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Module:EliteShipsKai
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Documentation for this module may be created at Module:EliteShipsKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local ResourceIcons = require('Module:Data/Asset')
local Ship = require('Module:Ship')
local StatIcons = require('Module:Data/Asset')
local format = require('Module:Core').format
local split = require('Module:Core').split
local EliteShipsKai = BaseTable({
_table_start = [[{| class="wikitable typography-xl-optout" style="width: -moz-max-content; width: -webkit-max-content; width: max-content;"]],
_header_template = [[!No.
!Name
!Class
! style="white-space:nowrap;" | ${remodel}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo}
${night_battle_header_cell}! style="width: 24px; text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: #9C8FEE;" | ${asw}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: aquamarine;" | ${los}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: palegreen;" | ${luck}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: pink;" | ${hp}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: violet;" | ${evasion}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: #72E6E6;" | ${speed}
${range_header_cell}! style="width: 24px; text-align: center; vertical-align: middle; background-color: silver;" | ${aircraft}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 24px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! class="toggle-target-eliteshipskai-detail" style="text-align:left;" | Notes]],
_column_cell_templates = {
luck = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:3px;" | ${values.luck}(${values.luck_max})]],
id = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:3px;${extra_style}" |${values.value}]],
notes = [[| class="${class}" colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:3px;" |<small>${values.value}</small>]],
["!"] = [[| class="${class}" colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:3px;" |<div style="max-width: 600px;">${values.value}</div>]]
},
_night_battle_header_cell = [[! style="width: 24px; text-align: center; vertical-align: middle; background-color: slategrey;" | ${firepower}${torpedo}
]],
_range_header_cell = [[! style="width: 24px; text-align: center; vertical-align: middle;" | ${range}
]],
_base_columns = { --gets copied to self._columns in create_table_prep so we can mutate it. Don't mutate base_columns!
"id",
"name",
"class",
"remodel",
"firepower",
"torpedo", --night_battle is added after this depending on args in create_table_prep. If adding columns please preserve this behaviour.
"aa",
"asw",
"los",
"luck",
"hp",
"armor",
"evasion",
"speed", --range is added after this depending on args in create_table_prep. If adding columns please preserve this behaviour.
"aircraft",
"fuel",
"ammo",
"notes",
},
_no_remodel_level = "-",
_simple_class = "toggle-anti-target-eliteshipskai-detail",
_detailed_class = "toggle-target-eliteshipskai-detail hidden",
_detailed_start = '<span class="toggle-target-eliteshipskai-detail hidden">',
_detailed_end = '</span>',
_name_style = {["max-width"] = "150px"},
_detailed_columns = 1,
_detail_toggle = '<div class="toggle" data-target="eliteshipskai-detail" data-anti-target="eliteshipskai-detail" data-default="hide" style="display: none;"><span class="toggle-show" style="cursor: pointer; color: #006cb0;">☑ Show details</span><span class="toggle-hide" style="cursor: pointer; color: #006cb0;">☒ Show details</span></div>',
_nickname_template = "''${nick} ${japanese_nick}''",
_kekkon_max_template = "Maximum after marriage: ${value}",
_kekkon_template = "After marriage: ${value}",
_item_class = Ship,
})
function EliteShipsKai:name(ship)
local link, text, section = ship:link()
local value = {Formatting:inline_block(Formatting:format_link(link, text, section))}
local japanese_name = ship:japanese_name()
if japanese_name and (text or link) ~= japanese_name then
table.insert(value, self._detailed_start)
table.insert(value, " ")
table.insert(value, self._detailed_end)
table.insert(value, self._detailed_start)
table.insert(value, Formatting:inline_block(Formatting:format_stat(japanese_name)))
table.insert(value, self._detailed_end)
end
local nick = ship:nick()
if nick then
table.insert(value, "<br />")
table.insert(value, self._detailed_start)
table.insert(value, Formatting:inline_block(format{self._nickname_template,
nick = Formatting:format_stat(nick),
japanese_nick = Formatting:format_stat(ship:japanese_nick())}))
table.insert(value, self._detailed_end)
end
return {values = {value = Formatting:inline_block(table.concat(value), nil, self._name_style)}, bg_color = self._transparent, text_align = self._center_align}
end
function EliteShipsKai:id(ship)
local back = ship:back()
return {values = {value = Formatting:format_stat(ship:id())},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function EliteShipsKai:class(ship)
local class = ship:class()
if class then
local ship_type = ship:type()
local value = class:short_base_name()
local show_type
if self._reference_types then
show_type = not self._reference_types[ship_type]
else
show_type = ship_type ~= class:base_type()
end
if show_type then
value = Formatting:format_stat_with_detail(value, Formatting:format_ship_code(ship_type))
end
return {values = {value = value}, bg_color = self._transparent, text_align = self._center_align}
else
return {values = {value = "??"}, bg_color = self._transparent, text_align = self._center_align}
end
end
function EliteShipsKai:remodel(ship)
local remodel_level = ship:remodel_level()
return {values = {value = Formatting:format_stat(remodel_level == false and self._no_remodel_level or remodel_level)}, bg_color = self:get_bg_color(self._cell_color.remodel, remodel_level, self._args.remodel_level_operator, self._args.remodel_level_outstanding, self._args.remodel_level_good, self._args.remodel_level_bad), text_align = self._center_align}
end
function EliteShipsKai:firepower(ship)
local firepower_max = ship:firepower_max()
if firepower_max == false then
firepower_max = ship:firepower()
end
return {values = {value = Formatting:format_stat(firepower_max)}, bg_color = self:get_bg_color(self._cell_color.firepower, firepower_max, self._args.firepower_operator, self._args.firepower_outstanding, self._args.firepower_good, self._args.firepower_bad), text_align = self._center_align}
end
function EliteShipsKai:torpedo(ship)
local torpedo_max = ship:torpedo_max()
if torpedo_max == false then
torpedo_max = ship:torpedo()
end
return {values = {value = Formatting:format_stat(torpedo_max)}, bg_color = self:get_bg_color(self._cell_color.torpedo, torpedo_max, self._args.torpedo_operator, self._args.torpedo_outstanding, self._args.torpedo_good, self._args.torpedo_bad), text_align = self._center_align}
end
function EliteShipsKai:night_battle(ship)
local firepower_max = ship:firepower_max()
if firepower_max == false then
firepower_max = ship:firepower()
end
local torpedo_max = ship:torpedo_max()
if torpedo_max == false then
torpedo_max = ship:torpedo()
end
local night_battle = firepower_max
if not firepower_max then
night_battle = torpedo_max
elseif torpedo_max then
night_battle = night_battle + torpedo_max
end
return {values = {value = Formatting:format_stat(night_battle)}, bg_color = self:get_bg_color(self._cell_color.night_battle, night_battle, self._args.night_battle_operator, self._args.night_battle_outstanding, self._args.night_battle_good, self._args.night_battle_bad), text_align = self._center_align}
end
function EliteShipsKai:range(ship)
local range = ship:range()
return {values = {value = Formatting:format_range(range)}, bg_color = self:get_bg_color(self._cell_color.range, range, self._args.range_operator, self._args.range_outstanding, self._args.range_good, self._args.range_bad), text_align = self._center_align}
end
function EliteShipsKai:aa(ship)
local aa_max = ship:aa_max()
if aa_max == false then
aa_max = ship:aa()
end
return {values = {value = Formatting:format_stat(aa_max)}, bg_color = self:get_bg_color(self._cell_color.aa, aa_max, self._args.aa_operator, self._args.aa_outstanding, self._args.aa_good, self._args.aa_bad), text_align = self._center_align}
end
function EliteShipsKai:asw(ship)
local asw_max = ship:asw_max()
if asw_max == false then
asw_max = ship:asw()
return {values = {value = Formatting:format_stat(asw_max)}, bg_color = self:get_bg_color(self._cell_color.asw, asw_max, self._args.asw_operator, self._args.asw_outstanding, self._args.asw_good, self._args.asw_bad), text_align = self._center_align}
end
return {values = {value = Formatting:tooltip(Formatting:format_stat(asw_max), format{self._kekkon_max_template, value = Formatting:format_stat(ship:asw_leveled(180))})}, bg_color = self:get_bg_color(self._cell_color.asw, asw_max, self._args.asw_operator, self._args.asw_outstanding, self._args.asw_good, self._args.asw_bad), text_align = self._center_align}
end
function EliteShipsKai:los(ship)
local los_max = ship:los_max()
if los_max == false then
los_max = ship:los()
return {values = {value = Formatting:format_stat(los_max)}, bg_color = self:get_bg_color(self._cell_color.los, los_max, self._args.los_operator, self._args.los_outstanding, self._args.los_good, self._args.los_bad), text_align = self._center_align}
end
return {values = {value = Formatting:tooltip(Formatting:format_stat(los_max), format{self._kekkon_max_template, value = Formatting:format_stat(ship:los_leveled(180))})}, bg_color = self:get_bg_color(self._cell_color.los, los_max, self._args.los_operator, self._args.los_outstanding, self._args.los_good, self._args.los_bad), text_align = self._center_align}
end
function EliteShipsKai:luck(ship)
local luck = ship:luck()
local luck_max = ship:luck_max()
return {values = {luck = Formatting:format_stat(luck), luck_max = self:get_emphasis(luck_max, Formatting:format_stat(luck_max), self._args.luck_max_operator, self._args.luck_max_good)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self._args.luck_operator, self._args.luck_outstanding, self._args.luck_good, self._args.luck_bad), text_align = self._center_align}
end
function EliteShipsKai:hp(ship)
local hp = ship:hp()
local hp_married = ship:hp_married()
if hp_married then
local hp_mod_married = ship:hp_mod_married()
return {values = {value = Formatting:tooltip(Formatting:format_stat(hp), format{
self._kekkon_template,
value = hp_mod_married and hp_mod_married > 0 and Formatting:format_stat_with_max(hp_married, hp_married + hp_mod_married) or Formatting:format_stat(hp_married)
})}, bg_color = self:get_bg_color(self._cell_color.hp, hp, self._args.hp_operator, self._args.hp_outstanding, self._args.hp_good, self._args.hp_bad), text_align = self._center_align}
else
return {values = {value = Formatting:format_stat(hp)}, bg_color = self:get_bg_color(self._cell_color.hp, hp, self._args.hp_operator, self._args.hp_outstanding, self._args.hp_good, self._args.hp_bad), text_align = self._center_align}
end
end
function EliteShipsKai:armor(ship)
local armor_max = ship:armor_max()
if armor_max == false then
armor_max = ship:armor()
end
return {values = {value = Formatting:format_stat(armor_max)}, bg_color = self:get_bg_color(self._cell_color.armor, armor_max, self._args.armor_operator, self._args.armor_outstanding, self._args.armor_good, self._args.armor_bad), text_align = self._center_align}
end
function EliteShipsKai:evasion(ship)
local evasion_max = ship:evasion_max()
if evasion_max == false then
evasion_max = ship:evasion()
return {values = {value = Formatting:format_stat(evasion_max)}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion_max, self._args.evasion_operator, self._args.evasion_outstanding, self._args.evasion_good, self._args.evasion_bad), text_align = self._center_align}
end
return {values = {value = Formatting:tooltip(Formatting:format_stat(evasion_max), format{self._kekkon_max_template, value = Formatting:format_stat(ship:evasion_leveled(180))})}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion_max, self._args.evasion_operator, self._args.evasion_outstanding, self._args.evasion_good, self._args.evasion_bad), text_align = self._center_align}
end
function EliteShipsKai:speed(ship)
local speed = ship:speed()
return {values = {value = Formatting:format_speed(speed)}, bg_color = self:get_bg_color(self._cell_color.speed, speed, self._args.speed_operator, self._args.speed_outstanding, self._args.speed_good, self._args.speed_bad), text_align = self._center_align}
end
function EliteShipsKai:aircraft(ship)
local aircraft = ship:total_space()
local slots = {}
if aircraft and aircraft > 0 then
for i = 1, ship:slots_length() do
local size = ship:slot_space(i)
table.insert(slots, self:get_emphasis(size, Formatting:format_stat(size), self._args.aircraft_slot_operator, self._args.aircraft_slot_good))
end
end
return {values = {value = Formatting:format_detailed_aircraft(aircraft, slots)}, bg_color = self:get_bg_color(self._cell_color.aircraft, aircraft, self._args.aircraft_operator, self._args.aircraft_outstanding, self._args.aircraft_good, self._args.aircraft_bad), text_align = self._center_align}
end
function EliteShipsKai:fuel(ship)
local fuel = ship:fuel()
return {values = {value = Formatting:format_stat(fuel)}, bg_color = self:get_bg_color(self._cell_color.fuel, fuel, self._args.fuel_operator, self._args.fuel_outstanding, self._args.fuel_good, self._args.fuel_bad), text_align = self._center_align}
end
function EliteShipsKai:ammo(ship)
local ammo = ship:ammo()
return {values = {value = Formatting:format_stat(ammo)}, bg_color = self:get_bg_color(self._cell_color.ammo, ammo, self._args.ammo_operator, self._args.ammo_outstanding, self._args.ammo_good, self._args.ammo_bad), text_align = self._center_align}
end
function EliteShipsKai:notes(ship)
local note = self._notes[ship]
if note then
local bg_color
if note.highlight == "outstanding" then
bg_color = self._outstanding_stat_color
elseif note.highlight == "good" then
bg_color = self._good_stat_color
elseif note.highlight == "bad" then
bg_color = self._bad_stat_color
else
bg_color = self._transparent
end
return {values = {value = note.note or ""}, bg_color = bg_color, class = self._detailed_class}
end
return {values = {value = ""}, bg_color = self._transparent, class = self._detailed_class}
end
function EliteShipsKai:start_rows()
self._rows = {self._detail_toggle, self._table_start, self._header}
end
EliteShipsKai.create_data_rows = EliteShipsKai.create_data_rows_merge_vertical
function EliteShipsKai:create_table_prep()
self._columns = {}
for _, column in ipairs(self._base_columns) do
table.insert(self._columns, column)
end
if self._args.reference_type then
self._reference_types = {}
for _, reference_type in ipairs(split(self._args.reference_type, ',%s*')) do
self._reference_types[tonumber(reference_type)] = true
end
end
if self._args.night_battle then
table.insert(self._columns, 7, "night_battle")
end
if self._args.range then
table.insert(self._columns, self._args.night_battle and 16 or 15, "range")
end
end
function EliteShipsKai:append_custom_row(custom_row_key)
table.insert(self._rows, self._row_starter)
table.insert(self._rows,
format{self._column_cell_templates["!"] or self._cell,
class = "",
colspan = #self._columns, rowspan = 1,
text_align = self._args[self._custom_row_prefix .. custom_row_key .. self._text_align_suffix] or self._start_align,
bg_color = self._args[self._custom_row_prefix .. custom_row_key .. self._bg_color_suffix] or self._transparent,
values = {
value = self._args[self._custom_row_prefix .. custom_row_key .. self._content_suffix] or "",
},
}
)
end
function EliteShipsKai:create_header()
local header_icons = {
remodel = StatIcons.remodel,
firepower = StatIcons.firepower,
torpedo = StatIcons.torpedo,
aa = StatIcons.aa,
asw = StatIcons.asw,
los = StatIcons.los,
luck = StatIcons.luck,
hp = StatIcons.hp,
armor = StatIcons.armor,
evasion = StatIcons.evasion,
speed = StatIcons.speed,
range = StatIcons.range,
aircraft = StatIcons.aircraft,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)}
end
self._header = format(format{
self._header_template,
night_battle_header_cell = self._args.night_battle and self._night_battle_header_cell or "",
range_header_cell = self._args.range and self._range_header_cell or ""
}, header_icons)
end
return EliteShipsKai