-in= | | =Aircraft Carrier Cut-in= |
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| Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. | | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. |
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− | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. If your setup fulfils multiple prerequisites, the Cut-ins will be rolled from top to bottom. | + | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
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| * {{BluePlane}} is used to indicate a '''Torpedo Bomber'''. In the game, is referred to as ''Attacker''. | | * {{BluePlane}} is used to indicate a '''Torpedo Bomber'''. In the game, is referred to as ''Attacker''. |
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| |} | | |} |
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− | If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | + | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
| + | * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. |
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| '''Note:''' The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI. | | '''Note:''' The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI. |