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===General Guideline===
 
===General Guideline===
E4 is a very long and complex map overall compare to the previous maps in Main Operations. There are a total of main phases/bosses to do and kill in order to fully clear the map. In addition, there are also 4 different tags in this map. Teal (Strike Force), Red (TCF), Blue (CTF), and Green (Combined Fleet). The blue tag (3rd Fleet) is a recycled tag that was used in E2P2 when doing battle against Heavy Cruiser Hime. So it is possible to reuse some of the ships used in that particular phase here.  
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E4 is a long and complex map compared to the previous maps in the Main Operations. There are a total of 4 main phases/bosses and 4 different tags in this map, although 2 tags are shared with other maps:
 +
*Teal (Striking Force)
 +
*Red (TCF)
 +
*Blue (CTF; shared with '''E2-2''')
 +
*Green (STF; shared with '''E5-2''').
    
===Phase 1: Defeat Lycoris Hime===
 
===Phase 1: Defeat Lycoris Hime===
 
This phase will pit you against Lycoris and Supply Depot Hime. The key to successfully clearing this phase is to bring lots of anti-installation equipment to kill the boss as quickly as possible. The route you take will pit you against 2 ASW Node and 2 Air raid node. Make sure you have adequate AACI, ASW, and anti-installation equipment to tackle this phase.  
 
This phase will pit you against Lycoris and Supply Depot Hime. The key to successfully clearing this phase is to bring lots of anti-installation equipment to kill the boss as quickly as possible. The route you take will pit you against 2 ASW Node and 2 Air raid node. Make sure you have adequate AACI, ASW, and anti-installation equipment to tackle this phase.  
* Composition: Strike Force Fleet with 7 ships: 2CA(V), 1-2 CL, 3-4 DD '''OR''' 3 CA(V), 1 CL, 2-3 DD, 0-1 AV (Teal Tag)
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* Composition: Strike Force Fleet with 7 ships: 2CA(V), 1-2 CL, 3-4 DD '''OR''' 0-1 AV, 2-3 CA(V), 1 CL, 2-3 DD (Teal Tag)
**A fleet with AV will off-route to {{MapRoute|J|blue}} which is a repair node. You can make use of [[Akitsushima]] here for the in sortie repair mechanics.
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**A fleet with AV will off-route to {{MapRoute|J|blue}} which is a repair node.  
* Route: {{MapRoute|B|red|D|red|E|red|G|red|I|red|L|red}} with 0 AV
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**You can also route to {{MapRoute|J|blue}} if you have 3 CA(V)
** {{MapRoute|B|red|D|red|E|red|G|red|I|red|J|blue|L|red}} with 1 AV
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* Route: {{MapRoute|B|red|D|red|E|red|G|red|I|red|L|red}} with 0 AV or less than 2 CA(V)
 +
** {{MapRoute|B|red|D|red|E|red|G|red|I|red|J|blue|L|red}} with 1 AV or 3 CA(V)
 
* LBAS: Range 8 AP/AS: 264/594 ('''HARD''')
 
* LBAS: Range 8 AP/AS: 264/594 ('''HARD''')
 
* Note: It is recommended that you use a LBAS with toukai in order to help increase your passing rate through the node contain submarines. Split the strike between node {{MapRoute|B|red}} and {{MapRoute|E|red}} as they contain  
 
* Note: It is recommended that you use a LBAS with toukai in order to help increase your passing rate through the node contain submarines. Split the strike between node {{MapRoute|B|red}} and {{MapRoute|E|red}} as they contain  
 
*LoS Requirement: About '''Cn3 56+/42+/38+/32+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|L|red}}.
 
*LoS Requirement: About '''Cn3 56+/42+/38+/32+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|L|red}}.
** LOS requirement for if you are using the AV method is about: '''Cn3 60+/45+/40+/40+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|J|blue}}
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** LOS requirement for if you are using the AV or 3 CA(V) method is about: '''Cn3 60+/45+/40+/40+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|J|blue}}
    
===Phase 2: TP Phase===
 
===Phase 2: TP Phase===
Line 54: Line 59:  
* Note: It is essential to have AACI as you will be passing through the air raid node and make sure your CVE, AV have lots of air to counter the air raid node along the way
 
* Note: It is essential to have AACI as you will be passing through the air raid node and make sure your CVE, AV have lots of air to counter the air raid node along the way
 
** Bringing a CA in your fleet will off route you to another combat node along the way.
 
** Bringing a CA in your fleet will off route you to another combat node along the way.
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** Bring at least 1-2 DDs capable of equipping full anti-installation set-ups as they will be needed for unlocking purposes later on.
    
===Phase 2.5: Unlock Node Y===
 
===Phase 2.5: Unlock Node Y===
 
There are 4 different requirements in order to unlock Node Y for Phase 3: Defeat Jellyfish Hime
 
There are 4 different requirements in order to unlock Node Y for Phase 3: Defeat Jellyfish Hime
 
* AS Node {{MapRoute |O|red}}
 
* AS Node {{MapRoute |O|red}}
* S ranke {{MapRoute |W|red}} twice
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* S rank {{MapRoute |W|red}} twice
 
* S rank {{MapRoute |X|red}} twice
 
* S rank {{MapRoute |X|red}} twice
 
* AS LBAS Defense
 
* AS LBAS Defense
Line 66: Line 72:  
* Route: {{MapRoute |M|red|O|red}}
 
* Route: {{MapRoute |M|red|O|red}}
 
* LBAS: Range = 4
 
* LBAS: Range = 4
* Note: You will plan to lock for your P4 and E5 fleet for this segment. Mule your CV and CAV to achieve AS otherwise, bring an LBAS with fighters to help with the node also.  
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* Note: You will plan to lock for your P4 and E5 fleet for this segment. Mule your CV and CAV to achieve AS otherwise, bring an LBAS with fighters to help with the node also.
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** A full fleet is not strictly necessary for this part; a skeleton fleet with sufficient FP to achieve AS will also suffice.
 
|-|Node W=
 
|-|Node W=
* Composition TCF: 0-1 CVE, 1 CAV/AV, 4 DD + 1 CL 3 DD (Red Tag)
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* Composition TCF: 0-1 CVE, 0-1 CL, 0-1 CAV/AV, 4 DD + 1-2 CL 4-5 DD (Red Tag)
 
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|V3|red|W|red}}
 
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|V3|red|W|red}}
 
* LBAS: Range = 5
 
* LBAS: Range = 5
* Note: The node composes of Supply Depot Hime in the main fleet and PT Imp pack following in the escort fleet. It is highly recommended to bring along Nuke setup (Kami Tank, WG42, and Type 89 Daihatsu with Medium tank) and HA gun to kill PT imp
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* Note: The node composes of Supply Depot Hime in the main fleet and PT Imp pack following in the escort fleet. It is highly recommended to bring along Nuke setup (Kami Tank, WG42, and Type 89 Daihatsu with Medium tank) in the main and escot fleet and HA gun/AA guns / skilled lookout to kill PT imp in the escort.
 
|-|Node X=
 
|-|Node X=
 
* Composition Strike Force: 1 CL, 4-6 DD (Teal Tag)
 
* Composition Strike Force: 1 CL, 4-6 DD (Teal Tag)
 
* Route: {{MapRoute |B|red|D|red|E|red|X2|red|X|red}}
 
* Route: {{MapRoute |B|red|D|red|E|red|X2|red|X|red}}
 
* LBAS: Range = 5
 
* LBAS: Range = 5
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* TCI may be considered for taking out the Light Cruiser Princess, preffeably with someone you already locked on this fleet.
 
</tabber>
 
</tabber>
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 +
{| class="wikitable"
 +
|-
 +
! Node
 +
! O
 +
! W
 +
! X
 +
! Land Base
 +
|-
 +
| Hard
 +
| AS
 +
| S x2
 +
| S x2
 +
| AS x2
 +
|-
 +
| Medium
 +
| AS
 +
| A+
 +
| A+
 +
| AS
 +
|-
 +
| Easy
 +
| AS
 +
| A+
 +
| A+
 +
| -
 +
|-
 +
| Casual
 +
| -
 +
| A+
 +
| A+
 +
| -
 +
|}
    
===Phase 3: Defeat Jellyfish Hime===
 
===Phase 3: Defeat Jellyfish Hime===
Line 83: Line 124:  
* LBAS: Range = 7 AP/AS 280/630 ('''HARD''')
 
* LBAS: Range = 7 AP/AS 280/630 ('''HARD''')
 
* Note: This phase features a lot of air spreading throughout the route getting to the boss and fighting Jellyfish Hime herself. Make sure you have plenty of air and AACI DD to help make this phase easier.
 
* Note: This phase features a lot of air spreading throughout the route getting to the boss and fighting Jellyfish Hime herself. Make sure you have plenty of air and AACI DD to help make this phase easier.
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**Tag is shared with E2 Phase 2 (blue).
    
===Phase 3.5===
 
===Phase 3.5===
Line 90: Line 132:  
* LBAS: Range = 8
 
* LBAS: Range = 8
   −
===Phase 4===
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===Phase 4: Defeat New Southern Battleship Hime===
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* Composition STF: 2-3 (F)BB, 0-1 BBV or CVL (2 CVL), 1-2 CA(V), 0-1 CL + 1-2 CA(V), 1-2 CLT, 1 CL, 2-3 DD (Green locks)
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* Route: {{MapRoute |M|red|O|red|Z1|red|Z2|red|Z|red}}
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* LBAS: Range = 8 AP/AS: 176/396 for '''Hard'''
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* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.
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===Debuff Phase===
 
===Debuff Phase===
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You can do all these steps in any order. There are 5 requirements that must be met once Last Dance threshold has been reached:
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* AS LBAS Defense Once
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* S rank node {{MapRoute |I|red}}
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* AS at node {{MapRoute |G|red}}
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* S rank at node {{MapRoute |L|red}}
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* A rank at node {{MapRoute |Y|red}}
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* S rank at node {{MapRoute |Z2|red}}
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{| class="wikitable"
 +
| Node
 +
| I
 +
| G
 +
| L
 +
| Y
 +
| Z2
 +
| Land Base
 +
|-
 +
| Hard
 +
|-
 +
|}
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