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| When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The equipment that influence the battle in such ways are [[Searchlight]], [[Type 96 150cm Searchlight|Large Searchlight]], [[Star Shell]] and [[Type 98 Recon_Seaplane (Night_Scout)|Night Scout]]. | | When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The equipment that influence the battle in such ways are [[Searchlight]], [[Type 96 150cm Searchlight|Large Searchlight]], [[Star Shell]] and [[Type 98 Recon_Seaplane (Night_Scout)|Night Scout]]. |
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− | More information on the actual effects of each piece of equipment can be found in the Night Shelling | + | More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]]. |
− | Special Attacks section. | + | |
| + | See [[Accuracy, Evasion and Criticals]] for details on other effects. |
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| {| class="wikitable" | | {| class="wikitable" |
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| * Ship must have at least 2 {{HP}} | | * Ship must have at least 2 {{HP}} |
| + | * Trigger rate is 100% |
| |- | | |- |
| |{{SurfaceShipPersonnel}}{{EquipmentLink|Skilled Lookouts}} | | |{{SurfaceShipPersonnel}}{{EquipmentLink|Skilled Lookouts}} |
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| * The recon cannot be equipped on a slot of size 0. | | * The recon cannot be equipped on a slot of size 0. |
| * The success rate is dependent on the level of the ship it is equipped on. | | * The success rate is dependent on the level of the ship it is equipped on. |
− | * If the Night Battle was preceeded by a day battle: | + | * Trigger rate is <math>\text{Trigger %} = \left[ \sqrt{3 \times \text{Level}} \right] \times 4</math> |
| + | * If there are multiple night scouts in your fleet, each will have a chance to trigger. |
| + | * If the Night Battle was preceded by a day battle: |
| ** The Air State must be <span style="color:red">AD</span>, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span>. | | ** The Air State must be <span style="color:red">AD</span>, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span>. |
| ** The Air State must be <span style="color:red">AD</span>, AP, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span> in PvP. | | ** The Air State must be <span style="color:red">AD</span>, AP, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span> in PvP. |
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| * Ships with 0 {{Firepower}} + {{Torpedo}} stats are unable to participate in battle. | | * Ships with 0 {{Firepower}} + {{Torpedo}} stats are unable to participate in battle. |
| ** Currently, this is only observable against the Wa-Class Transport Ship. | | ** Currently, this is only observable against the Wa-Class Transport Ship. |
| + | * All [[:Category:Heavy Cruisers|heavy cruisers]] gain +5 {{Evasion}} |
| + | * Heavy cruisers equipped with [[:Category:20.3cm Variants|IJN 20.3cm]] guns will gain an accuracy and evasion bonus. Please see [[Gun_Fit_Bonuses#Medium_Caliber_Guns|Gun Fit Bonuses]] for more details. |
| + | * Destroyers equipped with [[Skilled Lookouts]] and a [[:Category:RADAR|RADAR]] will gain bonus evasion. The exact amount is unknown. |
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| [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] | | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] |