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{{World/Hub}}
 
==World 7-4: 昭南本土航路 Shounan Mainland Route==
 
==World 7-4: 昭南本土航路 Shounan Mainland Route==
   
{{LabSortieworld
 
{{LabSortieworld
| map = 7-4 Map.png
+
| page = World 7/7-4
 +
| map_2=[[File:World 7 7-4 Map LBAS Range.png|450px]]
 +
| map_2_text=LBAS
 
| difficulty = ☆☆☆☆☆☆☆☆☆
 
| difficulty = ☆☆☆☆☆☆☆☆☆
 
| item = {{Bauxite}} {{Fuel}}
 
| item = {{Bauxite}} {{Fuel}}
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| entext = The Hi Convoy transports vital resources from the south to the mainland. To protect the fleet from enemy submarines and task forces, we're launching a maritime escort operation! Weigh anchor!
 
| entext = The Hi Convoy transports vital resources from the south to the mainland. To protect the fleet from enemy submarines and task forces, we're launching a maritime escort operation! Weigh anchor!
 
| aircon =  
 
| aircon =  
 +
{{AirControlSystem
 +
| Map = Torpedo Squadron
 +
| Fleet = {{color|red|'''Torpedo Squadron'''}}: 1CL, 4DD, 1CLT
 +
| Route = {{MapRoute|C|red|E|pink|J|red|L|red|P|red}}
 +
| AS = 0
 +
| Notes = LBAS Node {{MapRoute|P|red}}: Range = 2<br>4 DDs are needed to secure C - E route.
 +
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = Heavy fleet
 
| Map = Heavy fleet
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}}
 
}}
 
}}
 
}}
 +
===Map Unlocking & Progression===
 +
'''7-4''' is unlocked after clearing [[7-3]] HP bar once.
 +
 +
To clear the map, the boss's flagship must be sunk 4 times.
 +
*1 [[LBAS]] is available on this map.
 +
**The LBAS is only available once {{Q|B175}} is cleared.
 +
**See the unlocking steps here: ''[[Land-Based_Air_Squadron#Unlocking|LBAS Unlocking]].
   −
=== Stage Guide ===
+
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 7-4 Branching Rules
 
|title = 7-4 Branching Rules
 
|1 -> A/empty,C =
 
|1 -> A/empty,C =
 
* Meet '''ALL''' of the following to go to A
 
* Meet '''ALL''' of the following to go to A
** DD + DE ≥ 3 '''OR''' DE ≥ 2 '''OR''' LHA ≥ 1
+
**Meet one of the following
 +
***DD + DE ≥ 3
 +
***DE ≥ 2  
 +
***LHA ≥ 1, DE ≥ 2 and DD + DE ≥ 3
 
** (F)BB + CV(B) = 0
 
** (F)BB + CV(B) = 0
** BBV + CVL ≤ 2
+
** BBV + CVL + [[Akitsumaru]] ≤ 2
** CA + CL 2
+
** CA(V) 1
** CL + CT ≤ 1  
+
** CL + CT + CLT ≤ 1  
 
** SS(V) = 0
 
** SS(V) = 0
* Meet '''ANY''' of the following to go to C
  −
** CA(V) ≥ 2
  −
** CL(T) ≥ 2
  −
** BBV + CVL + [[Akitsumaru]]
   
* Otherwise, C
 
* Otherwise, C
   Line 46: Line 61:  
* Meet '''ANY''' of the following to go to D
 
* Meet '''ANY''' of the following to go to D
 
** SS(V) ≥ 1
 
** SS(V) ≥ 1
** BB + FBB + CV + CVB ≥ 1
+
** (F)BB + CV(B) ≥ 1
* Go to E if Fleet contains CL + CT 2 '''OR''' DD + DE ≥ 3
+
** BBV ≥ 3
* If fleet is none of the above, go to D
+
** CVL + [[Akitsumaru]] 3
 +
* Meet '''ANY''' of the following to go to E
 +
**DD + DE ≥ 4
 +
**CT ≥ 1 and DD + DE ≥ 3
 +
**DE ≥ 3
 +
**'''Fast+''' fleet and DD ≥ 2
 +
*Otherwise, D
    
|E -> G,J =
 
|E -> G,J =
 
* To route to G fleet must have
 
* To route to G fleet must have
** AO ≥ 1 '''AND''' DE ≥ 1 '''AND''' AO + DD + DE = 6
+
** AO + LHA ≥ 1 '''AND''' DE ≥ 4 '''AND''' {{Ship/Link|Taiyou|Unyou|Shinyou|text=''Taiyou''-class|link_class=Taiyou}} + AO + DD + LHA + DE = 6
 
* Otherwise, J
 
* Otherwise, J
   Line 63: Line 84:     
|J -> K,P,L =
 
|J -> K,P,L =
* Meet '''ANY''' of the following to go to K
+
* Go to K if LoS < 33 (Cn4)
** Fail LoS Check
+
* Random if 33 ≤ LoS < 37 (Cn4)
** SS ≥ 1
+
* If LoS ≥ 37 (Cn4), the fleet will go as the following
** BB + FBB + CV + CVB 1
+
**Go to P if CT ≥ 1, DE ≥ 3 '''AND''' {{Ship/Link|Taiyou|Unyou|Shinyou|text=''Taiyou''-class|link_class=Taiyou}} + CT + DD + DE = 5 (''5 ships only, no more no less'')
** BB + CVL ≥ 3
+
** Meet '''ALL''' of the following to go to L
** CA(V) + CV(L) ≥ 3
+
***SS(V) + (F)BB + CV(B) = 0
** DD + DE ≤ 2 '''AND''' DE ≤ 1
+
***BBV ≤ 2
* Meet '''ALL''' of the following to go to P
+
***CVL + [[Akitsumaru]] ≤ 2
** CT = 1 '''AND''' DE ≥ 3 '''AND''' CVL + CT + DD + DE = 5
+
***Meet one of the following
** Number of ships = 5
+
****LHA ≥ 1, DE ≥ 2 and DD + DE ≥ 3
* Otherwise, L
+
****DD + DE 4
 +
****CT ≥ 1 and DD + DE ≥ 3
 +
****DE ≥ 3
 +
****'''Fast+''' fleet and DD ≥ 2
 +
**Otherwise, meet '''ANY''' of the following to go to K
 +
***BBV + CVL + [[Akitsumaru]] ≥ 3
 +
***CA(V) ≥ 2
 +
***CL + CLT + CT ≥ 2
 +
**Go to L if DD + DE ≥ 3 or DE ≥ 2
 +
**Finally, go to K if the fleet doesn't meet any of the above conditions.
    
|K -> P,M =
 
|K -> P,M =
Line 80: Line 110:  
|M -> N/empty, O/resource, P=
 
|M -> N/empty, O/resource, P=
 
* Go to N if LoS < 45 (Cn4)
 
* Go to N if LoS < 45 (Cn4)
* Random if 45 ≤ LoS < 50 (Cn4)
+
* Random N/O if 45 ≤ LoS < 47 (Cn4)
* Meet '''ANY''' of the following to go to O '''AND''' LoS ≥ 50 (Cn4)
+
* Meet '''ANY''' of the following to go to O '''AND''' LoS ≥ 47 (Cn4)
** SS(V) ≥ 1
+
** SS(V) + BB + CV(B) ≥ 1
** BB + CV + CVB ≥ 1
   
** FBB ≥ 2
 
** FBB ≥ 2
** BBV + CVL 3
+
** BBV ≥ 2
** DD + DE ≤ 2
+
** CVL + [[Akitsumaru]] 2
* Go to P if does not meet any of the above and DD + DE ≥ 2
+
** DD + DE ≤ 1
 +
*Otherwise, P
 
}}
 
}}
    
===Ship Bonuses===
 
===Ship Bonuses===
{{:{{BASEPAGENAME}}/7-4/Historical_Ships}}
+
{{/Historical_Ships}}
    
===Tips===
 
===Tips===
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====Regarding [[Land-Based Air Squadron]]s====
 
====Regarding [[Land-Based Air Squadron]]s====
See the unlocking steps here: ''[[Land-Based_Air_Squadron#Unlocking|LBAS Unlocking]]''
   
*1 [[LBAS]] is available to sortie.
 
*1 [[LBAS]] is available to sortie.
**Upon completing the quest [[Quests#B175|B175]], the LBAS group will be unlocked, which is '''highly recommended''' to help simplify the battle on the boss node for this map.
+
**It is '''highly recommended''' to use the LBAS to help simplify the battle on the boss node for this map.
**It is recommended to bring [[:Category:Land Based Bombers|Land Based Bombers]], {{Equipment/Link|Prototype Toukai|Toukai (901 Air Group)|text=Land-Based ASW Bombers|link_category=Land-Based ASW Bombers}}, and [[Interceptor|Interceptors/Fighters]], to increase effectiveness on the Boss.
+
**It is recommended to bring [[Land-Based Attacker]]s, {{Equipment/Link|Prototype Toukai|Toukai (901 Air Group)|text=land-based ASW bombers|link_category=Land-Based ASW Bombers}}, and [[Interceptor|fighters]], to increase effectiveness on the Boss.
 
**The LBAS range needed to reach the boss is '''2''', other nodes' range being equal or higher.
 
**The LBAS range needed to reach the boss is '''2''', other nodes' range being equal or higher.
*This map is also the best location to train Land-Based planes to [[Plane Proficiency|max-proficiency]]{{Double Chevron}}. Bring only planes with a range of at least 3 (7 for furthest nodes) as they will reach submarine Nodes on B, C, J, and K.
+
*This map is also the best location to train all land-based planes to [[Proficiency|max-proficiency]]{{Double Chevron}}. Bring only planes with a range of at least 3 (7 for furthest nodes) as they will reach submarine Nodes on B, C, J, and K.
    
===Recommended Fleets===
 
===Recommended Fleets===
This guide will go over the events of this map in sequential order upon unlocking Quest [[Quests#B175|B175]]. Since this is a normal map, it is not required to complete things in the order mentioned, but it is still recommended to at least complete B175 to unlock the [[LBAS]].
+
This guide will go over the events of this map in the recommended sequential order upon unlocking quest {{Q|B175}}.
   −
====Reach node {{MapRoute|O|green}} for Quest [[Quests#B175|B175]]====
+
====Reach Node O====
 +
Quest {{Q|B175}} requires to reach node {{MapRoute|O|green}}:
 
* 1-6SS(V)
 
* 1-6SS(V)
 
* Route = {{MapRoute|C|red|D|pink|F|blue|J|red|K|red|M|pink|O|green}}
 
* Route = {{MapRoute|C|red|D|pink|F|blue|J|red|K|red|M|pink|O|green}}
 
** The LoS needed is about 32 (Cn3).
 
** The LoS needed is about 32 (Cn3).
** Several {{Seaplane}}[[Seaplane]]s or {{SubmarineRadar}}{{Equipment/Link|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|Late Model Radar & Passive Radiolocator + Snorkel Equipment|text=Submarine Radars|link_category=Submarine Radar}} might be needed to have enough LoS to route from {{MapRoute|M|pink}} to {{MapRoute|O|green}}.
+
** Several {{Seaplane}} [[Seaplane]]s or {{SubmarineRadar}} [[Submarine Radar]]s might be needed to have enough LoS to route from {{MapRoute|M|pink}} to {{MapRoute|O|green}}.
 
** Submarines will face little to no threat along the way.
 
** Submarines will face little to no threat along the way.
   Line 124: Line 154:  
** Allows bringing a strong fleet to the boss.
 
** Allows bringing a strong fleet to the boss.
 
** Fleet will go through 2 Submarine Nodes, 1 Air Node, and 2 Surface/Submarine Nodes.
 
** Fleet will go through 2 Submarine Nodes, 1 Air Node, and 2 Surface/Submarine Nodes.
** Node {{MapRoute|J|red}} can especially be problematic due to it featuring 3 flagship [[Submarine So-Class]], but will become even more dangerous on Last Dance with the enemy fleet in ''line ahead'' formation.
+
** Node {{MapRoute|J|red}} can especially be problematic due to it featuring 3 {{Enemy/Link|Submarine So-Class Flagship}}, but will become even more dangerous on Last Dance with the enemy fleet in ''line ahead'' formation.
    
* It is recommended to bring:
 
* It is recommended to bring:
 
** Ships that can effectively [[OASW]] to survive the submarines.
 
** Ships that can effectively [[OASW]] to survive the submarines.
** An [[:Category:Ise Class|''Ise''-class Kai Ni]] and a [[CVE]] to help clearing while having AS.
+
** An {{Ship/Link|Ise Kai Ni|Hyuuga Kai Ni|text=''Ise''-class Kai Ni}} and a [[CVE]] to help clearing while having AS.
 
** An [[AACI]] for node {{MapRoute|E|pink}} as well as the boss.
 
** An [[AACI]] for node {{MapRoute|E|pink}} as well as the boss.
 
** At least 1 TCI capable DD.
 
** At least 1 TCI capable DD.
Line 137: Line 167:  
* Last Dance comp will buff the DDs and CL in her fleet along with giving her additional airpower.
 
* Last Dance comp will buff the DDs and CL in her fleet along with giving her additional airpower.
 
** Bring additional airpower as a countermeasure to effectively beat her.
 
** Bring additional airpower as a countermeasure to effectively beat her.
 +
 +
|-|Torpedo Squadron fleet=
 +
{{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 4DD, 1CLT'''
 +
*Route = {{MapRoute|C|red|E|pink|J|red|L|red|P|red}}
 +
*LBAS Node {{MapRoute|P|red}}: Range = 2
 +
**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 +
***2 {{Med Gun}} [[Main Gun]]s,
 +
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
 +
***'''And'''  the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
 +
**It also requires '''at least 5 OASW along with married DDs''' to allow them to do TCI while enabling their OASW with sonar alone.
 +
**If you meet all of the above requirements, this is the cheapest (for resource) and the best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
 +
**The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
 +
***C - E route is secured if you '''have 4 DDs in the fleet'''.
 +
***The boss routing is secured as long as '''the fleet LoS is above 37 Cn4'''.
 +
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}.
    
|-|Light fleet=
 
|-|Light fleet=
*1CT, 1DD, 3DE
+
This fleet is not recommended as it is very weak and will struggle to kill the boss, but can be enough if only an A rank is required.
 +
*1CT, 1DD / 1 {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=Taiyou-class CVE}}, 3DE
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|P|red}}
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|P|red}}
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
** A cheap but weak fleet.
+
**This map has a special routing for {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class CVE}}, who can be brought when using light fleet to get more firepower. It is a cheap but weak fleet.
 
** Will go through, 1 Submarine Node, 1 Air Node, and 1 Surface/Submarine Node.
 
** Will go through, 1 Submarine Node, 1 Air Node, and 1 Surface/Submarine Node.
 
** Not recommended due to the risks this map presents to fleets with a lack of strong combat-effective ships.
 
** Not recommended due to the risks this map presents to fleets with a lack of strong combat-effective ships.
** Dependent on the DD to score the kill against the boss.
+
** Dependent on the DD or CVE to score the kill against the boss.
 
** DEs will take on OASW.
 
** DEs will take on OASW.
 
** The CT will mainly do Surface Combat.
 
** The CT will mainly do Surface Combat.
** The DD will do a TCI,  
+
** The DD will do a TCI, CVE should do night carrier cut in attack.
 
** Node {{MapRoute|E|pink}} and {{MapRoute|P|red}} may be troublesome due to a lack of air defense.
 
** Node {{MapRoute|E|pink}} and {{MapRoute|P|red}} may be troublesome due to a lack of air defense.
 
** LBAS should focus on removing the surface ships to make scoring the kill against the Boss more likely.
 
** LBAS should focus on removing the surface ships to make scoring the kill against the Boss more likely.
** The DD needs to avoid taking too much damage to effectively kill the boss.
+
** The DD or CVE needs to avoid taking too much damage to effectively kill the boss.
    
|-|Formation Guide=
 
|-|Formation Guide=
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It is advised to use ''Line Abreast'' on most of the map:
 
It is advised to use ''Line Abreast'' on most of the map:
* Nodes {{MapRoute|B|red|C|red|G|red|J|red|K|red}}
+
* Nodes {{MapRoute|B|red|C|red|G|red|J|red|K|red|L|red}}
 
''Diamond'' is advised on:
 
''Diamond'' is advised on:
 
* Nodes {{MapRoute|E|pink|M|pink}}
 
* Nodes {{MapRoute|E|pink|M|pink}}
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* Depending on how the LBAS is setuped:
 
* Depending on how the LBAS is setuped:
 
** '''Line ahead''' is recommended if the LBAS can effectively kill the enemy SS.
 
** '''Line ahead''' is recommended if the LBAS can effectively kill the enemy SS.
** '''Double Line''' is preferred if the LBAS is not set to fight SS.
+
** '''Echelon''' or '''Double Line''' is preferred if the LBAS is not set to fight SS.
 
</tabber>
 
</tabber>
    
===Resources and LBAS Farming===
 
===Resources and LBAS Farming===
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
+
{{color|red|Doing this farming will bring a lot of "losses", which can impact overall win rate and thus "event eligibility".}}
 
<tabber>
 
<tabber>
 
|-|Resource gains=
 
|-|Resource gains=
It is possible to farm both Fuel {{Fuel}} and Bauxite {{Bauxite}} by reaching node {{MapRoute|O|green}}.
+
It is possible to farm both fuel {{Fuel}} and bauxite {{Bauxite}} by reaching node {{MapRoute|O|green}}.
    
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
Line 187: Line 233:       −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
+
{{Gain Modifier Sp}}
!colspan=4| Equipment Bonuses
  −
|-
  −
! Type
  −
! Name
  −
! {{Fuel}}
  −
! {{Bauxite}}
  −
|-
  −
! rowspan=7| {{LandingCraft}}
  −
! {{EquipmentLink|Daihatsu Landing Craft}}
  −
|rowspan=8| +7||rowspan=8| +10
  −
|-
  −
! {{EquipmentLink|Toku Daihatsu Landing Craft}}
  −
|-
  −
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
  −
|-
  −
! {{EquipmentLink|Armed Daihatsu}}
  −
|-
  −
! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
  −
|-
  −
! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
  −
|-
  −
! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
  −
|-
  −
! {{Amphibious Tank}}
  −
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
  −
|-
  −
! {{Drum}}
  −
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
  −
| +8|| +6
  −
|-
  −
! rowspan=2| {{LandingCraft}}
  −
! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
  −
|rowspan=2| 0||rowspan=2| 0
  −
|-
  −
! {{EquipmentLink|M4A1 DD}}
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
  −
!colspan=3| Ship Bonuses
  −
|-
  −
! Type!! {{Fuel}}!! {{Bauxite}}
  −
|-
  −
! {{Ship/Link|Souya (AGS)|Souya (AGL)|Souya (AGB)|text=Souya}}
  −
| +22|| +16
  −
|-
  −
! [[AO]]
  −
| +15|| +10
  −
|-
  −
! [[BBV]]
  −
| +10|| +10
  −
|-
  −
! [[LHA]]
  −
| +8|| +7
  −
|-
  −
! [[CVL]]
  −
| +7|| +4
  −
|-
  −
! [[AV]]
  −
| +6|| +5
  −
|-
  −
! [[AS]]
  −
| +5|| +5
  −
|-
  −
! All other types
  −
| 0|| 0
  −
|}
      
|-|SS fleet=
 
|-|SS fleet=
Line 260: Line 240:  
** LoS required: '''≥ 32''' (Cn3)
 
** LoS required: '''≥ 32''' (Cn3)
   −
* A maximum of {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tanks}} should be used as they provide the best earnings for submarines.
+
* A maximum of {{Amphibious Tank}} [[Amphibious Vehicle]]s should be used as they provide the best earnings for submarines.
** Using {{Ship/Link|Luigi Torelli/Kai|UIT-25|I-504}} is recommended as she can carry {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, increasing the resource gains without requiring more Tank..
+
** {{Drum}} [[Drum Canister]]-capable SS are recommended as a substitute, increasing the resource gains without requiring more Amphibious Vehicles.
*One submarine may be used as an LoS mule, carrying multiple {{Seaplane}} [[Seaplane]]s and {{SubmarineRadar}}{{Equipment/Link|Submarine Radar & Waterproof Telescope|Submarine Radar & Passive Radiolocator (E27)|Late Model Submarine Radar & Passive Radiolocator|Late Model Radar & Passive Radiolocator + Snorkel Equipment|text=Submarine Radars|link_category=Submarine Radar}} to meet the LoS requirement.
+
** The {{Bauxite}} gain cap being relatively low, it will be capped by using only 10 {{Amphibious Tank}} or 4 {{Drum}} + 8 {{Amphibious Tank}}.
 +
** It is not possible to reach the {{Fuel}} gain cap with a submarine only fleet.
 +
*To meet the LoS requirement, using {{Seaplane}} [[Seaplane]]s and/or {{SubmarineRadar}} [[Submarine Radar]]s may be required.
 +
**If possible, it can be advisable to use [[RE]], as {{SubmarineRadar}} [[Submarine Radar]]s can fit in them.
    
* While this map has little to no threat against a full submarine fleet, {{MapRoute|J|Red}} will have rare instances where destroyers may pop up in the composition that will damage the SS. Please be aware of this while farming this map.
 
* While this map has little to no threat against a full submarine fleet, {{MapRoute|J|Red}} will have rare instances where destroyers may pop up in the composition that will damage the SS. Please be aware of this while farming this map.
Line 273: Line 256:     
</tabber>
 
</tabber>
Main sources: [https://twitter.com/twillwave1024/status/1553334712659488768?s=20&t=AS0b0mthZaZemzBjMskgjQ][https://docs.google.com/spreadsheets/d/18Lke64nxRie_ABPN7hZbkMeXWfVS5RQlIDvupbbk1iA/edit#gid=1639886349]
     −
===Nodes and Enemy Encounters===
+
{{Map/Footer|7-4|
{{:{{BASEPAGENAME}}/7-4/Enemy comps}}
+
 
 +
|enemycompsnotes=
 +
 
 +
|shipdropnotes=
   −
==Drops==
+
}}
{{:{{BASEPAGENAME}}/7-4/Ship drops}}
 
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