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:::In all cases, bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
 
:::In all cases, bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
 
:*Equipment:
 
:*Equipment:
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::*Despite all nodes being night-battle only, it is '''not recommended''' to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can still be easily sunk by less-powerful but far more reliable double attack setups.
 
::*Unless you are using Akitsu Maru, there is almost no reason to use recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
 
::*Unless you are using Akitsu Maru, there is almost no reason to use recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
:::It's also possible to get AS with enough CAVs and BBVs utilizing seaplane bombers, but this would result in those ships targeting the submarine first, which can be highly problematic. It is therefore ''not recommended'' to use seaplane bombers.
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::*It's also possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore ''not recommended'' to use seaplane bombers.
:::Now that seaplane fighters (e.g. [[Ro.44 Seaplane Fighter]]) recieve fighter veterancy, taking AP or even AS with CAVs and/or [[Category:Vittorio_Veneto_Class|Littorio-class]] FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
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:::*Now that seaplane fighters (e.g. [[Ro.44 Seaplane Fighter]]) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
::::Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). A possible setup is therefore two red guns, a seaplane fighter, and a recon plane (once again, '''NOT''' a seaplane bomber) across two CAVs and the FBB.
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::::*Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane ('''not''' a seaplane bomber) on each CAV and the FBB.
 
::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since the enroute nodes are all night-battle only. However, note the following:
 
::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since the enroute nodes are all night-battle only. However, note the following:
:::*Searchlight may be risky because it's more likely that the ship carrying it would be suffering damage and increase chances of having to retreat.
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:::*Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
:::*While it will work at the enroute nodes, [[Type 98 Recon Seaplane (Night Scout)]] will never activate at the boss unless Akitsu Maru is used (Night Scout does not activate when you have Air Denial).
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:::*While it will work at the enroute nodes, [[Type 98 Recon Seaplane (Night Scout)]] will never activate at the boss under air denial conditions.
 
:*Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
 
:*Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
 
*Remember that '''all submarines take regular damage at night battle if the node is night-battle only.'''
 
*Remember that '''all submarines take regular damage at night battle if the node is night-battle only.'''
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