Line 5: |
Line 5: |
| [""] = { | | [""] = { |
| _name = "Okinami", | | _name = "Okinami", |
− | _rarity = nil, | + | _rarity = 4, |
| _api_id = 452, | | _api_id = 452, |
− | _id = nil, | + | _id = 252, |
| _true_id = false, | | _true_id = false, |
| _japanese_name = "沖波", | | _japanese_name = "沖波", |
Line 14: |
Line 14: |
| _class_number = 1, | | _class_number = 1, |
| _type = 2, | | _type = 2, |
− | _hp = nil, | + | _hp = 16, |
− | _hp_max = nil, | + | _hp_max = 34, |
− | _firepower = nil, | + | _firepower = 10, |
− | _firepower_max = nil, | + | _firepower_max = 30, |
− | _firepower_mod = nil, | + | _firepower_mod = false, |
− | _armor = nil, | + | _armor = 6, |
− | _armor_max = nil, | + | _armor_max = 19, |
− | _armor_mod = nil, | + | _armor_mod = 1, |
− | _torpedo = nil, | + | _torpedo = 24, |
− | _torpedo_max = nil, | + | _torpedo_max = 69, |
− | _torpedo_mod = nil, | + | _torpedo_mod = 1, |
| _evasion = nil, | | _evasion = nil, |
| _evasion_max = nil, | | _evasion_max = nil, |
− | _aa = nil, | + | _aa = 9, |
− | _aa_max = nil, | + | _aa_max = 38, |
− | _aa_mod = nil, | + | _aa_mod = false, |
| _asw = nil, | | _asw = nil, |
| _asw_max = nil, | | _asw_max = nil, |
Line 36: |
Line 36: |
| _los_max = nil, | | _los_max = nil, |
| _range = 1, | | _range = 1, |
− | _luck = nil, | + | _luck = 10, |
− | _luck_max = nil, | + | _luck_max = 49, |
| _luck_mod = false, | | _luck_mod = false, |
| _buildable = false, | | _buildable = false, |
| _buildable_lsc = false, | | _buildable_lsc = false, |
− | _build_time = 30, | + | _build_time = 24, |
| _remodel_level = false, | | _remodel_level = false, |
| _remodel_from = false, | | _remodel_from = false, |
| _remodel_to = "Okinami/Kai", | | _remodel_to = "Okinami/Kai", |
− | _fuel = 20, | + | _fuel = 15, |
− | _ammo = 25, | + | _ammo = 20, |
| _scrap_fuel = 1, | | _scrap_fuel = 1, |
− | _scrap_ammo = 2, | + | _scrap_ammo = 1, |
− | _scrap_steel = 13, | + | _scrap_steel = 6, |
− | _scrap_baux = 1, | + | _scrap_baux = 0, |
| _equipment = { | | _equipment = { |
− | {equipment = nil, size = 0},
| |
| {equipment = nil, size = 0}, | | {equipment = nil, size = 0}, |
| {equipment = nil, size = 0}, | | {equipment = nil, size = 0}, |
Line 60: |
Line 59: |
| _name = "Okinami", | | _name = "Okinami", |
| _suffix = "Kai", | | _suffix = "Kai", |
− | _rarity = nil, | + | _rarity = 5, |
− | _api_id = nil, | + | _api_id = 359, |
| _id = nil, | | _id = nil, |
| _true_id = nil, | | _true_id = nil, |
Line 71: |
Line 70: |
| _class_number = 1, | | _class_number = 1, |
| _type = 2, | | _type = 2, |
− | _hp = nil, | + | _hp = 32, |
− | _hp_max = nil, | + | _hp_max = 49, |
− | _firepower = nil, | + | _firepower = 12, |
− | _firepower_max = nil, | + | _firepower_max = 50, |
− | _firepower_mod = nil, | + | _firepower_mod = 1, |
− | _armor = nil, | + | _armor = 14, |
− | _armor_max = nil, | + | _armor_max = 49, |
− | _armor_mod = nil, | + | _armor_mod = 1, |
− | _torpedo = nil, | + | _torpedo = 29, |
− | _torpedo_max = nil, | + | _torpedo_max = 81, |
− | _torpedo_mod = nil, | + | _torpedo_mod = 1, |
| _evasion = nil, | | _evasion = nil, |
| _evasion_max = nil, | | _evasion_max = nil, |
− | _aa = nil, | + | _aa = 16, |
− | _aa_max = nil, | + | _aa_max = 50, |
− | _aa_mod = nil, | + | _aa_mod = 1, |
| _asw = nil, | | _asw = nil, |
| _asw_max = nil, | | _asw_max = nil, |
Line 93: |
Line 92: |
| _los_max = nil, | | _los_max = nil, |
| _range = 1, | | _range = 1, |
− | _luck = nil, | + | _luck = 12, |
− | _luck_max = nil, | + | _luck_max = 59, |
| _luck_mod = false, | | _luck_mod = false, |
− | _remodel_level = nil, | + | _remodel_level = 30, |
− | _remodel_ammo = nil, | + | _remodel_ammo = 130, |
− | _remodel_steel = nil, | + | _remodel_steel = 110, |
| _remodel_development_material = false, | | _remodel_development_material = false, |
| _remodel_blueprint = false, | | _remodel_blueprint = false, |
Line 104: |
Line 103: |
| _remodel_from = "Okinami/", | | _remodel_from = "Okinami/", |
| _remodel_to = false, | | _remodel_to = false, |
− | _fuel = 20, | + | _fuel = 15, |
− | _ammo = 25, | + | _ammo = 20, |
| _scrap_fuel = 1, | | _scrap_fuel = 1, |
| _scrap_ammo = 2, | | _scrap_ammo = 2, |
− | _scrap_steel = 13, | + | _scrap_steel = 10, |
− | _scrap_baux = 1, | + | _scrap_baux = 0, |
| _equipment = { | | _equipment = { |
| {equipment = nil, size = 0}, | | {equipment = nil, size = 0}, |