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| jptext = 中部海域最前線に有力な敵機動部隊が襲来した!同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ!
 
| jptext = 中部海域最前線に有力な敵機動部隊が襲来した!同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ!
 
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!
 
| entext = A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!
| aircon = {{AirControlSystem
+
| aircon =  
| Map = 6-5 North
+
{{AirControlSystem
| Fleet = BB 2CV CA(V) CLT DD
+
| Map = 6-5 North route
| Route = A-C-D-G-M
+
| Fleet = 1BB, 2CV 1CA(V), 1CLT, 1DD
 +
| Route = {{MapRoute|A|red|C|red|D|red|G|pink|M|red}}
 
| AS = 468
 
| AS = 468
 
| Notes =  
 
| Notes =  
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 6-5 South
+
| Map = 6-5 South route
| Fleet = 2BB(V) CA(V) CL 2DD
+
| Fleet = 2BB(V), 1CA(V), 1CL, 2DD
| Route = B-F-I-J-M
+
| Route = {{MapRoute|B|red|F|red|I|red|J|black|M|red}}
 
| AS = 468
 
| AS = 468
 
| Notes =  
 
| Notes =  
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**The fleet has no CL
 
**The fleet has no CL
   −
|0 -> 2 = * Does not meet any of the requirements to start at 1
+
|0 -> 2 = *Does not meet any of the requirements to start at 1
    
|B -> C =  
 
|B -> C =  
Line 59: Line 60:  
*Otherwise, I
 
*Otherwise, I
   −
|G -> K/empty = * Fail the LOS Check
+
|G -> K/empty = *Fail the LoS check
   −
|G -> M = * Pass the LOS Check ('''50 F33 Cn3''')
+
|G -> M = *Pass the LoS check: '''50''' (Cn3)
    
|I -> H = *Does not meet any of the requirements to go to J
 
|I -> H = *Does not meet any of the requirements to go to J
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|I -> J/night = *Fleet contains CL and DD ≥ 2
 
|I -> J/night = *Fleet contains CL and DD ≥ 2
   −
|J -> L/empty = * Fail the LOS Check
+
|J -> L/empty = *Fail the LoS check
   −
|J -> M = * Pass the LOS Check ('''35 F33 Cn3''')
+
|J -> M = *Pass the LoS check: '''35 ''' (Cn3)
 
}}
 
}}
    
===Tips===
 
===Tips===
*'''Requires destroying the [[Aircraft Carrier Princess]] 6 times to clear.'''
+
To complete the map, you need to defeat the boss flagship 6 times.
*This map features multiple starting zone positions. The south route has nodes without enemy CVs and a night battle node, while north route is filled with enemy carriers
+
*Clearing this map rewards '''250 [[Ranking]] points''' and a '''[[medal]]'''.
*Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.
+
*The map will reset at midnight JST at the beginning of every month.
*Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.
+
<br/>
*The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)
+
This map features multiple starting zone positions.  
**The map reverts to all possible pre-final compositions after clearing until the next month reset.
+
*The South route has nodes without enemy CVs and a Night Node, while North routes are filled with enemy carriers
*Do prepare a lot of fuel and bauxite for this map as it'll be a costly monthly EO.
+
*'''Air Raids''' will appear once you get the second kill on the boss. However, these will stop after you deplete the HP bar.
Regarding the boss fleet, it is the first normal map that introduces [[Enemy Combined Fleet]]
+
*The enemy composition of the map will get harder after you get 3 kills and when you reach the Last Dance.
*Having access to both of your [[LBAS]] for this map is highly recommended for the sake of being able to complete this map with relative easy.  
+
**The map reverts to all possible pre-final compositions after clearing.
 +
 
 +
====Regarding the boss fleet====
 +
It is the first normal map to introduce [[Enemy Combined Fleet]].
 +
*Having access to both of your [[LBAS]] for this map is highly recommended.  
 
**[[LBAS]] setup should be aiming for Air Parity on 4 waves.
 
**[[LBAS]] setup should be aiming for Air Parity on 4 waves.
 
**[[LBAS]] should be set to target the boss node.
 
**[[LBAS]] should be set to target the boss node.
**If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless.
+
**If fortunate enough, it can be possible to take out the [[Aircraft Carrier Princess]] with the [[LBAS]] or take out a majority of her planes, allowing for a chance to wipe out all of her bombers, rendering her defenseless.
**You are required to have '''5 Range''' to reach the boss with LBAS planes
+
**The LBAS range needed to reach the boss is 5.
*Eliminating the entire Escort fleet at the boss node is the key so that you can have a high chance of getting a torpedo salvo on the main fleet.  
+
*Eliminating the entire boss's Escort fleet is the key to have a high chance of getting a torpedo salvo on the main fleet.  
*If you are able to take out the enemy fleet's escort flagship along with any of the three enemy escorts, the escort fleet should be removed in night battle, leaving only the main fleet.
+
*If the flagship of the Escort fleet is killed, or if fewer ships are remaining in the Escort than the Main fleet after day battle, the Escort fleet will retreat for night battle and you will fight the Main fleet. Else, the opposite situation will happen.
**Conditions to engage a night battle against enemy main fleet are not fully known yet, as there are some circumstances that enemy escort flagship is alive, but you still get to fight the enemy main fleet at night.
+
*If you have opened your 3rd LBAS, you can only just it for Air Defence against the Air Raid, with 4 fighters/interceptors, reducing the cost of refueling your LBAS if the Air Raid happens.
 +
 
 +
 
 +
===Recommended Fleet===
 +
<tabber>
 +
|-|South route=
 +
*'''2BB(V), 1CA(V), 1CL, 2DD'''
 +
*Route = {{MapRoute|B|red|F|red|I|red|J|black|M|red}}
 +
**Node {{MapRoute|B|red}} is a Submarine node.
 +
**Node {{MapRoute|J|black}} is a Night Node.
 +
**There will be no ammo/fuel penalty for your ships.
 +
**It's highly recommended to bring at least one [[AACI]].
 +
**Using 5-slot BB(V)s, a CAV and other SPF-carrying ships, along with LBAS can enables AS/AS+ at the boss node.
 +
***With all 4 LBAS waves of Air Parity sent to boss, your fleet needs about '''275 AP''' ('''300 AP''' for safety) to ensure AS at the boss.
 +
****'''140 AP''' is enough if you only want AP at the boss node while still ensuring AS+ on pre-boss.
 +
**The enemies in this route are lighter and easier than the other routes.
 +
**The CA(V) can be swapped for a 2nd CL.
   −
<br/>'''Recommended Fleet'''
+
|-|South-North route=
====North Route====
+
*3BB(V), 1CA(V)/CL, 1CL, 1DD
*'''1 BB 1 CA(V) 2 CV(B) 1 DD 1 CLT''' routes '''ACDGM'''
+
*Route = '''BCDGM''' {{MapRoute|B|red|C|red|D|red|G|pink|M|red}}
**Node G is an Air Defense node.
+
**Node {{MapRoute|G|pink}} is an Air Node.
**This comp gives the lowest remaining ammo modifier (36% fuel and 32% ammo) when you arrive at the boss, also consumes a lot of bauxite due to the presence of CL Tsu-Class on the way. Only use this comp if you can't use any of the other comps below.
+
**It's highly recommended to bring at least one [[AACI]].
**It is recommended to bring at least 1 ship with Anti-Air Cut-in setup to defend against the enemy Carriers (Akizuki, Maya Kai Ni, Fletcher, ...)
+
**There will be no ammo/fuel penalty for your ships.
**The BB can be swapped for a 3rd CV(B). The 2nd CV(B) can be swapped for a 2nd BB.  
+
**A lot of good ships are required to make this comp work reliably.
**The CA(V) can be swapped for a CL or DD. If so, Abukuma Kai Ni or Yuubari Kai Ni Toku is recommended.
     −
====South Route====
+
|-|North route=
*'''2 BB(V) 1 CA(V) 1 CL 2 DD''' routes '''BFIJM'''
+
*''' 1BB/CV, 2CV, 1CA(V), 1CLT, 1DD'''  
**Node B is a Submarine node.
+
*Route = {{MapRoute|A|red|C|red|D|red|G|pink|M|red}}
**Node J is a Night Battle node.
+
**Node {{MapRoute|G|pink}} is an Air Node.
**You will arrive at the boss node with 42% fuel and 50% ammo left, there will be no damage penalty for your ships.
+
**There will be an ammo/fuel penalty for your ships (36% fuel and 32% ammo) when you arrive at the boss.
**It's highly recommended to bring at least one AACI ship
+
**It's highly recommended to bring at least one [[AACI]].
**Using the 5-slot BBVs Ise Kai Ni, CAV and seaplane fighter-carrying battleships such as Musashi Kai Ni, along with LBAS can enables achieving AS(+) at the boss node
+
**The 2nd CV can be swapped for a 2nd BB.
***With all 4 LBAS waves of Air Parity sent to boss, your fleet needs average '''275+ air''' ('''300+''' for safety) to ensure AS at boss.
+
**The CA(V) can be swapped for a CL/DD. If so, CL capable to carry {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised.
****'''140+''' air is enough if you only want AP at the boss node while still ensuring AS+ preboss
  −
**The enemies in this route are lighter and easier to break through except for the boss, will require good ships and equip to score a kill reliably
  −
**The CA(V) can be swapped for a 2nd CL
     −
====South-North Route====
+
|-|Middle route=
*'''3 BB(V) 1 CA(V)/CL 1 CL 1 DD''' routes '''BCDGM'''
+
*1(F)BB(V), 1CV(L), 2(F)BB(V)/CV(L), 1CL, 1DD
**Node G is an Air Defense node.
+
*Route = '''ACEHGM''' {{MapRoute|A|red|C|red|E|red|H|pink|G|pink|M|red}}
**This comp currently gives the best remaining fuel and ammo modifier when you arrive at the boss (48% fuel and 52% ammo)
+
**Nodes {{MapRoute|G|pink}} and {{MapRoute|H|pink}} are Air Nodes.
**However, a lot of good ships are required to make this comp work reliably such as Ise Kai Ni, Hyuuga Kai Ni and good AACI ships like Atlanta, Fletcher, Akizuki class
+
**Arrive at the boss node with a slight ammo penalty (44% fuel 44% ammo), this comp is currently the strongest variant you can bring to the boss node with 4 heavy ships in total. It is also an option for any 6-5 related quests with CV(L).
**Touch attack can be used on node C to increase the passing rate.
+
**A full base of {{EquipmentLink|Prototype Toukai|Toukai (901 Air Group)|text=Toukais}}/ASW planes is required to increase the passing rate at node {{MapRoute|E|red}} due to the appearance of strong SS there. Like the South-North fleet, a lot of good ships are also required to make this comp work, such as 5-slot BB(V) and good [[AACI]] ships.
 +
</tabber>
   −
====Middle Route====
  −
*'''1 (F)BB(V) 1 CV(L/B) 2 (F)BB(V)/CV(L/B) 1 CL 1 DD''' routes '''ACEHGM'''
  −
**Node G and H are Air Defense node.
  −
**Arriving at the boss node with a slight ammo penalty (44% fuel 44% ammo), this comp is currently the strongest variant you can bring to the boss node with 4 heavy ships in total. It is also an option for any 6-5 related quests with CV(L) such as '''B154''' (Kaga Kai Ni quest).
  −
**However, a full base of [[Prototype Toukai]] is required to increase the passing rate at node E due to the appearance of [[Submarine So-Class]] Elite and Flagship there. Like the South-North comp, a lot of good ships are also required to make this comp work reliably such as 5-slot BB(V), good AACI ships like [[Atlanta]], [[Fletcher]], [[Akizuki]] class.
  −
**Touch attack can be used on node C to increase the passing rate.
      
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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