Changes

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<tabber>
 
<tabber>
 
|-|Node B=
 
|-|Node B=
 +
* This is the same phase as phase 2.5 for Node {{MapRoute |B|red}}
 
|-|Node U=
 
|-|Node U=
 +
* This is the same phase as phase 2.5 for Node {{MapRoute |U|red}}
 
|-|Node S=
 
|-|Node S=
 +
* Composition STF: 2 (F)BB(V), 3 CA(V), 0-1 CL, 0-1 DD + 1 CL, 1 CA(V), 0-1 CLT, 3-4 DD
 +
* Route: {{MapRoute |L|red|M|red|N|red|O|red|S|red}}
 +
* LBAS Range = 6 and there's no air at the node
 +
* Note: You need to have a minimum of 4 DD in the fleet for routing. The fleet also has to be Fast.
 
|-|Node V=
 
|-|Node V=
 +
* You can use the same fleet you did for '''Phase 2''' as you will take the same route
 +
* Composition STF: 4(F)BB(V)
 
|-|Node Y=
 
|-|Node Y=
 +
* Composition Strike Force: 1 CL 6 DD
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* Route: {{MapRoute |B|red|C|red|W|blue|X|red|Y|red}}
 +
* LBAS Range = 6 and the node has no air power
 
</tabber>
 
</tabber>
 +
 
===Phase 3: Defeat New Light Cruiser Hime===
 
===Phase 3: Defeat New Light Cruiser Hime===
 
* Composition Strike Force: 1 CL 6 DD (Orange Tag)
 
* Composition Strike Force: 1 CL 6 DD (Orange Tag)
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