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Module:EnemyEquipmentListKai
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Documentation for this module may be created at Module:EnemyEquipmentListKai/doc
local BaseTable = require('Module:BaseTable')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local EquipmentGraphicKai = require('Module:EquipmentGraphicKai')
local StatIcons = require('Module:Data/Asset')
local format = require('Module:Core').format
-- [[Category:Todo]]: hardcoded icons
local EnemyEquipmentListKai = BaseTable{
_enemy = true,
_item_class = Equipment,
_header_template = [=[! No.
! Rarity
! CG
! style="width: 320px" | Name
! style="width: 160px" | Type
${stat_columns}
! style="white-space:nowrap;" | Notes]=],
_column_cell_templates = {
name = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:5px 5px 5px 5px;" |${values.name}<br />${values.icon} ${values.japanese_name}]]
},
_columns = {
"id",
"rarity",
"cg",
"name",
"equipment_type",
"stats",
"notes",
},
_stats_column_label = "Stats",
}
function EnemyEquipmentListKai:id(equipment)
return {values = {value = Formatting:format_stat(equipment:id())}, bg_color = self._transparent, text_align = self._center_align}
end
function EnemyEquipmentListKai:rarity(equipment)
return {values = {value = Formatting:tooltip(Formatting:format_stars(equipment:stars()), Formatting:format_equipment_rarity(equipment:rarity()), nil, Formatting._display_inline_block_css)}, bg_color = self._transparent, text_align = self._center_align}
end
function EnemyEquipmentListKai:cg(equipment)
return {values = {value = EquipmentGraphicKai:get{equip = equipment, size = '100px'}}, bg_color = self._transparent, text_align = self._center_align}
end
function EnemyEquipmentListKai:name(equipment)
return {values = {name = Formatting:format_link(equipment:link()),
icon = Formatting:format_image{Formatting:format_equipment_icon(equipment:icon())},
japanese_name = Formatting:format_stat(equipment:japanese_name())
},
bg_color = self._transparent,
text_align = self._start_align,
}
end
function EnemyEquipmentListKai:equipment_type(equipment)
return {values = {value = Formatting:format_equipment_type(equipment:type())}, bg_color = self._transparent, text_align = self._center_align}
end
function EnemyEquipmentListKai:stats(equipment)
local stats = {
firepower = equipment:firepower(),
bombing = equipment:bombing(),
torpedo = equipment:torpedo(),
aa = equipment:aa(),
armor = equipment:armor(),
asw = equipment:asw(),
shelling_accuracy = equipment:shelling_accuracy(),
torpedo_accuracy = equipment:torpedo_accuracy(),
evasion = equipment:evasion(),
los = equipment:los(),
speed = Formatting:format_speed(equipment:speed()),
luck = equipment:luck(),
range = Formatting:format_range(equipment:range()),
special = false,
}
return {values = {value = equipment:type() == 48 and Formatting:format_stat_bonuses_interceptor(stats, "<br />") or Formatting:format_stat_bonuses(stats, "<br />"),
},
bg_color = self._transparent,
text_align = self._start_align,
}
end
function EnemyEquipmentListKai:notes(equipment)
local note = self._notes[equipment]
if note then
return {values = {value = note.note or ""}, bg_color = self._transparent}
end
return {values = {value = ""}, bg_color = self._transparent}
end
function EnemyEquipmentListKai:create_header()
self._header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
end
return EnemyEquipmentListKai