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*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
 
*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total)
 
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
 
:*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]].
:*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve.
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:*Cons: Can still be a game of chance to score a victory at boss, but makes victory easier to achieve.
 
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
 
*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
 
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.
 
:*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.
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