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=Introduction=
+
{{CombatPortal}}
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Daybattle. Click "夜戦突入" on the right to engage the Nightbattle]]
  −
If your fleet has not defeated the enemy in day combat, you will get the chance to continue the fight in a night battle (夜戦). To engage in night battle, select the "Engage in Night Battle" (夜戦突入) option; to proceed without night battle, select the "Cancel Pursuit" (追撃せず) option.
     −
The exception to this rule are night battle, night-day battle, air raid, and RADAR ambush nodes.
+
=Night Battle Breakdown=
 +
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
 +
When the fleet pursues the enemy into [[Night Battle]] (夜戦, ''yasen''), or enters special [[Node]]s such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night.
   −
=Overview=
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The Night Battle has the following structure:
[[File:Nightbattle_Order.png|thumb|right|Example of engagement Order in Nightbattle]]
+
#[[Friendly Fleet]] (event only)
1.  Firing order during night battle is based on the position in the fleet.
+
#[[Support Expedition]] (if the battle starts at night only)
* Turns can be skipped if a ship is sunk or disabled before they can take their turn.
+
#[[#Night Contact and Spotting|Night Contact and Spotting]]
* Sunk ships are not counted towards the turn order.
+
#[[#Night Shelling Phase|Night Shelling Phase]]
   −
2.  <span style="color:red;">'''Heavily damaged (大破)'''</span> ships are unable to participate.
+
In case neither fleets meet the requirements, the sub-phase will be skipped.
* Ships revived by a [[Repair Goddess]] are able to participate even if they started the night battle heavily damaged. They will be unable to participate again if heavily damaged before their turn.
     −
3. Ships with a base firepower and torpedo stat of 0 will be unable to participate in night battle.
+
=Night Contact and Spotting=
 +
[[File:Nightbattle_Gear_Trigger.png|thumb|right|Star Shell, Searchlight, and Night Recon activated. The Night Recon is displayed on top of the Enemy "Radar".]]
 +
When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The relevant equipment and their effect are listed below.
 +
*More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]].
 +
*See [[Accuracy, Evasion and Criticals]] for details on other effects.
   −
4. The main fleet of a [[Combined Fleet]] is unable to participate in night battle.
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{|class="wikitable"
 +
!style="min-width:150px"|Equipment
 +
!Effect
 +
!Requirements
 +
|-
 +
|{{StarShell}} {{Equipment/Link|Star Shell}}
 +
|rowspan=2|
 +
* Increases the {{Hit}} of the fleet.
 +
* Increases the cut-in rate of the fleet.
 +
* Greatly decreases the cut-in rate of the enemy fleet.
 +
|
 +
* Ship must have at least 5 HP {{HP}}
 +
* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 +
|-
 +
|{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}
 +
|
 +
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
 +
*Effect apply only '''after''' the [[#"New Type" Cut-ins|Night Zuiun CI]] triggered.
 +
|-
 +
|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
 +
|
 +
* Greatly increases the {{Hit}} of the fleet.
 +
* Greatly increases the cut-in rate of the fleet.
 +
* Decreases the cut-in rate of the enemy fleet.
 +
* {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often, ''see [[Shooting Order and Targeting#Searchlights|here]]''}}
 +
|
 +
* Ship must have at least 2 HP {{HP}}
 +
* Trigger rate is 100%
 +
|-
 +
|{{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
 +
|
 +
* Increases the cut-in rate of the ship equipping it.
 +
|
 +
* None
 +
|-
 +
|{{Night Recon}} [[Night Recon]]s
 +
|
 +
* Increases the {{Hit}} of the fleet.
 +
* Increases the {{Firepower}} stat of the entire fleet by
 +
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}},
 +
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}.
 +
* Increases the critical hit rate of the fleet.
 +
|
 +
* The recon cannot trigger on a slot of size 0.
 +
* The success rate is dependent on the level of the ship it is equipped on.
 +
* Trigger is determined by:
 +
**<math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math>
 +
**With:
 +
***<math>\text{LoS}</math> The base LoS {{LOS}} of the recon (excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]]),
 +
***<math>\text{LV}</math> The Level of the ship carrying the Night recon.
 +
**Like [[Aerial Combat#Contact|Day Contact]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order.
 +
* If the Night Battle was preceded by a day battle:
 +
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 +
|}
 +
 
 +
=Night Shelling Phase=
 +
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 +
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
 +
 
 +
Some rules are applied to shelling attacks:
 +
* Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}.
 +
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 +
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 +
 
 +
* The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
 +
 
 +
* CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]'').
   −
5. Most carriers are unable to participate unless they have certain equipment. Please see [[NightBattle#Carrier_Night_Attacks|Carrier Night Attacks]] for more details.
+
* Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
 +
** This rule is void if the player's fleet is a '''Combined Fleet'''.
 +
** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
   −
6. It is unaffected by engagement.  
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* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 +
** Currently, this is only observable against the Wa-Class Transport Ship.
 +
* Some ship types gain bonus [[Evasion]] {{Evasion}}:
 +
** CA(V) gain +5 evasion.
 +
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
 +
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
   −
7.  Ammo usage is increased by 50%.
+
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
   −
8.  Attack power is calculated using firepower and torpedo stats. Please see [[Damage_Calculations#Surface_Night_Battle|damage calculations]] for more details.
+
=Carrier Night Attacks=
* When fighting Abyssal installations, the torpedo stat is ignored.
  −
* The attack power cap is raised to 300 at night.
     −
9.  All ASW attacks will deal [[Damage Calculations#Chip Damage|chip damage]] at night. This makes submarines impossible to sink.
+
Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks: Standard Shelling, Swordfish Night Attacks, and Carrier Night Air Attacks.
* The exception is battles that begin at night or combined fleet night battles.
      +
This is not to be confused with [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|Carrier Cut-In Attacks]] which are for daytime shelling.
   −
==Special Effects==
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===Trigger Requirements===
[[File:Nightbattle_Gear_Trigger.png|thumb|right|Starshells and Searchlight are activated, the Night Recon can be seen over the enemy Fleet]]
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;Standard Shelling
* All [[:Category:Heavy Cruisers|heavy cruisers]] gain +5{{Evasion}}
+
* {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Saratoga}} (base only), {{Ship/Link|Kaga Kai Ni Go}}, and the {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, are able to attack at night, regardless of their equipment.
* Heavy cruisers equipped with [[:Category:20.3cm Variants|IJN 20.3cm]] guns will gain an accuracy and evasion bonus. Please see [[Gun_Fit_Bonuses#Medium_Caliber_Guns|Gun Fit Bonuses]] for more details.
+
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
* [[Star Shell]]s increases accuracy by +5 and cut-in chance by +4 while decreasing enemy cut-in chance by 5 when triggered.
+
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula, making it relatively weak.
* [[Searchlight]]s increases accuracy by +7 and cut-in chance by 7 and decrease enemy cut in chance by -10 if triggered.
+
* [[Plane Proficiency]] will not affect the critical rate.
** They will increase the chance that the ship equipped with it will be targeted by +14% (+25% for [[Type 96 150cm Searchlight]]).
+
* If the carrier can carry [[ASW Shelling]], it will focus on submarines if any are present.
** They also drastically reduces the evasion it is equipped on by 80%. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|Evasion]] for details.
+
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
* Destroyers equipped with [[Skilled Lookouts]] and a [[:Category:RADAR|RADAR]] will gain bonus evasion. The exact amount is unknown.
     −
===Night Contact===
+
;Swordfish Night Attack
 +
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
 +
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
 +
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>.
 +
** All other equipment stat/bonuses are ignored.
 +
** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>
 +
* [[Plane Proficiency]] still affects the critical rate.
 +
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
 +
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful.
 +
<references/>
   −
When there is a ship equipped with a [[Type 98 Recon Seaplane (Night Scout)]], there is a chance of triggering Night Contact if certain conditions are fulfilled.
+
;Carrier Night Air Attack
 +
* When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks.
 +
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
 +
* Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can.
 +
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
 +
** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
 +
** Planes in 0-size slots are ignored.
 +
* [[Plane Proficiency]] still affects the critical rate.
 +
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 +
* It can trigger even if no bombers are left.
 +
* CV(L) will ignore submarines to target surface ships with this attack.
 +
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack
 +
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 +
* May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]].
   −
'''Trigger Requirements'''
+
=Night Special Attacks=
 +
When using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as '''Cut-Ins''' due to the way the equipment is displayed on the screen before the attacks are performed. Particular cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-In, GCI for Gun Cut-In, DA for Double Attack, etc...
   −
* Your fleet must have obtained either Air Denial (AD), Air Superiority (AS) or Air Supremacy (AS+) in the fighter combat phase. Please see [[Aerial Combat#Fighter Combat|fighter combat]] for more details.
+
Compared to Day cut-ins (''[[Artillery Spotting]]''), Night cut-ins do not require any particular [[Air State]], relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the cut-ins animation have no influence on the damage output.
** In PvP, this extends to Air Parity (AP).
  −
** For battles that begin at night, this requirement is waived.
  −
* The plane must be equipped in a slot bigger than 0.
  −
* In a [[Combined Fleet]], it must be equipped on a ship in the escort fleet.
  −
** It will still trigger if the ship has been retreated with the [[Fleet Command Facility]].
     −
'''Trigger Rate'''
+
Cut-ins may be activated during a ship's turn and will override its normal single attack.
   −
<math>\text{Trigger %} = \left[ \sqrt{3 \times \text{Level}} \right] \times 4</math>
+
In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle.
   −
* If there is more than one night scout equipped, the game will check against them all.
+
==Setups and Attack Types==
* Fleet LOS does not affect the trigger rate.
+
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.
* The state of air control does not affect the trigger rate.
     −
'''Effects'''
+
For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for.
When night contact triggers, your fleet will gain several bonuses during night battle.
+
If the setup fulfills multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for '''"New Type"''' Cut-ins first, if possible.
   −
* +10% accuracy
+
* {{RedGunHeavy}}{{RedGunLight}} is used to indicate a '''[[Main Gun]]'''.
* +5 firepower
+
* {{YellowGun}} is used to indicate a '''[[Secondary Gun]]'''.
* Critical rate increase.
+
* {{TorpedoWeapon}} is used to indicate a '''[[Torpedo]]''' (including [[Submarine Torpedo]]es).
** The exact increase is not known.
+
** {{LM Sub Torpedo}} is used to indicate a '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Submarine Torpedo]]''' specifically.
 +
* {{Surface Radar}} is used to indicate a '''[[Surface Radar]]'''
 +
*{{Night SPB}} is used to indicate '''[[NSPB|Night Seaplane Bomber]]'''.
 +
* Custom icons are used for Carrier Cut-ins for clarity's sake.
 +
** {{AnyBomber}} is used to indicate either a '''{{BluePlane}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{RedPlane}}{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai FB}}'''.
 +
** {{NightFighterEn}} is used to indicate a '''{{PurpleFighter}} [[Night Fighter]]'''.
 +
** {{NightBomberEn}} is used to indicate a '''{{PurpleBomber}} [[Night Torpedo Bomber]]'''.
 +
** {{NightDivebomberEn}} is used to indicate the '''{{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Photobomber}}'''.
   −
=Night Battle Special Attacks=
+
Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game.
When equipped with specific equipment setups, ships are able to perform powerful special attacks at night when certain conditions are fulfilled. The attack bonus from these modifiers are all '''pre-cap'''. For details on how that affects damage, please see [[Damage Calculations]].
     −
===Trigger Requirements===
+
==="New Type" Cut-ins===
 +
[[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]]
 +
The "New Type" Cut-ins are the Cut-ins introduced with the implementation of [[Saratoga Mk.II]] onwards. From '''top to bottom''', each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed.
   −
* The ship must not be <span style="color:red;">'''heavily damaged (大破)'''</span>.
+
Do note that Night Carrier Cut-ins require a CV(L/B) with  Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]].
* There must be no submarines in the enemy fleet.
+
*Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities.
** ASW capable ships are forced to attack submarines and will do normal ASW attacks.
  −
* The ship must be equipped with the appropriate equipment setup. See below.
     −
===Attack Types===
+
;Night Zuiun CI
The following are the minimum equipment requirements to trigger a night battle special attack.
+
* Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
 +
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 +
* Performs 2 attacks against random enemies.
 +
** The same enemy can be targeted twice.
 +
* Drops a [[Star Shell]] during the attack.
 +
<references/>
   −
{| class="wikitable sortable" style="width: 100%;"
+
 
 +
If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for "Original Types" instead.
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
!width="230px"|Notes
 +
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier
 +
!Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref>
 +
!Hits
 +
!Chance for 2nd Hit<ref>[https://twitter.com/yukicacoon/status/1398949379893956613]</ref><ref>[https://imgur.com/a/Vr58UTc]</ref><br>(LV 80+ DD only)
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" rowspan="2" colspan="2"| '''Attack Type'''
+
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;" colspan="7"| '''Number of Equipment'''
+
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
+
|
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''No. of Attacks'''
+
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65%||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
!style="width: 15%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
  −
|-
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Main Gun'''<br>{{RedGunHeavy}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Secondary Gun'''<br>{{YellowGun}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Torpedo'''<br>{{TorpedoWeapon}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''RADAR'''<br>{{Radar}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Skilled Lookouts'''<br>{{SurfaceShipPersonnel}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Drum Canister'''<br>{{Drum}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Submarine Radar'''<ref>[[Submarine Radar and Waterproof Periscope]] and [[Submarine Radar and Radio Direction Finder (E27)]]</ref><br>{{SubmarineRadar}}
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;" rowspan="12"| Cut-In
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>'''Destroyer Mixed'''
+
|{{tooltip|1.625|1.3 x 1.25}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80">Double strike only has a chance to activate if the girl is at least level 80.</ref>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>'''Destroyer Mixed'''<br>([[12.7cm Twin Mount Type-D Kai 2|D Kai 2]] version)
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref>Special cut in for the [[12.7cm Twin Mount Type-D Kai 2]].</ref>
+
|{{tooltip|1.706|1.3 x 1.25 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 162.5%<ref>182% for two [[12.7cm Twin Mount Type-D Kai 2]].</ref>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>'''Destroyer Mixed'''<br>([[12.7cm Twin Gun Mount Model D Kai 3|D Kai 3]] version)
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref>Special cut in for the [[12.7cm Twin Gun Mount Model D Kai 3]].</ref>
+
|{{tooltip|1.820|1.3 x 1.4}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 170.6%<ref>191.1% for additional [[12.7cm Twin Mount Type-D Kai 2]].</ref>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Lookout/Radar<br>'''Destroyer Lookout'''
+
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|1.911|1.3 x 1.4 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 120%<ref>150% for additional [[12.7cm Twin Mount Type-D Kai 2]], 176.4% for additional [[12.7cm Twin Gun Mount Model D Kai 3]].</ref>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Lookout<br>'''Destroyer Torpedo'''<br>(with [[Torpedo Squadron Skilled Lookouts|TS Lookout]])
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref name="DesRonSL">Only applies to the [[Torpedo Squadron Skilled Lookouts]].</ref>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 150%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Drum/Lookout<br>'''Destroyer Drum'''
+
|rowspan=6|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.2||rowspan=6|1.2~? ||rowspan=6|50%||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref name="DesRonSL"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Torpedo<br>'''Submarine Torpedo'''
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|1.5|1.2 x 1.25}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2<ref name="LMSubTorp">Only applies to the [[:Category:Late Model Submarine Torpedoes|LM Sub Torpedoes]].</ref>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 160%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Submarines only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/SubRadar<br>'''Submarine Radar'''
+
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|1.575|1.2 x 1.25 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref name="LMSubTorp"/>
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 175%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Submarines only
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Torpedo<br>'''Torpedo'''
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}<ref name="DD4">{{Class|Akizuki|Kai Ni}} & [[Tashkent Kai]] only.</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|{{tooltip|1.680|1.2 x 1.4}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 150%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Main/Main<br>'''Main Gun'''
+
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}<ref name="DD4"/>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 3
+
|{{tooltip|1.768|1.2 x 1.4 x 1.05}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 200%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Main/Secondary<br>'''Mixed Gun'''
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}<ref name="DD4"/>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
+
|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 175%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Torpedo<br>'''Mixed Torpedo'''
+
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.5||1.37~?||87.5%||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;" colspan="2"| Double Attack
+
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;" colspan="2"| 2
+
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.3||?||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 120%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
   
|-
 
|-
|}<references/>
+
!colspan=8|
{{clear}}
  −
[[File:Night_Attack_Example.png|thumb|right|Uranami is performing the DD-exclusive Torp/Lookout/RADAR-CI]]
  −
'''Important Notes'''
  −
* If the ship fulfills the equipment requirements for more than one special attack, the one listed '''higher''' on the table takes priority.
  −
** The exception are the destroyer exclusive cut-ins. If the higher priority cut-in fails, the game will check the next valid cut in.
  −
* Using a [[12.7cm Twin Mount Type-D Kai 2]] or [[12.7cm Twin Gun Mount Model D Kai 3]] as the main gun will increase the Destroyer Mixed Cut-in multiplier by 1.25x, 1.4x for two or more. This is '''multiplicative''' with the original multiplier.
  −
* Using a [[12.7cm Twin Gun Mount Model D Kai 3]] as the main gun will increase the Destroyer Mixed Cut-in multiplier by a further 1.05x. This is '''multiplicative''' with the original multiplier.
  −
* Adding an additional [[Skilled Lookouts]] to the Gun/Torp/RADAR CI for destroyers allows them to check against 3 different CI setups, significantly increasing the CI rate.
  −
* Combining [[Skilled Lookouts]]s with RADAR gives bonus evasion in night battles.
  −
* If a night battle special attack fails to penetrate the enemy's armour or is evaded, [[Damage Caclulatioins#Chip Damage|chip damage]] will be dealt.
  −
* [[:Category:Midget Submarine|Midget submarines]] are '''not counted''' as torpedoes.
  −
** Their torpedo stat still counts towards the damage calculation.
  −
* You can add more than the minimum number of equipment as long as you '''do not fulfill another attack requirement'''.
  −
** Auxiliary equipment like AP Shells, seaplanes, RADARs and anti-air guns are recommended.
  −
* Special attacks that hit twice will roll independently to determine hit, critical chance and armour penetration.
  −
** This figure is displayed as a sum for cut-ins.
  −
** This figure is displayed separately for double attacks.
  −
 
  −
===Trigger Rate===
  −
====Double Attacks====
  −
The cut in rate for double attacks is extremely high. Testing places the value at around 99%.
  −
 
  −
====Cut-Ins====
  −
[[file:Base_TCI_chance.png|thumb|right|Torpedo-Cut-In chance for a non-flagship without further modifiers. Notice the slow progression beyond 50 Luck]]
  −
<math>\text{CI %} = \left[ \dfrac{\text{Param}_\text{CI}}{\text{Const}_\text{Atk}} \right] \times 100</math>
  −
 
  −
Where:
  −
 
  −
* If luck is less than 50; <math>\text{Param}_\text{CI} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \rfloor + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
  −
* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \rfloor + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
  −
 
  −
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.
  −
** Main Gun = <math>140</math>
  −
** Mixed Gun = <math>130</math>
  −
** Torpedo = <math>122</math>
  −
** Mixed Torpedo = <math>115</math>
  −
** Destroyer Mixed = <math>130</math>
  −
** Destroyer Lookout = <math>150</math>
  −
** Destroyer Torpedo = <math>122</math>?<ref>Under investigation: https://twitter.com/mutekimuteki_/status/1394278916370534400</ref>
  −
** Destroyer Drum = <math>?</math>
  −
** Submarine Radar = <math>105</math>?<ref>Under investigation: https://twitter.com/Divinity__123/status/1377666014834479104</ref>
  −
** Submarine Torpedo = <math>?</math>
  −
* <math>\text{Luck}</math> is the {{Luck}} stat of the ship.
  −
* <math>\text{Level}</math> is the level of the ship.
  −
* <math>\text{Mod}_\text{flag}</math> is the flagship modifier of <math>15</math> if applicable. It is <math>0</math> otherwise.
  −
* <math>\text{Mod}_\text{Damage}</math> is the damage state modifier of <math>18</math> if <span style="color:orange;">moderately damaged (中破)</span>. It is <math>0</math> otherwise.
  −
* <math>\text{Mod}_\text{Equip}</math> are the various night battle equipment modifiers. See below for details.
  −
 
  −
{| class="wikitable sortable" style="width: 256px;"
  −
|+ Equipment Modifiers
   
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64%;"| '''Equipment Name'''
+
!style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref>
!style="width: 32px; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Friendly Bonus'''
+
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
!style="width: 32px; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Enemy Penalty'''
+
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
!style="width: 128px; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
+
|1.25||rowspan=4|?||rowspan=4|1
|-
+
|rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref>
|[[Star Shell]]
  −
| +4
  −
| -10
  −
|Can exceed the luck cap.
  −
|-
  −
|[[Searchlight]]
  −
| +7
  −
| -5
  −
|Can exceed the luck cap.
  −
|-
  −
|[[Skilled Lookouts]]
  −
| +5<ref>Further +5 for [[Torpedo Squadron Skilled Lookouts]].</ref>
  −
| -
  −
|Can exceed the luck cap. Only applies to the ship it is equipped on.
  −
|-
  −
|}
  −
<references/>
  −
{{clear}}
  −
 
  −
'''Important Notes'''
  −
* There are severely diminishing returns in trigger rate beyond 51 luck.
  −
** It is not recommended to increase {{Luck}} beyond 51.
  −
* The '''lower''' the attack constant, the '''higher''' the chance of a particular special attack triggering.
  −
* The formula above is obtained from information datamined from the KanColle Kai Vita game.
  −
* Marriage does not directly affect cut-in chances.
  −
** The luck bonus and increase in levels do.
  −
* The flagship, damage state and equipment modifiers '''do not''' translate to a direct increase of the trigger rate. They would all be adjusted by the attack type constant.
  −
* Only the CI Bonus of one Skilled Lookout counts. Equipping a second one on a ship will not further increase CI chance.
  −
 
  −
===Equipment Setups===
  −
 
  −
Below are recommended equipment setups for night battle special attacks. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.
  −
 
  −
{| class="wikitable" style="width: 100%;"
   
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Battleships
+
|{{NightFighterEn}}{{NightBomberEn}}
 +
|1.2||120<ref name="CVNCI"/>
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
|{{NightFighterEn}}{{NightDivebomberEn}}<br>'''OR'''<br>{{NightBomberEn}} {{NightDivebomberEn}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|1.2||120?<ref name="CVNCI"/>
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
  −
|-
  −
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{WildCard}}
  −
|Double Attack
  −
|This is the standard setup for all battleships. It maintains an artillery spotting attack and provides consistency of a night battle double attack. The wild card is usually a shell of some sort depending on the enemies you are facing. It must not be a torpedo, secondary gun or main gun.
   
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Heavy Cruisers
+
|{{NightFighterEn}}{{WildCard}}{{WildCard}}
 +
|1.18||130<ref name="CVNCI"/>
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!colspan=8|
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
  −
|-
  −
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
  −
|Double Attack
  −
|This is the standard setup for heavy cruisers. It allows them to double attack at daytime and nighttime. The wild card can be a radar, night battle equipment or even a Type 3 shell for anti-installation work. The wild card should not be a torpedo because it will interfere with night battle special attacks.
   
|-
 
|-
|{{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
+
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
|Double Attack
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
|This setup is for maximising firepower in day and night battle. Normally, this setup is used when you expect to be fighting under Air Parity (AP) or worse which disables artillery spotting. The wild card can be anything but another main gun or torpedo.  
+
|rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]]
 +
|1.36
 +
|rowspan=4|1.02~1.11
 +
|rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}}
 +
|rowspan=4|N/A
 +
|rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref>
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
|Torpedo Cut-In
+
|1.32
|This is the typical setup for heavy cruiser torpedo cut-ins. The wild card can be anything but is typically night battle equipment to boost cut-in rates.
   
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{RedGunMedium}}{{WildCard}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}}
|Torpedo Cut-In
+
|1.28
|This is an alternate heavy cruiser torpedo cut-in setup for high-powered heavy cruisers like [[Myoukou|Myoukou Kai Ni]]. Because they easily hit the night battle attack power cap, they can take a main gun to increase their effectiveness in daytime. Ideally that gun would be an [[:Category:20.3cm_Variants|IJN 20.3cm]] for the evasion bonus. The wild card can be anything but is typically night battle equipment to boost cut-in rates.
   
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Light Cruisers
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}
 +
|1.24
 +
|}
 +
<references/>
 +
 
 +
;Derivated set-ups
 +
When using an {{Equipment/Link|Skilled Lookouts|text=SLO}} or {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} in the [[Reinforcement Expansion]], it is possible to "mix" the Destroyer Cut-ins, making 2 cut-ins available to trigger at once, and so increasing the odds of having at least one that activates during Night Battle.
 +
 
 +
Those set-ups are:
 +
*'''"GTRL"''': {{RedGunLight}}{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
 +
*'''"DTRL"''': {{Drum}}{{TorpedoWeapon}}{{Surface Radar}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 +
 
 +
''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 +
 
 +
Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it gain a post-cap [[Evasion|evasion bonus]] during Night Battle.
 +
 
 +
===Original Cut-ins===
 +
In contrast with the "New Type" Cut-ins, "Original" Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the '''top-most''' that meets the prerequisites. If this roll fails, the ship will perform a '''Single Attack'''.
 +
 
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
!Notes
 +
![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 +
!Hits
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#ff7f50; color:black"|Gun Cut-in
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
| + Any on the remaining slots
|-
+
|2
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
|2<ref name="vita">From vita version, may have changed</ref>
|Double Attack
+
|rowspan=2|1
|This is the standard setup for light cruisers. It allows them to double attack at daytime and nighttime. For light cruisers with four slots, the wild card be a radar or night battle equipment. The wild card should not be a torpedo because it will interfere with night battle special attacks.
+
|140
 
|-
 
|-
|{{RedGunMedium}}{{YellowGun}}{{YellowGun}}
+
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
|Double Attack
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
|This setup is for maximising firepower in day and night battle. Normally, this setup is used when you expect to be fighting under Air Parity (AP) or worse which disables artillery spotting. For light cruisers with four slots, the wild card can be anything but another main gun or torpedo.  
+
|No additional {{RedGunHeavy}}
 +
|1.75
 +
|1.5<ref name="vita"/>
 +
|130
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
|Torpedo Cut-In
+
|{{LM Sub Torpedo}} {{SubmarineRadar}}
|This is the typical setup for light cruiser torpedo cut-ins. For ships like [[Abukuma|Abukuma Kai Ni]], one torpedo can be replaced with a [[:Category:Midget Submarine|midget submarine]] to maintain opening torpedoes.
+
|rowspan=2|With '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Sub Torps]] ONLY'''
 +
|1.75
 +
|rowspan=2|?
 +
|rowspan=7|2
 +
|105<ref>[https://twitter.com/Divinity__123/status/1377666014834479104] [https://twitter.com/dewydrops/status/1409174444627533829]</ref>
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Destroyers
+
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 +
|1.6
 +
|110<ref>[https://docs.google.com/spreadsheets/d/1XaP5z9_IOktGWL6mu_ZTZv5Z0TbvgRL_91fA_fsb0fc/edit#gid=0]</ref>
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#59f; color:black"|Torpedo Cut-in
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|{{TorpedoWeapon}}{{TorpedoWeapon}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
| + Any on the remaining slots
|-  
+
|1.5
|{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}
+
|1.5
|Double Attack
+
|122
|This is the standard night battle setup for destroyers. The wild card should not be a torpedo or secondary gun because it will interfere with night battle special attacks.
   
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
|Torpedo Cut-In
+
|{{TorpedoWeapon}}{{RedGunHeavy}}
|This is the typical setup for destroyer torpedo cut-ins. For destroyers with four slots, the wild card is typically night battle equipment to boost cut-in rates.
+
|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 +
|1.3
 +
|1.5<ref name="vita"/>
 +
|115
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{RedGunLight}}'''/'''{{GreenGunDP}}
+
!style="background-color:gold; color:black" rowspan=3|Double Attack
|Torpedo Cut-In
+
|{{RedGunHeavy}}{{RedGunHeavy}}
|This is an alternate torpedo cut-in setup for powerful destroyers like [[Ayanami|Ayanami Kai Ni]]. Because adding an extra torpedo will bring them over the night attack power cap, taking a destroyer main gun instead will allow them to maintain some effectiveness in day battle.
+
|No additional {{TorpedoWeapon}}{{RedGunHeavy}}{{YellowGun}}
 +
|rowspan=3|1.2
 +
|rowspan=3|1.1
 +
|rowspan=3| -
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Submarines
+
|{{RedGunHeavy}}{{YellowGun}}
|-
+
|Additional {{YellowGun}} allowed
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
  −
|-
  −
|{{TorpedoWeapon}}{{TorpedoWeapon}}
  −
|Torpedo Cut-In
  −
|This is the usual setup for submarines. For submarines with three slots, just put an extra torpedo on.
  −
|-
  −
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Seaplane Tenders
  −
|-
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
  −
|-
  −
|{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}
  −
|Double Attack
  −
|If not carrying seaplanes, this is the setup you would use for seaplane tenders in night battle. The wildcard can be a midget sub if they are capable of carrying one or seaplanes.
   
|-
 
|-
 +
|{{YellowGun}}{{YellowGun}}
 +
|Additional {{YellowGun}}{{TorpedoWeapon}} allowed
 
|}
 
|}
 +
<references/>
   −
=Carrier Night Attacks=
+
===Single Attack===
 
+
If all rolls fail or the ship meets no Cut-in requirements, then it will perform a "Single Attack", a default 1 hit shelling attack, with no particular damage or accuracy modifier.
Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks; carrier night shelling, Swordfish night attacks and carrier night cut-ins. The focus of this section will be mostly on carrier night cut-ins because they are the most varied. The former two types of carrier night attacks are simple and straightforward.
  −
 
  −
This is not to be confused with [[Carrier Cut-In Attacks]] which are for daytime shelling.
     −
===Trigger Requirements===
+
==Trigger Rates==
1. Carrier Night Shelling
+
{{Formula
* [[Graf Zeppelin]], [[Taiyou|Taiyou Kai Ni]], [[Shinyou|Shinyou Kai Ni]] and [[Saratoga|base Saratoga]] are able to attack at night with guns regardless of equipment.
+
|Title=Trigger rate formula
* This attack '''can be triggered''' even when <span style="color:orange;">moderately damaged (中破)</span>.
+
|Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula.
+
|Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
** Because of this, these attacks are weak.
  −
* There is no critical multiplier bonus from plane proficiency.
  −
* If the enemy fleet contains a submarine, the light carriers will be forced to target them.
     −
2. Swordfish Night Attack
+
*<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
* This is just limited to [[Ark Royal]] when equipped with [[:Category:Swordfish|Swordfish]].
  −
* This attack '''cannot be triggered''' when <span style="color:orange;">moderately damaged (中破)</span>.
  −
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats.
  −
** All other equipment stat bonuses are ignored.
  −
* There is a critical multiplier bonus from plane proficiency.
     −
3. Carrier Night Cut-In
+
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
* When equipped with either the [[Night Operation Aviation Personnel]] or [[Night Operation Aviation Personnel + Skilled Deckhands]] along with the right [[:Category:Night Planes|night planes]], all carriers are able to perform carrier night cut-ins.
  −
** [[Saratoga|Saratoga Mk.II]] and [[Akagi|Akagi Kai Ni E]] are able to do this by default when equipped with the right night planes.
  −
* This attack '''cannot be triggered''' when <span style="color:orange;">moderately damaged (中破)</span>.
  −
** Armoured carriers '''can still trigger''' the attack at moderate damage.
  −
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Cut-In|'''carrier night cut-in''']] formula.
  −
** Only the base stats of the carriers and the stats of the night planes are taken into account.
  −
** Slot size plays a role in determining damage.
  −
** Planes in slots that have been reduced to 0 are ignored.
  −
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
  −
* You need a minimum of one [[:Category:Night Fighters|night fighter]] and the Night Operations Personnel to trigger this attack.
  −
** It can trigger even if you have no bombers.
  −
* Light carriers will ignore submarines to target surface ships with this attack.
     −
==Attack Types==
+
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value.
 +
** Do note that modifiers change based on the Cut-in that is being used.
 +
** Do note that modifiers can affect the enemy fleet.
 +
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 +
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 +
}}
   −
{| class="wikitable sortable" style="width: 100%;"
+
{|class="wikitable" style="text-align:center"
|-
+
!colspan=3 rowspan=3|Modifier
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:35%;" rowspan="2" colspan="2"| '''Attack Type'''
+
!colspan=3|Value
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:40%;" colspan="4"| '''Number of Equipment'''
  −
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
  −
!style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
  −
|-
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Night Fighter'''<br>{{PurpleFighter}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Night Bomber'''<br>{{PurpleBomber}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Dive Bomber'''<ref>Only applies to [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]].</ref><br>{{RedPlane}}
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Other'''<ref>Only applies to [[:Category:Swordfish|Swordfish]] and [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]].</ref><br>{{RedPlane}}{{BluePlane}}
  −
|-
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;" rowspan="12"| Cut-In
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/NBomber
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 125%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
  −
|-
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NBomber/Dive Bomber
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Dive Bomber
+
!colspan=2|Allied||rowspan=2|Enemy
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber
+
!Other CIs!!Night<br>Zuiun CI
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/Dive Bomber
+
!rowspan=7|Ship
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|style="text-align:left" rowspan=2|Placement
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|Flagship
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|colspan=2|{{TextGlow|'''15'''|black|text-colour=lime|glow-size=2px}}||rowspan=7|N/A
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/Dive Bomber
+
|Other
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
|colspan=2|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/NBomber
+
|style="text-align:left" rowspan="2"|{{HP}} Health
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
|colspan=2|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/NFighter
+
|All other health states
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 3
+
|colspan=2|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Dive Bomber/Other
+
|style="text-align:left"|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
| -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/Other
+
|style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}<ref>https://twitter.com/Divinity_123/status/1680201615746146304</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|DD/CL(T)
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/Other
+
|Other
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Other/Other
+
!rowspan=2|Fleet
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|style="text-align:left"|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref>
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
| -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
  −
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
  −
|-
  −
|}<references/>
  −
{{clear}}
  −
[[file:NCVCI.png|thumb|right|Kaga is performing a NFighter/NFighter/NFighter Night Carrier-Cut-in]]
  −
'''Important Notes'''
  −
* If a ship fulfills multiple cut-in requirements, the game will check against the list from '''top to bottom'''.
  −
** There is the chance the cut in will fail and trigger a normal carrier attack instead.
  −
* If the cut in fails to penetrate enemy armour or is evaded, it will deal [[Damage Calculations#Chip Damage|chip damage]] instead.
  −
 
  −
===Trigger Rate===
  −
 
  −
Because carrier night shelling and Swordfish night attacks are just normal attacks, they have a 100% trigger chance.
  −
 
  −
The trigger rate formula for carrier night cut-ins is currently unknown. It is speculated to be similar to the night battle special attack trigger rate formula. It is known that luck plays a role in the trigger rate.
  −
 
  −
===Equipment Setups===
  −
Below are recommended equipment setups for carrier night attacks. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. You should put your most powerful night planes in the '''largest slots'''.
  −
 
  −
{| class="wikitable" style="width: 100%;"
  −
|-
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
  −
|-
  −
|{{PurpleFighter}}{{PurpleFighter}}{{PurpleBomber}}{{AviationPersonnel}}
  −
|NFighter/NFighter/NBomber<br>
  −
NFighter/NBomber
  −
|This is the standard setup for carrier night cut-ins. It gives you the best cut-in with the second best as a backup.
  −
|-
  −
|{{PurpleFighter}}{{RedPlane}}{{PurpleBomber}}{{AviationPersonnel}}
  −
|NFighter/NBomber<br>
  −
NFighter/NBomber/Other
  −
|This is an alternative setup if you lack night planes. The dive bomber would be the [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|Type 62 Iwai]]. It allows the carrier to perform some night cut-ins while also allowing them to perform daytime cut-ins. It is generally not recommended because it's multiplier is the weakest.
  −
|-
  −
|{{PurpleFighter}}{{PurpleFighter}}{{PurpleBomber}}{{RedPlane}}
  −
|Various
  −
|This is an alternative set up for [[Saratoga|Saratoga Mk.II]] and [[Akagi|Akagi Kai Ni E]]. It allows them to perform [[Carrier Cut-In Attack]]s in addition to the night cut-ins. Depending on the 4th plane being the [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|Photobomb Suisei]] or the [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|T62 Iwai]], it can give them access to a wider array of cut-in attacks, increasing the chance that one will trigger. For Akagi, her 5th slot can hold a [[Saiun]] or another night fighter.
   
|-
 
|-
 +
|style="text-align:left"|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}<ref>Only affect attacks after the Night Zuiun CI triggred.</ref>
 +
| Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}}
 
|}
 
|}
 +
;Notes
 +
*{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment.
 +
<references/>
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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