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264 bytes added ,  6 years ago
→‎Stage Guide: added Cn LoS check values and ranges to branching table. may require syntax updates
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|A_to_C = [[Taigei]] '''not''' in fleet
 
|A_to_C = [[Taigei]] '''not''' in fleet
 
|A_to_D = [[Taigei]] in fleet
 
|A_to_D = [[Taigei]] in fleet
|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.
+
|E_to_F = SS(V) ≥ 3 '''and''' BB(V) + CV(L) + CA(V) ≤ 1 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=4)]] > 16. Routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=4)]] in range 12-15.9, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]
|E_to_H = SS≤2, <br>'''or''' LoS check failed. <br>High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 <br>'''or''' no LoS equipment carried. <br>Small chance even with sufficient LoS.
+
|E_to_H = SS ≤ 2 '''or''' BB(V) + CV(L) + CA(V) ≥ 2 '''or''' LoS check failed, small chance to offroute with passed LoS if fleet does not contain [[Taigei]]
|F_to_I = Failed LoS check for K. <br>Small chance even with sufficient LoS.
+
|F_to_I = Random between I and J if LoS check failed
|F_to_J = Failed LoS check for K. <br>Small chance even with sufficient LoS.
+
|F_to_J = Random between I and J if LoS check failed
|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.
+
|F_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=4)]] > 25, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=4)]] i nrange 20-24.9
 
}}
 
}}
  
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