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1,185 bytes removed ,  7 years ago
Proofreading; Removing opinions. Removing 5-5 saiun note because conflicting opinions.
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** This is risky, however, as the other 25% runs into heavy enemy fleets, refreshing may be in order.
 
** This is risky, however, as the other 25% runs into heavy enemy fleets, refreshing may be in order.
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====Monthly Quest Bm4====
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*Recommended Fleet Setup / Equipment for Monthly Quest Bm4:
*This quest requires three slow battleships (or BBVs), exactly one light cruiser, and two other ships, with an S-Rank at the boss node
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** This quest requires three slow battleships (or BBVs), exactly one light cruiser, and two other ships, with an S-Rank at the boss node
:*For branching reasons, those two other ships should either be CAs or CAVs
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*** For branching reasons, those two other ships should either be CAs or CAVs
*The main dangers are twofold
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** Enemy carriers can easily take AS against a fleet without seaplane bombers, leaving your fleet open to enemy artillery spotting.
:* Enemy carriers can easily take AS against a fleet without seaplane bombers, leaving your fleet open to enemy artillery spotting
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*** Carrying seaplane bombers means that BBVs and CAVs are forced to attack submarines, which may make it difficult to achieve the necessary S-rank at the boss node.
:* Carrying seaplane bombers means that BBVs and CAVs are forced to attack submarines, in any case, they're largely impotent against the Ka-flag, your only real ASW hitter will be the CL
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*** Using a seaplane fighter ''and'' a recon plane on BBVs and CAVs allows them to artillery spot while contributing air power to take AS
 
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***3 BBVs and 2 CAVs equipped with seaplane fighters and/or bombers allows for AS to be taken easily, at the risk of being forced to attack the Ka-class flagship at the boss node.
*Consider the following when building your fleet:
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**Double line formation is an ideal formation, allowing for both ASW and surface combat
:*Using a seaplane fighter ''and'' a recon plane on BBVs and CAVs allows them to artillery spot while contributing air power to take AS
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***ASW performance in Double Line is not as strong as that of Line Abreast, so a dedicated-ASW setup with [Combat#Anti-Sub_Warfare|Preemptive ASW] is reccomended.
::* 3 BBVs and 2 CAVs equipped with seaplane fighters and/or bombers allows for AS to be taken easily, but once again, seaplane bombers run the risk of being baited by subs
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:*Double line formation is an ideal hybrid formation, allowing for both ASW and anti-surface combat
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::*ASW performance in Double Line is not as strong as that of Line Abreast, so a dedicated-ASW setup is in order. Performing pre-emptive ASW attacks requires a sonar and a nominal value of 100 ASW (of course, equipment contributes far more to damage)
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:::*[[Isuzu Kai Ni]] can perform pre-emptive ASW attacks even if one does not have the equipment to reach 100 ASW
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:::*Alternatively, [[Jintsuu Kai Ni]] has great base ASW and great base firepower, [[Yuubari]] has four slots with which to reach 100 ASW, [[Abukuma Kai Ni]] also has high base ASW, but will likely have to give up her pre-emptive torpedo
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:::*If desperate, [[Naka Kai Ni]], [[Kinu]], and [[Yura]] all have base ASW values which start much higher than most other CLs (this is probably the only time that Yura and Kinu become serious recommendations)
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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===Tips===
 
===Tips===
 
*Regarding the map:
 
*Regarding the map:
:*All nodes en route to the boss are night battles only, so there is no point bringing preboss support fleets on this map (support fleets only arrive in day battle nodes).
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:*Support expeditions cannot trigger on night battle nodes. All nodes en route to the boss are night battle only. A standard support expedition will not be triggered.
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:*Bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
 
:*You cannot reach the boss node with any carrier in fleet (will be sent to node E).
 
:*You cannot reach the boss node with any carrier in fleet (will be sent to node E).
 
:*With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
 
:*With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
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:::Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
 
:::Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
 
:::A major consideration in forming a fleet is the presence of the submarine at the boss, which will draw attacks from seaplane-bomber equipped ships in addition to the usual CL(T)s and DDs
 
:::A major consideration in forming a fleet is the presence of the submarine at the boss, which will draw attacks from seaplane-bomber equipped ships in addition to the usual CL(T)s and DDs
::*You could utilize [[Akitsu Maru]] for air superiority. Note that since she is a slow ship, you need not run an all-fast fleet. However, you will have a high chance of going to the dangerous submarine node.
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::*You can utilize [[Akitsu Maru]] for air superiority, though you will have a high chance of going to the dangerous submarine node, as she is a slow ship. You can also combine this with other slow ships.
:::One such setup would be Akitsu Maru+2BB+1CA(V)+2DD.
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:::An example is Akitsu Maru+2BB+1CA(V)+2DD.
::*It's also possible to use a submarine-only (5/6SS) fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, it also has a high chance of being offrouted to node J from the penultimate node I. Nonetheless, this option is very light on the resources and worth a try if one has the time to wait for short repairs.
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::*It's also possible to use a submarine-only fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, it also has a high chance of being offrouted to node J from the penultimate node I. This option is very light on resources and allows for short repair times.
:::A modified version of this uses 4SS(V)+2DD; if the DDs survive node I, boss routing is guaranteed. However, non-ASW capable ships will focus on them, making this an extremely risky (if cheap) choice.
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:::A modified version of this uses 4SS(V)+2DD; if the DDs survive node I, boss routing is guaranteed. However, non-ASW capable ships will focus on them, making this a risky (if cheap) choice.
:::In all cases, bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
   
:*Equipment:
 
:*Equipment:
::*Despite all nodes being night-battle only, it is '''not recommended''' to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can still be easily sunk by less-powerful but far more consistent double attack setups.
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::*Despite all nodes being night-battle only, it is not recommended to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can easily be sunk by less-powerful but more consistent double attack setups.
::*Unless you are trying to take AS (usually through Akitsumaru), there is almost no reason to use recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
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::*Unless you are trying to take AS, there is almost no reason to use recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
::*It's also possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore ''not recommended'' to use seaplane bombers.
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::*It is possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore not recommended to use seaplane bombers.
 
:::*Now that seaplane fighters (e.g. [[Ro.44 Seaplane Fighter]]) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
 
:::*Now that seaplane fighters (e.g. [[Ro.44 Seaplane Fighter]]) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
 
::::*Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane ('''not''' a seaplane bomber) on each CAV and the FBB.
 
::::*Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane ('''not''' a seaplane bomber) on each CAV and the FBB.
::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since the enroute nodes are all night-battle only. However, note the following:
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::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since all nodes en route to the boss are night-battle only. However, note the following:
 
:::*Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
 
:::*Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
:::*While it will work at the enroute nodes, [[Type 98 Recon Seaplane (Night Scout)]] will never activate at the boss under air denial conditions.
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:::*While it will work at the en route nodes, [[Type 98 Recon Seaplane (Night Scout)]] will never activate at the boss under air denial conditions.
 
:*Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
 
:*Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
 
*Remember that '''all submarines take regular damage at night battle if the node is night-battle only.'''
 
*Remember that '''all submarines take regular damage at night battle if the node is night-battle only.'''
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===Tips===
 
===Tips===
 
*The classical compositions are '''2FBB 4CV''',  '''1FBB 5CV''', and '''2CV 1CVL 3BB''', travelling to the boss via A-D-E-N
 
*The classical compositions are '''2FBB 4CV''',  '''1FBB 5CV''', and '''2CV 1CVL 3BB''', travelling to the boss via A-D-E-N
:*The 2CV+1CVl route allows you to bring a slow
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:*The 2CV+1CVL route allows you to bring a slow fleet
 
:*Remember that remodeled Littorio-Class FBBs, Nagato-Class BBs, and Yamato-class BBs can carry seaplane fighters to offer supplementary air power in exchange for carrying an AP shell
 
:*Remember that remodeled Littorio-Class FBBs, Nagato-Class BBs, and Yamato-class BBs can carry seaplane fighters to offer supplementary air power in exchange for carrying an AP shell
*Contrary to popular belief that a Red-T will help you avoid being damaged, a Red-T might work against you by preventing [[Combat#Player_Damage_Taken|overkill protection]] on ships.
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:*As such, bringing a Saiun may be helpful in allowing you to down the Re-Elite quickly.
   
*There is a sub at the boss node. Getting S rank at the boss [http://www.nicovideo.jp/watch/sm23141876 is possible], but '''not''' recommended. It is advisable to ignore the sub and just settle for an A or B rank.
 
*There is a sub at the boss node. Getting S rank at the boss [http://www.nicovideo.jp/watch/sm23141876 is possible], but '''not''' recommended. It is advisable to ignore the sub and just settle for an A or B rank.
*The alternate route to the boss via '''A-F-G-N''' is also possible, and requires exactly three submarines (more than three subs offroutes to H). [[Ro]], [[Shioi]], and [[Goya]] (all remodelled) are all highly recommended here for their night-battle CI capability.
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*An alternate route to the boss via '''A-F-G-N''' is also possible, and requires exactly three submarines (more than three subs offroutes to H). [[Ro-500]], [[I-401]], and [[I-58]] (all remodelled) are all recommended here for their night-battle CI capability.
 
:*This system offers guaranteed routing (compared to the random offroute chance of A-D-E-N), reduced repair costs (Re-Classes target submarines), and a greater chance of surviving Re-Elite's torpedo (by forcing it to shoot at only the heaviest ships available)
 
:*This system offers guaranteed routing (compared to the random offroute chance of A-D-E-N), reduced repair costs (Re-Classes target submarines), and a greater chance of surviving Re-Elite's torpedo (by forcing it to shoot at only the heaviest ships available)
 
:*On the other hand, it can struggle to kill the boss, and often requires node support.
 
:*On the other hand, it can struggle to kill the boss, and often requires node support.
:*The '''3BB+3SS''' fleet is an older composition, using the heaviest battleships available.
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:*'''3BB+3SS''' is an older composition, using the heaviest battleships available.
:*Fighter proficiency now allows a '''3SS+BB+2CV(B)''' fleet to take AS, but virtually requires both Cranes
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:*Fighter proficiency now allows a '''3SS+BB+2CV(B)''' fleet to take AS, but may require both [[Shokaku]] and [[Zuikaku]]
::*Once again, remember that Yamato-Class BBs or SSVs can carry seaplane fighters
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*This map is one the most difficult extra operations, [[Sparkle|fleet sparkling]] and [[Support Expedition]]s are highly recommended.
*This map is the most difficult extra operation, fleet sparkling is highly recommended, as are support expeditions
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===

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