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Line 39: Line 39:  
     _luck_max = 59,
 
     _luck_max = 59,
 
     _luck_mod = false,
 
     _luck_mod = false,
     _buildable = nil,
+
     _buildable = false,
     _buildable_lsc = nil,
+
     _buildable_lsc = false,
 
     _build_time = 14,
 
     _build_time = 14,
 
     _remodel_level = false,
 
     _remodel_level = false,
Line 57: Line 57:  
     _voice_flag = 1,
 
     _voice_flag = 1,
 
     _voice_actor = nil,
 
     _voice_actor = nil,
     _artist = nil,
+
     _artist = "acea4",
     _implementation_date = nil,
+
     _implementation_date = {2019, 8, 31},
     _availability = nil,
+
     _availability = { "event_drop" },
    _get_message = "御蔵型海防艦、一番艦、御蔵。着任します。<br>提督、御蔵型、何卒よろしくお願い致します。<br>体は小さいですが、力の限り、務めます。",
   
   },
 
   },
 
   ["Kai"] = {
 
   ["Kai"] = {
Line 99: Line 98:  
     _luck_max = 64,
 
     _luck_max = 64,
 
     _luck_mod = false,
 
     _luck_mod = false,
    _buildable = nil,
  −
    _buildable_lsc = nil,
   
     _build_time = 14,
 
     _build_time = 14,
 
     _remodel_level = 45,
 
     _remodel_level = 45,
 
     _remodel_ammo = 175,
 
     _remodel_ammo = 175,
 
     _remodel_steel = 90,
 
     _remodel_steel = 90,
     _remodel_development_material = nil,
+
     _remodel_development_material = false,
     _remodel_blueprint = nil,
+
     _remodel_blueprint = false,
     _remodel_catapult = nil,
+
     _remodel_catapult = false,
     _remodel_report = nil,
+
     _remodel_report = false,
 
     _remodel_from = "Mikura/",
 
     _remodel_from = "Mikura/",
 
     _remodel_to = false,
 
     _remodel_to = false,
Line 118: Line 115:  
     _scrap_baux = false,
 
     _scrap_baux = false,
 
     _equipment = {
 
     _equipment = {
       {equipment = nil, size = 0},
+
       {equipment = "12.7cm Single High-angle Gun Mount (Late Model)", size = 0},
       {equipment = nil, size = 0},
+
       {equipment = "Type 95 Depth Charge", size = 0},
       {equipment = nil, size = 0},
+
       {equipment = "Type 2 12cm Mortar Kai", size = 0},
 
     },
 
     },
 
     _voice_flag = 1,
 
     _voice_flag = 1,
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