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*'''C-E-I/J-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT
 
*'''C-E-I/J-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT
** There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will to go I instead.  
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** There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead.
*** I is generally an easier node than J, so failing this LoS check is largely preferable.  
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*** I is generally an easier node than J, so failing this LoS check is more preferable.  
 
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-44 guarantees going I and passing the second LoS check.
 
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-44 guarantees going I and passing the second LoS check.
 
*'''C-E-F-I-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB
 
*'''C-E-F-I-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB
 
** Higher chance to kill the boss, but not as efficient for farming.
 
** Higher chance to kill the boss, but not as efficient for farming.
** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
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** 2CV setup for this route might be better, as Pattern 1 at F node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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