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| ====Tips==== | | ====Tips==== |
| *Have at least 1 DD or 1 CL (e.g [[Isuzu|Isuzu Kai 2]]) fully equipped with depth charges and sonars. Node B consists of 1-3 submarines only. | | *Have at least 1 DD or 1 CL (e.g [[Isuzu|Isuzu Kai 2]]) fully equipped with depth charges and sonars. Node B consists of 1-3 submarines only. |
− | *Node C has light carriers. No other nodes have carriers. Plan accordingly. | + | *Node B has submarines while node C has light aircraft carriers. Plan accordingly. |
| *Recommended formation: ''line abreast'' on node B and ''line ahead'' on all other nodes. | | *Recommended formation: ''line abreast'' on node B and ''line ahead'' on all other nodes. |
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| ====Tips==== | | ====Tips==== |
| *Bring your entire fleet sparkling, in which even a whole team of sparkling DD are able to reach the boss. | | *Bring your entire fleet sparkling, in which even a whole team of sparkling DD are able to reach the boss. |
− | *Use a fleet of DD/CL/CLT/CA and equip them so that they can trigger double-attack. Double-attack is better than Cut-ins because it almost always guarantees a critical which one-hits any ship (even the boss). See [[Combat|combat]] on double-attack and cut-ins requirement. | + | *Use a fleet of DD/CL/CLT/CA and equip them so that they can trigger double-attack. Double-attack is better than cut-ins because it almost always guarantees a critical which one-hits any ship (even the boss). See [[Combat|combat]] on double-attack and cut-ins requirement. |
− | *If you want to conserve resources, use a SS as your flagship and and equip her with 2 turbines. However, reaching the boss is difficult because enemy CLs have Depth Charge/SONAR equipped. For reference, a Lvl 84 I-168 with 2 <span style="line-height:21px;">Enhanced Steam Turbines will still get hit.</span> | + | *If you want to conserve resources, use a SS as your flagship and and equip her with 2 turbines. However, reaching the boss is difficult because enemy CL have Depth Charge/SONAR equipped. For reference, a level 84 I-168 with 2 enhanced steam turbines will still get hit. |
− | *Recommended Formation: ''line abreast'' on non-boss nodes and ''line ahead'' on boss node. ''line abreast ''on boss node can be useful if your ships have barely taken damage and want to reduce the likelihood of destroying the two elite DDs. | + | *Recommended Formation: ''line abreast'' on non-boss nodes and ''line ahead'' on boss node. ''line abreast ''on boss node can be useful if your ships have barely taken damage and want to reduce the likelihood of destroying the two elite DD. |
| *Recommended Equipment: set of equipment which trigger double-attack and radar/turbine on the remaining slot(s). | | *Recommended Equipment: set of equipment which trigger double-attack and radar/turbine on the remaining slot(s). |
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| ====Tips==== | | ====Tips==== |
| *Recommended Formation: | | *Recommended Formation: |
− | | + | **If your fleet has high AA, ''line abreast'' on node C&D (enemy SS) and ''line ahead'' on all other nodes. |
− | **<span style="color:rgb(0,0,0);line-height:21px;"></span><span style="color:rgb(0,0,0);line-height:21px;">If your fleet has high AA, Line Ahead on all nodes but Line Abreast on C and D because there's a 50% chance there's 1SS.</span> | + | **If your fleet has low AA, use ''ring formation'' on node A, E, G, H, and I because there are CV and CVL. ''Line ahead'' for boss node J. |
− | **<span style="color:rgb(0,0,0);line-height:21px;">If your fleet has low AA, Diamond on A, E, G, H, and I because there are CVLs and CVs there. Line Ahead for boss node J.</span> | + | *Recommended Equipment: |
− | | + | **For CV/CVL: air superiority fighter (green) planes for AA. Dive bomber (red) planes are better than torpedo bomber (blue) planes because it deal more damage against BB and CV. A recon (yellow) plane is enough in your fleet. |
− | *<span style="color:rgb(0,0,0);line-height:21px;">Recommended Equipment:</span> | |
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− | **<span style="color:rgb(0,0,0);line-height:21px;"></span><span style="color:rgb(0,0,0);line-height:21px;">For CVs/CVLs: Green planes for AA. Red planes are better than Blue planes because Red planes deal more damage on BBs and CVs than Blue planes. 1 Yellow plane is enough in your fleet.</span> | |
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